HTML5(五)——Canvas API
<div class="article-content"><h1 class="pgc-h-decimal" data-index="01" data-track="1">什么是 Canvas API?</h1>
<p data-track="2">Canvas API(画布)提供了一个通过 javascript 和 html 的 canvas 元素来在网页上实时绘制图形的方式。可用于动画、游戏、图标、图片编辑等多个方面。</p>
<p data-track="3">使用前,首先需要新建在网页上新建 canvas 元素。</p>
<pre class="syl-page-code hljs xml"><code><span class="hljs-tag"><<span class="hljs-name">canvas <span class="hljs-attr">id=<span class="hljs-string">"mycanvas" <span class="hljs-attr">width=<span class="hljs-string">"400" <span class="hljs-attr">height=<span class="hljs-string">"400">
您的浏览器不支持canvas!
<span class="hljs-tag"></<span class="hljs-name">canvas></span></span></span></span></span></span></span></span></span></span></code></pre>
<p data-track="5">上述代码,如果浏览器不支持 canvas,就会显示标签中间的文字--您的浏览器不支持 canvas!标签通常指定一个 id 属性,width、height 属性一般定义画布的大小。</p>
<p data-track="6">每个 canvas 元素都有一个对应的 context 对象(上下文对象),Canvas API 定义在 context 对象上,使用 getContext 方法来获取对象。</p>
<div class="cnblogs_code">
<pre><span style="color: rgba(0, 0, 255, 1)">var</span> canvas = document.getElementById("mycanvas"<span style="color: rgba(0, 0, 0, 1)">);
</span><span style="color: rgba(0, 0, 255, 1)">var</span> ctx = canvas.getContext("2d")</pre>
</div>
<p> </p>
<p data-track="8">getContext 方法指定参数2d,表示 canvas 用于生成平面图案,如果是 3d,表示 canvas 用于生成3d立体图像。</p>
<h1 class="pgc-h-decimal" data-index="02" data-track="10">绘图方法</h1>
<p data-track="17">canvas 画布提供了一个画图的平面空间范围,每个点都有自己的坐标,原点位于画布的左上角,x表示横坐标,y表示纵坐标。</p>
<p data-track="11">2.1 绘制路径</p>
<ul>
<li data-track="18">ctx.beginPath - 开始绘制路径</li>
<li data-track="19">ctx.moveTo( x,y ) - 设置路径起点</li>
<li data-track="20">ctx.lineTo( x,y ) - 绘制一条线到(x,y)点</li>
<li data-track="24">ctx.closePath - 闭合图形</li>
<li data-track="26">ctx.stroke - 对路径进行着色</li>
<li data-track="27">ctx.fill - 对路径进行填充</li>
</ul>
<p data-track="21">eg:绘制一条线宽为5像素的红色线条,代码如下:</p>
<div class="cnblogs_code">
<pre><span style="color: rgba(0, 0, 255, 1)">var</span> canvas = document.getElementById("mycanvas"<span style="color: rgba(0, 0, 0, 1)">);
</span><span style="color: rgba(0, 0, 255, 1)">var</span> ctx = canvas.getContext("2d"<span style="color: rgba(0, 0, 0, 1)">)
ctx.beginPath();
ctx.moveTo(</span>0,0<span style="color: rgba(0, 0, 0, 1)">)
ctx.lineTo(</span>400,400<span style="color: rgba(0, 0, 0, 1)">)
ctx.lineWidth </span>= 5<span style="color: rgba(0, 0, 0, 1)">
ctx.strokeStyle </span>= "red"<span style="color: rgba(0, 0, 0, 1)">
ctx.stroke()</span></pre>
</div>
<p> </p>
<p data-track="13">eg:绘制一个绿色三角形,代码如下:</p>
<div class="cnblogs_code">
<pre><span style="color: rgba(0, 0, 255, 1)">var</span> canvas = document.getElementById("mycanvas"<span style="color: rgba(0, 0, 0, 1)">);
</span><span style="color: rgba(0, 0, 255, 1)">var</span> ctx = canvas.getContext("2d"<span style="color: rgba(0, 0, 0, 1)">)
ctx.beginPath();
ctx.moveTo(</span>0,0<span style="color: rgba(0, 0, 0, 1)">)
ctx.lineTo(</span>400,400<span style="color: rgba(0, 0, 0, 1)">)
ctx.lineTo(</span>0,400<span style="color: rgba(0, 0, 0, 1)">)
ctx.closePath()
ctx.lineWidth </span>= 5<span style="color: rgba(0, 0, 0, 1)">
ctx.strokeStyle </span>= "red"<span style="color: rgba(0, 0, 0, 1)">
ctx.stroke()
ctx.fillStyle </span>= "green"<span style="color: rgba(0, 0, 0, 1)">
ctx.fill()</span></pre>
</div>
<p> </p>
<p data-track="28">2.2 绘制矩形</p>
<ul>
<li data-track="30">ctx.rect(x,y,width,height) - 绘制矩形路径</li>
<li data-track="31">ctx.strokeRect(x,y,width,height) - 绘制矩形</li>
<li data-track="32">ctx.fillRect(x,y,width,height) - 绘制填充矩形</li>
<li data-track="33">ctx.clearRect(x,y,width,height) - 清除矩形区域</li>
</ul>
<p data-track="34">上述绘制矩形的方法中均有四个参数,其中x,y表示矩形的左上角顶点,也算起点,width、height 为矩形的宽高。strokeRect 与 strokeStyle 配合使用,fillRect 与 fillStyle 配合使用。</p>
<p data-track="35">eg:绘制一个带有红色边框的矩形,代码如下:</p>
<div class="cnblogs_code">
<pre><span style="color: rgba(0, 0, 255, 1)">var</span> canvas = document.getElementById("mycanvas"<span style="color: rgba(0, 0, 0, 1)">)
</span><span style="color: rgba(0, 0, 255, 1)">var</span> ctx = canvas.getContext('2d'<span style="color: rgba(0, 0, 0, 1)">)
ctx.strokeStyle</span>="red"<span style="color: rgba(0, 0, 0, 1)">;
ctx.strokeRect(</span>100,100,200,100)</pre>
</div>
<p> </p>
<p data-track="14">上述 stroke 替换成fill便可绘制一个红色矩形。</p>
<p data-track="37">2.3 绘制圆形 / 弧</p>
<ul>
<li data-track="38">ctx.arc(x,y,radius,start,end,anticlockwise) - 绘制圆形或扇形</li>
</ul>
<p data-track="40">上述的参数中,x,y 表示圆心的坐标,radius 是半径,start 开始弧度,end 结束弧度,anticlockwise 表示是否是逆时针。</p>
<p data-track="41">eg:绘制一个带有红色描边的黑色圆,代码如下:</p>
<div class="cnblogs_code">
<pre><canvas id="circle" width="400" height="400"></canvas>
<script>
<span style="color: rgba(0, 0, 255, 1)">var</span> canvas = document.getElementById("circle"<span style="color: rgba(0, 0, 0, 1)">)
</span><span style="color: rgba(0, 0, 255, 1)">var</span> ctx = canvas.getContext('2d'<span style="color: rgba(0, 0, 0, 1)">)
ctx.arc(</span>200,200,100,0,Math.PI*2,<span style="color: rgba(0, 0, 255, 1)">false</span><span style="color: rgba(0, 0, 0, 1)">);
ctx.lineWidth</span>=10<span style="color: rgba(0, 0, 0, 1)">
ctx.strokeStyle </span>= "red"<span style="color: rgba(0, 0, 0, 1)">
ctx.stroke()
ctx.fillStyle</span>="#000"<span style="color: rgba(0, 0, 0, 1)">
ctx.fill()
</span></script></pre>
</div>
<p> </p>
<p data-track="15">2.4 绘制文本</p>
<ul>
<li data-track="43">strokeText(string,x,y) - 绘制空心文字</li>
<li data-track="44">fillText(string,x,y) - 绘制实心文字</li>
</ul>
<p data-track="45">上述两个方法均带有三个参数,第一个 string 是需要绘制的内容,x,y 是文字的位置,需要注意的是 y 坐标是以文字的基线处开始算距离的,并非是文字顶部。文字的其他样式可通过 font 属性设置,与 css 的 font 类似。</p>
<p data-track="46">eg:绘制实心的文字,并设置文字加粗、大小20像素是微软雅黑字体。代码如下:</p>
<div class="cnblogs_code">
<pre><span style="color: rgba(0, 0, 255, 1)">var</span> canvas = document.getElementById("mycanvas"<span style="color: rgba(0, 0, 0, 1)">)
</span><span style="color: rgba(0, 0, 255, 1)">var</span> ctx = canvas.getContext('2d'<span style="color: rgba(0, 0, 0, 1)">)
ctx.fillStyle</span>="red"<span style="color: rgba(0, 0, 0, 1)">;
ctx.font </span>= "bold 40px 微软雅黑"<span style="color: rgba(0, 0, 0, 1)">
ctx.fillText(</span>"我爱前端",100,100)</pre>
</div>
<p> </p>
<p data-track="47">注意:绘制文本的时候无法换行,如果需要换行的时候就需要多次绘制文字,达成换行目的。</p>
<p data-track="83">2.5 设置渐变色</p>
<ul>
<li data-track="50">createLinearGradient(x1,y1,x2,y2) - 设置渐变色</li>
</ul>
<p data-track="52">其中 x1,y1 表示起点,x2,y2 表示终点,通过不同坐标可控制渐变方向。</p>
<p data-track="51">eg:给文字设置渐变色,代码如下:</p>
<div class="cnblogs_code">
<pre><span style="color: rgba(0, 0, 255, 1)">var</span> canvas = document.getElementById("mycanvas"<span style="color: rgba(0, 0, 0, 1)">)
</span><span style="color: rgba(0, 0, 255, 1)">var</span> ctx = canvas.getContext('2d'<span style="color: rgba(0, 0, 0, 1)">)
</span><span style="color: rgba(0, 0, 255, 1)">var</span> grd = ctx.createLinearGradient(0,0,400,400<span style="color: rgba(0, 0, 0, 1)">)
grd.addColorStop(</span>0,"#4dffff"<span style="color: rgba(0, 0, 0, 1)">)
grd.addColorStop(</span>1,"#8e12aa"<span style="color: rgba(0, 0, 0, 1)">)
ctx.fillStyle</span>=<span style="color: rgba(0, 0, 0, 1)">grd;
ctx.font </span>= "bold 40px 微软雅黑"<span style="color: rgba(0, 0, 0, 1)">
ctx.fillText(</span>"我爱前端",100,100)</pre>
</div>
<p> </p>
<p data-track="49">2.6 设置阴影</p>
<ul>
<li data-track="54">shadowOffsetX - 设置水平位移</li>
<li data-track="55">shadowOffsetY - 设置垂直位移</li>
<li data-track="56">shadowBlur - 设置模糊度</li>
<li data-track="57">shadowColor - 阴影颜色</li>
</ul>
<p data-track="58">eg:制作一个带有阴影的矩形,代码如下:</p>
<div class="cnblogs_code">
<pre><span style="color: rgba(0, 0, 255, 1)">var</span> canvas = document.getElementById("mycanvas"<span style="color: rgba(0, 0, 0, 1)">)
</span><span style="color: rgba(0, 0, 255, 1)">var</span> ctx = canvas.getContext("2d"<span style="color: rgba(0, 0, 0, 1)">)
ctx.shadowOffsetX </span>= 5<span style="color: rgba(0, 0, 0, 1)">;
ctx.shadowOffsetY </span>= 5<span style="color: rgba(0, 0, 0, 1)">
ctx.shadowBlur </span>= 10<span style="color: rgba(0, 0, 0, 1)">;
ctx.shadowColor </span>= "rgba(0,0,0,0.5)"<span style="color: rgba(0, 0, 0, 1)">
ctx.fillStyle</span>="red"<span style="color: rgba(0, 0, 0, 1)">
ctx.fillRect(</span>0,0,200,100);</pre>
</div>
<p> </p>
<h1 class="pgc-h-decimal" data-index="03" data-track="61">图片处理</h1>
<p class="syl-line-pure-english" data-track="62">3.1 drawImage</p>
<p data-track="64">drawImage(img,x,y) - 对图片进行重绘</p>
<p data-track="63">drawImage方法接受三个参数,第一个是图片文件的 DOM 元素,x,y 表示绘制图片的起始位置,也是图片的左上角。由于图片加载需要时间,drawImage 方法只能在图片加载完成后才能调用。</p>
<p data-track="68">eg:把一张图片重绘到 canvas 上,代码如下:</p>
<div class="cnblogs_code">
<pre><span style="color: rgba(0, 0, 255, 1)">var</span> canvas = document.getElementById("mycanvas"<span style="color: rgba(0, 0, 0, 1)">)
</span><span style="color: rgba(0, 0, 255, 1)">var</span> ctx = canvas.getContext("2d"<span style="color: rgba(0, 0, 0, 1)">)
</span><span style="color: rgba(0, 0, 255, 1)">var</span> img = <span style="color: rgba(0, 0, 255, 1)">new</span><span style="color: rgba(0, 0, 0, 1)"> Image()
img.src</span>="https://zhengxin-pub.cdn.bcebos.com/financepic/cc840df83f7b47551e080410cc6c484c_fullsize.jpg"<span style="color: rgba(0, 0, 0, 1)">
img.onload </span>= <span style="color: rgba(0, 0, 255, 1)">function</span><span style="color: rgba(0, 0, 0, 1)">(){
ctx.clearRect(</span>0,0<span style="color: rgba(0, 0, 0, 1)">,canvas.width,canvas.height)
ctx.drawImage(img,</span>0,0<span style="color: rgba(0, 0, 0, 1)">)
}</span></pre>
</div>
<p> </p>
<p data-track="65">3.2 getImageData、putImageData</p>
<p class="syl-line-pure-english" data-track="71">getImageData(0,0,canvas.width,canvas.height)</p>
<p data-track="72">getImageData 用来读取 canvas 的内容,返回一个对象,包含了每个像素的信息。</p>
<pre class="syl-page-code hljs nginx"><code><span class="hljs-attribute">var <span class="hljs-literal">info = ctx.getImageData( <span class="hljs-number">0 , <span class="hljs-number">0 , canvas.width , canvas.height )</span></span></span></span></code></pre>
<p class="syl-line-pure-english" data-track="66">putImageData( info , 0 , 0 )</p>
<p data-track="75">putImageData 是将 getImageData 获取到的信息,重新绘制到 canvas。</p>
<p class="syl-line-pure-english" data-track="74">3.3 toDataURL</p>
<p data-track="76">对图像数据做出修改后,使用 toDataURL 方法,将 canvas 数据重新转化成一般的图像文件格式,然后可以进行另存本地或转发功能。</p>
<p data-track="77">eg:将 canvas 绘制的矩形转成一张图片,显示到网页上,代码如下:</p>
<div class="cnblogs_code">
<pre><canvas id="mycanvas" width="400" height="400"></canvas>
<img src="" alt="" id="picture">
<script>
<span style="color: rgba(0, 0, 255, 1)">var</span> canvas = document.getElementById("mycanvas"<span style="color: rgba(0, 0, 0, 1)">)
</span><span style="color: rgba(0, 0, 255, 1)">var</span> ctx = canvas.getContext('2d'<span style="color: rgba(0, 0, 0, 1)">)
ctx.strokeStyle</span>="red"<span style="color: rgba(0, 0, 0, 1)">;
ctx.strokeRect(</span>100,100,200,100<span style="color: rgba(0, 0, 0, 1)">)
</span><span style="color: rgba(0, 0, 255, 1)">var</span> img = document.getElementById("picture"<span style="color: rgba(0, 0, 0, 1)">)
img.src</span>= canvas.toDataURL("image/png"<span style="color: rgba(0, 0, 0, 1)">)
</span></script></pre>
</div>
<p> </p>
<p data-track="67">3.4 save、restore</p>
<ul>
<li data-track="79">save - 保存上下文环境</li>
<li data-track="80">restore - 恢复到上一次保存的上下文环境</li>
</ul>
<p data-track="82">eg:下面代码先用 save 方法,保存了当前设置,然后绘制了一个有阴影的矩形。接着,使用 restore 方法,恢复了保存前的设置,绘制了一个没有阴影的矩形。</p>
<pre class="syl-page-code hljs apache"><code><span class="hljs-attribute">ctx.save();
<span class="hljs-attribute">ctx.shadowOffsetX = 10;
<span class="hljs-attribute">ctx.shadowOffsetY = 10;
<span class="hljs-attribute">ctx.shadowBlur = 5;
<span class="hljs-attribute">ctx.shadowColor = <span class="hljs-string">"rgba(0,0,0,0.5)";
<span class="hljs-attribute">ctx.fillStyle = <span class="hljs-string">"#CC0000";
<span class="hljs-attribute">ctx.fillRect(10,10,150,100);
<span class="hljs-attribute">ctx.restore();
<span class="hljs-attribute">ctx.fillStyle = <span class="hljs-string">"#000000";
<span class="hljs-attribute">ctx.fillRect(180,10,150,100);</span></span></span></span></span></span></span></span></span></span></span></span></span></code></pre>
<p><code> </code></p>
</div>
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来源:https://www.cnblogs.com/web-learn/p/15090727.html
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