使用html5 canvas绘制圆形或弧线
<h4 id="内容目录" class="toc-ignore">内容目录</h4><div class="toc-panel"><ol class="toc-list ">
<li class="toc-list-item is-active-li">使用canvas绘制弧线</li>
<li class="toc-list-item">使用canvas绘制圆形</li>
</ol>
<p>在html5中,<code>CanvasRenderingContext2D</code>对象也提供了专门用于绘制圆形或弧线的方法,请参考以下属性和方法介绍:</p>
<div class="cnblogs_code">
<pre>arc(x, y, radius, startRad, endRad, anticlockwise)</pre>
</div>
<p>在canvas画布上绘制以坐标点 <code>(x,y)</code>为圆心、半径为 <code>radius</code>的圆上的一段弧线。这段弧线的起始弧度是 <code>startRad</code>,结束弧度是 <code>endRad</code>。这里的弧度是以x轴正方向(时钟三点钟)为基准、进行顺时针旋转的角度来计算的。 <code>anticlockwise</code>表示是以逆时针方向还是顺时针方向开始绘制,如果为 <code>true</code>则表示逆时针,如果为 <code>false</code>则表示顺时针。 <code>anticlockwise</code>参数是可选的,默认为 <code>false</code>,即顺时针。</p>
<p><img src="https://img2018.cnblogs.com/blog/548763/201906/548763-20190628140050119-37249460.png" alt=""></p>
<p> </p>
<div class="cnblogs_code">
<pre>arcTo(x1, y1, x2, y2, radius)</pre>
</div>
<p>这个方法将利用当前端点、端点1 <code>(x1,y1)</code>和端点2 <code>(x2,y2)</code>这三个点所形成的夹角,然后绘制一段与夹角的两边相切并且半径为<code>radius</code>的圆上的弧线。一般情况下,绘制弧线的开始位置是当前端点,结束位置是端点2,并且弧线绘制的方向就是连接这两个端点的最短圆弧的方向。此外,如果当前端点不在所指定的圆上,本方法还将绘制一条从当前端点到弧线起点的直线。</p>
<p>由于详细介绍<code>arcTo()</code>方法的篇幅较多,请移步至这里查看arcTo()的详细用法。</p>
<p> </p>
<p>在了解了canvas绘制弧线的上述API之后,我们就一起来看看如何使用<code>arc()</code>绘制弧线。我们已经知道,<code>arc()</code>接收的第4个和第5个参数表示绘制弧线的开始弧度和结束弧度。相信各位读者在学校的数学或几何课程上都学过弧度,弧度是一种角度单位。弧长等于半径的弧,其所对的圆心角就是1弧度。我们还知道,半径为<code>r</code>的圆,其周长为<code>2πr</code>。在具备这些几何知识的前提下,我们就可以使用<code>arc()</code>方法绘制弧线了。</p>
<p> </p>
<p> </p>
</div>
<h3 id="使用canvas绘制弧线">§使用canvas绘制弧线</h3>
<p>现在,我们就来绘制一条半径为50px的圆的1/4弧线。</p>
<div class="cnblogs_code">
<pre><span style="color: rgba(0, 0, 255, 1)"><!</span><span style="color: rgba(255, 0, 255, 1)">DOCTYPE html</span><span style="color: rgba(0, 0, 255, 1)">></span>
<span style="color: rgba(0, 0, 255, 1)"><</span><span style="color: rgba(128, 0, 0, 1)">html</span><span style="color: rgba(0, 0, 255, 1)">></span>
<span style="color: rgba(0, 0, 255, 1)"><</span><span style="color: rgba(128, 0, 0, 1)">head</span><span style="color: rgba(0, 0, 255, 1)">></span>
<span style="color: rgba(0, 0, 255, 1)"><</span><span style="color: rgba(128, 0, 0, 1)">meta </span><span style="color: rgba(255, 0, 0, 1)">charset</span><span style="color: rgba(0, 0, 255, 1)">="UTF-8"</span><span style="color: rgba(0, 0, 255, 1)">></span>
<span style="color: rgba(0, 0, 255, 1)"><</span><span style="color: rgba(128, 0, 0, 1)">title</span><span style="color: rgba(0, 0, 255, 1)">></span>HTML5 Canvas绘制弧线入门示例<span style="color: rgba(0, 0, 255, 1)"></</span><span style="color: rgba(128, 0, 0, 1)">title</span><span style="color: rgba(0, 0, 255, 1)">></span>
<span style="color: rgba(0, 0, 255, 1)"></</span><span style="color: rgba(128, 0, 0, 1)">head</span><span style="color: rgba(0, 0, 255, 1)">></span>
<span style="color: rgba(0, 0, 255, 1)"><</span><span style="color: rgba(128, 0, 0, 1)">body</span><span style="color: rgba(0, 0, 255, 1)">></span>
<span style="color: rgba(0, 128, 0, 1)"><!--</span><span style="color: rgba(0, 128, 0, 1)"> 添加canvas标签,并加上红色边框以便于在页面上查看 </span><span style="color: rgba(0, 128, 0, 1)">--></span>
<span style="color: rgba(0, 0, 255, 1)"><</span><span style="color: rgba(128, 0, 0, 1)">canvas </span><span style="color: rgba(255, 0, 0, 1)">id</span><span style="color: rgba(0, 0, 255, 1)">="myCanvas"</span><span style="color: rgba(255, 0, 0, 1)"> width</span><span style="color: rgba(0, 0, 255, 1)">="400px"</span><span style="color: rgba(255, 0, 0, 1)"> height</span><span style="color: rgba(0, 0, 255, 1)">="300px"</span><span style="color: rgba(255, 0, 0, 1)"> style</span><span style="color: rgba(0, 0, 255, 1)">="border: 1px solid red;"</span><span style="color: rgba(0, 0, 255, 1)">></span><span style="color: rgba(0, 0, 0, 1)">
您的浏览器不支持canvas标签。
</span><span style="color: rgba(0, 0, 255, 1)"></</span><span style="color: rgba(128, 0, 0, 1)">canvas</span><span style="color: rgba(0, 0, 255, 1)">></span>
<span style="color: rgba(0, 0, 255, 1)"><</span><span style="color: rgba(128, 0, 0, 1)">script </span><span style="color: rgba(255, 0, 0, 1)">type</span><span style="color: rgba(0, 0, 255, 1)">="text/javascript"</span><span style="color: rgba(0, 0, 255, 1)">></span>
<span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 128, 0, 1)">//</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 128, 0, 1)">获取Canvas对象(画布)</span>
<span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 255, 1)">var</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)"> canvas </span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)">=</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)"> document.getElementById(</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)">"</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)">myCanvas</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)">"</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)">);
</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 128, 0, 1)">//</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 128, 0, 1)">简单地检测当前浏览器是否支持Canvas对象,以免在一些不支持html5的浏览器中提示语法错误</span>
<span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 255, 1)">if</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)">(canvas.getContext){
</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 128, 0, 1)">//</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 128, 0, 1)">获取对应的CanvasRenderingContext2D对象(画笔)</span>
<span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 255, 1)">var</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)"> ctx </span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)">=</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)"> canvas.getContext(</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)">"</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)">2d</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)">"</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)">);
</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 128, 0, 1)">//</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 128, 0, 1)">开始一个新的绘制路径</span>
<span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)"> ctx.beginPath();
</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 128, 0, 1)">//</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 128, 0, 1)">设置弧线的颜色为蓝色</span>
<span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)"> ctx.strokeStyle </span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)">=</span> <span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)">"</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)">blue</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)">"</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)">;
</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 255, 1)">var</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)"> circle </span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)">=</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)"> {
x : </span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)">100</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)">, </span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 128, 0, 1)">//</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 128, 0, 1)">圆心的x轴坐标值</span>
<span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)"> y : </span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)">100</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)">, </span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 128, 0, 1)">//</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 128, 0, 1)">圆心的y轴坐标值</span>
<span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)"> r : </span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)">50</span> <span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 128, 0, 1)">//</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 128, 0, 1)">圆的半径</span>
<span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)"> };
</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 128, 0, 1)">//</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 128, 0, 1)">沿着坐标点(100,100)为圆心、半径为50px的圆的顺时针方向绘制弧线</span>
<span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)"> ctx.arc(circle.x, circle.y, circle.r, </span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)">0</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)">, Math.PI </span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)">/</span> <span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)">2</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)">, </span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 255, 1)">false</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)">);
</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 128, 0, 1)">//</span><span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 128, 0, 1)">按照指定的路径绘制弧线</span>
<span style="background-color: rgba(245, 245, 245, 1); color: rgba(0, 0, 0, 1)"> ctx.stroke();
}
</span><span style="color: rgba(0, 0, 255, 1)"></</span><span style="color: rgba(128, 0, 0, 1)">script</span><span style="color: rgba(0, 0, 255, 1)">></span>
<span style="color: rgba(0, 0, 255, 1)"></</span><span style="color: rgba(128, 0, 0, 1)">body</span><span style="color: rgba(0, 0, 255, 1)">></span>
<span style="color: rgba(0, 0, 255, 1)"></</span><span style="color: rgba(128, 0, 0, 1)">html</span><span style="color: rgba(0, 0, 255, 1)">></span></pre>
</div>
<p>对应的显示效果如下图:</p>
<p><img src="https://img2018.cnblogs.com/blog/548763/201906/548763-20190628140221879-612695243.png" alt=""></p>
<p> </p>
<p>如上所示,我们设置了绘制的弧线的所在圆的圆心坐标为<code>(100,100)</code>,半径为50px。由于一个半径为<code>r</code>的圆的周长为<code>2πr</code>,也就是说,一个完整的圆,其所对应的弧度为<code>2π</code>(换算成常规角度就是360°),所以我们想要画一个圆的1/4弧线,只要弧度为π/2(即90°)就可以了。在上面的代码中,我们使用了JavaScript中表示π的常量<code>Math.PI</code>。</p>
<p>此外,在上面的代码中,我们还设置了绘制弧线的方向为顺时针方向(<code>false</code>)。由于起始弧度为0,结束弧度为π/2,因此弧线将从x轴的正方向开始沿着顺时针方向绘制,从而得到上面的图形。如果我们将上述代码中的弧线绘制方向改为逆时针,会有什么样的效果呢?</p>
<p> </p>
<div class="cnblogs_code">
<pre><script type="text/javascript">
<span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">获取Canvas对象(画布)</span>
<span style="color: rgba(0, 0, 255, 1)">var</span> canvas = document.getElementById("myCanvas"<span style="color: rgba(0, 0, 0, 1)">);
</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">简单地检测当前浏览器是否支持Canvas对象,以免在一些不支持html5的浏览器中提示语法错误</span>
<span style="color: rgba(0, 0, 255, 1)">if</span><span style="color: rgba(0, 0, 0, 1)">(canvas.getContext){
</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">获取对应的CanvasRenderingContext2D对象(画笔)</span>
<span style="color: rgba(0, 0, 255, 1)">var</span> ctx = canvas.getContext("2d"<span style="color: rgba(0, 0, 0, 1)">);
</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">开始一个新的绘制路径</span>
<span style="color: rgba(0, 0, 0, 1)"> ctx.beginPath();
</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">设置弧线的颜色为蓝色</span>
ctx.strokeStyle = "blue"<span style="color: rgba(0, 0, 0, 1)">;
</span><span style="color: rgba(0, 0, 255, 1)">var</span> circle =<span style="color: rgba(0, 0, 0, 1)"> {
x : </span>100, <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">圆心的x轴坐标值</span>
y : 100, <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">圆心的y轴坐标值</span>
r : 50 <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">圆的半径</span>
<span style="color: rgba(0, 0, 0, 1)"> };
</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">沿着坐标点(100,100)为圆心、半径为50px的圆的逆时针方向绘制弧线</span>
ctx.arc(circle.x, circle.y, circle.r, 0, Math.PI / 2, <span style="color: rgba(0, 0, 255, 1)">true</span><span style="color: rgba(0, 0, 0, 1)">);
</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">按照指定的路径绘制弧线</span>
<span style="color: rgba(0, 0, 0, 1)"> ctx.stroke();
}
</span></script></pre>
</div>
<p>对应的显示效果如下:</p>
<p><img src="https://img2018.cnblogs.com/blog/548763/201906/548763-20190628140343093-1502051404.png" alt=""></p>
<p> </p>
<div class="code-toolbar">
<h3 id="使用canvas绘制圆形">§使用canvas绘制圆形</h3>
<p>当我们学会了绘制弧线之后,举一反三,我们想要绘制圆形自然也不在话下,只需要将上述代码的结束弧度改为2π即可。</p>
<div class="cnblogs_code">
<pre><script type="text/javascript">
<span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">获取Canvas对象(画布)</span>
<span style="color: rgba(0, 0, 255, 1)">var</span> canvas = document.getElementById("myCanvas"<span style="color: rgba(0, 0, 0, 1)">);
</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">简单地检测当前浏览器是否支持Canvas对象,以免在一些不支持html5的浏览器中提示语法错误</span>
<span style="color: rgba(0, 0, 255, 1)">if</span><span style="color: rgba(0, 0, 0, 1)">(canvas.getContext){
</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">获取对应的CanvasRenderingContext2D对象(画笔)</span>
<span style="color: rgba(0, 0, 255, 1)">var</span> ctx = canvas.getContext("2d"<span style="color: rgba(0, 0, 0, 1)">);
</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">开始一个新的绘制路径</span>
<span style="color: rgba(0, 0, 0, 1)"> ctx.beginPath();
</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">设置弧线的颜色为蓝色</span>
ctx.strokeStyle = "blue"<span style="color: rgba(0, 0, 0, 1)">;
</span><span style="color: rgba(0, 0, 255, 1)">var</span> circle =<span style="color: rgba(0, 0, 0, 1)"> {
x : </span>100, <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">圆心的x轴坐标值</span>
y : 100, <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">圆心的y轴坐标值</span>
r : 50 <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">圆的半径</span>
<span style="color: rgba(0, 0, 0, 1)"> };
</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">以canvas中的坐标点(100,100)为圆心,绘制一个半径为50px的圆形</span>
ctx.arc(circle.x, circle.y, circle.r, 0, Math.PI * 2, <span style="color: rgba(0, 0, 255, 1)">true</span><span style="color: rgba(0, 0, 0, 1)">);
</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">按照指定的路径绘制弧线</span>
<span style="color: rgba(0, 0, 0, 1)"> ctx.stroke();
}
</span></script></pre>
</div>
<p>对应的显示效果如下:</p>
<p><img src="https://img2018.cnblogs.com/blog/548763/201906/548763-20190628140443934-1949572332.png" alt=""></p>
<p> </p>
<p>备注:<code>arc()</code>方法中的起始弧度参数<code>startRad</code>和结束弧度参数<code>endRad</code>都是以弧度为单位,即使你填入一个数字,例如360,仍然会被看作是360弧度。将上述代码的结束弧度设为360会产生什么用的后果呢?这就要看绘制的方向了(即<code>anticlockwise</code>参数的值),如果是顺时针绘制(<code>false</code>),则将绘制出一个完整的圆形;如果是逆时针绘制,大于2π的弧度将被转换为一个弧度相等、但不大于2π的弧度。例如,将上述代码中的结束弧度设为3π(<code>Math.PI * 3</code>),如果<code>anticlockwise</code>为<code>false</code>,将会显示为一个完整的圆形,如果为<code>true</code>,则其显示效果与设为π时的显示效果一致。</p>
<p><img src="https://img2018.cnblogs.com/blog/548763/201906/548763-20190628140608627-1135316502.png" alt=""></p>
<p> </p>
<p><img src="https://img2018.cnblogs.com/blog/548763/201906/548763-20190628140615253-1336431006.png" alt=""></p>
<p> </p>
</div>
<div class="code-toolbar"> </div>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p>转: https://codeplayer.vip/p/j7sco#使用canvas绘制圆形</p>
<p> </p>
<h2 class="title">canvas arcTo()用法详解</h2>
<p>https://codeplayer.vip/p/j7scu</p>
<p> </p><br><br>
来源:https://www.cnblogs.com/fps2tao/p/11102340.html
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