超酷!!HTML5 Canvas 水流样式 Loading 动画
<p>今天我们要分享另外一款基于HTML5 Canvas的液体流动样式Loading加载动画,这款Loading动画在加载时会呈现液体流动的动画效果,并且由于和背景颜色的对比,也略微呈现发光的动画效果。</p><h2 id="效果预览">效果预览</h2>
<p><img src="https://img2022.cnblogs.com/blog/352752/202204/352752-20220416165033268-1992799181.gif"></p>
<h2 id="代码实现">代码实现</h2>
<p><strong>HTML代码</strong></p>
<p>接下来我们讲讲实现这个加载动画的大致思路和实现过程。</p>
<p>首先在页面上定义一个<code>canvas</code>元素,用来承载这个Loading动画的画布。</p>
<pre><code class="language-html"><canvas id='canvas'></canvas>
</code></pre>
<p>接下拉需要定义一个SVG滤镜,这个滤镜用来渲染Loading圈圈粒子化的效果。</p>
<pre><code class="language-html"><svg xmlns="http://www.w3.org/2000/svg" version="1.1">
<defs>
<filter id="shadowed-goo">
<feGaussianBlur in="SourceGraphic" result="blur" stdDeviation="10" />
<feColorMatrix in="blur" mode="matrix" values="1 0 0 0 00 1 0 0 00 0 1 0 00 0 0 18 -7" result="goo" />
<feGaussianBlur in="goo" stdDeviation="3" result="shadow" />
<feColorMatrix in="shadow" mode="matrix" values="0 0 0 0 00 0 0 0 00 0 0 0 00 0 0 1 -0.2" result="shadow" />
<feOffset in="shadow" dx="1" dy="1" result="shadow" />
<feBlend in2="shadow" in="goo" result="goo" />
<feBlend in2="goo" in="SourceGraphic" result="mix" />
</filter>
<filter id="goo">
<feGaussianBlur in="SourceGraphic" result="blur" stdDeviation="10" />
<feColorMatrix in="blur" mode="matrix" values="1 0 0 0 00 1 0 0 00 0 1 0 00 0 0 18 -7" result="goo" />
<feBlend in2="goo" in="SourceGraphic" result="mix" />
</filter>
</defs>
</svg>
</code></pre>
<p><strong>CSS代码</strong></p>
<p>这里我们先不谈页面中其他元素的样式,我们的重点是为<code>canvas</code>元素指定相应的svg滤镜:</p>
<pre><code class="language-css">#canvas {
margin: 0px auto;
display: block;
filter: url("#shadowed-goo");
}
</code></pre>
<p><strong>JavaScript代码</strong></p>
<p>然后用JavaScript代码实现Loading加载动画。这里用到了<code>canvas</code>的2d动画绘制对象:</p>
<pre><code class="language-javascript">var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
</code></pre>
<p><code>getContext()</code>方法可返回一个对象,该对象提供了用于在画布上绘图的方法和属性。</p>
<p>这个动画的核心是动态画一段弧线,代码如下:</p>
<pre><code class="language-javascript">ctx.fillStyle = "rgba(255,255,255," + this.al + ")";
ctx.beginPath();
ctx.arc(this.x, this.y, this.r, 0, 2 * Math.PI, false);
ctx.fill();
</code></pre>
<p>下面是完整的JS代码:</p>
<pre><code class="language-javascript">var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var p = [];
var particle = [];
var angle = Math.PI/4;
canvas.width = 600;
canvas.height = 600;
var width = canvas.width;
var height = canvas.height;
function getRandomInt(min, max) {
return min + Math.floor(Math.random() * (max - min + 1));
}
function retinaReady() {
var pixelRatio = window.devicePixelRatio || 1;
var backingStore = ctx.webkitBackingStorePixelRatio || 1;
window.ratio = pixelRatio / backingStore; // public var
if (pixelRatio !== backingStore) {
var oldWidth = canvas.width;
var oldHeight = canvas.height;
canvas.width = oldWidth * ratio;
canvas.height = oldHeight * ratio;
canvas.style.width = oldWidth + "px";
canvas.style.height = oldHeight + "px";
ctx.scale(window.ratio, window.ratio);
}
}
retinaReady();
function run(a) {
var r = 140;
var x = r * Math.sin(a) + width / 2;
var y = r * Math.cos(a) + ((height / 2)-80);
var p;
p = new Particle(x, y);
particle.push(p);
}
function Particle(x, y) {
this.x = x;
this.y = y;
this.r = getRandomInt(10, 16);
this.v = {
x: 0,
y: 0
};
this.a = {
x: 0,
y: 0
};
this.al = 1;
}
Particle.prototype.update = function() {
this.a.x = getRandomInt(-0.001, 0.001);
this.a.y = getRandomInt(0.01, 0.02);
this.v.x += this.a.x;
this.v.y += this.a.y;
this.x += this.v.x;
this.y += this.v.y;
if (this.r >= 0.01) {
this.r -= 0.2;
this.al -= 0.001;
} else {
this.r = 0;
this.al = 0;
}
};
Particle.prototype.draw = function() {
ctx.fillStyle = "rgba(255,255,255," + this.al + ")";
ctx.beginPath();
ctx.arc(this.x, this.y, this.r, 0, 2 * Math.PI, false);
ctx.fill();
};
function animate() {
ctx.clearRect(0, 0, width, height);
run(angle);
requestAnimationFrame(animate);
for (var j = 0; j < particle.length; j++) {
var p = particle;
p.update();
p.draw();
}
if (angle <= 2 * Math.PI) {
angle += 0.04;
} else {
angle = 0;
}
}
animate();
</code></pre>
<p>到这里为止,这个粒子流体状的Loading加载动画就完成了,文章最后也将源码献给大家。</p>
<h2 id="源码下载">源码下载</h2>
<p>完整的代码我已经整理出了一个源码包,供大家下载学习。</p>
<blockquote>
<p>关注我的公众号“前端技术官”,回复关键字:<strong>3005</strong>,即可获取源码下载链接。</p>
</blockquote>
<p>代码仅供参考和学习,请不要用于商业用途。</p>
<h2 id="最后总结">最后总结</h2>
<p>这个Loading动画我们主要用到了SVG滤镜知识,以及HTML5 Canvas的2d动画绘制对象,结合简单的数学三角函数组合,如果你觉得不错,点个赞吧!</p><br><br>
来源:https://www.cnblogs.com/frontworld/p/16153447.html
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