基于AQS实现的ReentrantLock
<h1 id="基于aqs实现的reentrantlock">基于AQS实现的ReentrantLock</h1><p>这里的源码用的Java8版本</p>
<h2 id="lock方法">lock方法</h2>
<p>当ReentrantLock类的实例对象尝试获取锁的时候,调用lock方法,</p>
<p><img src="https://img2024.cnblogs.com/blog/3592839/202602/3592839-20260205130512179-38125355.png" alt="image" loading="lazy"></p>
<p>会进入sync的lock方法,其中Sync是ReentrantLock的一个内部类,ReentrantLock构造方法会默认使用非公平锁<code>NonfairSync</code>,这个类是继承于Sync的</p>
<pre><code class="language-java"> final void lock() {
if (!initialTryLock())
acquire(1);
}
// 其中Sync的initialTryLock是抽象方法,需要看非公平锁实现方法
</code></pre>
<blockquote>
<p>[!TIP]<br>
在这里是第一次尝试获取锁</p>
</blockquote>
<p>由于ReentrantLock是个可重入锁,判断里有重入的判断</p>
<pre><code class="language-java">final boolean initialTryLock() {
Thread current = Thread.currentThread();
// 获取当前线程的对象
if (compareAndSetState(0, 1)) { // first attempt is unguarded
// 用CAS比较state状态是否为0(无人持有锁),如果是,就转为1(获取到锁)
setExclusiveOwnerThread(current);
// 将当前进程设置为拥有锁的线程
return true;
} else if (getExclusiveOwnerThread() == current) {
// 当前线程为拥有锁的线程(重复获取),重入
int c = getState() + 1;
if (c < 0) // overflow
// 负数,state是个int类型数据,超出可能导致溢出变为负数
throw new Error("Maximum lock count exceeded");
setState(c);
// 设置新的state
return true;
} else
// 已有线程占锁,返回为false
return false;
}
</code></pre>
<p>然后开始调用acquire方法,传入1</p>
<pre><code class="language-java"> public final void acquire(int arg) {
if (!tryAcquire(arg) &&
acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
selfInterrupt();
}
</code></pre>
<p>调用tryAcquire()方法,其中tryAcquire()方法是一个只有抛出异常的方法,需要重写,我们看非公平锁的写法</p>
<p></p>
<blockquote>
<p>[!TIP]<br>
这是第二次获取锁</p>
</blockquote>
<pre><code class="language-java"> protected final boolean tryAcquire(int acquires) {
if (getState() == 0 && !hasQueuedPredecessors() &&
compareAndSetState(0, acquires)) {
setExclusiveOwnerThread(Thread.currentThread());
return true;
}
return false;
}
</code></pre>
<p>这里,如果state是0,即没有线程占用锁的情况下<code>getState() == 0</code>这个为真<code>!hasQueuedPredecessors()</code>执行这个方法,这个方法会检查是否已经出现了等待队列</p>
<pre><code class="language-java"> public final boolean hasQueuedPredecessors() {
Thread first = null; Node h, s;
if ((h = head) != null && ((s = h.next) == null ||
(first = s.waiter) == null ||
s.prev == null))
first = getFirstQueuedThread(); // retry via getFirstQueuedThread
return first != null && first != Thread.currentThread();
}
</code></pre>
<p>当未出现 同步队列/阻塞队列 ,或者当前线程是队列的第一个时,执行compareAndSetState(0, acquires),第二次尝试获取锁,如果成功,返回真</p>
<p>否则返回假,执行<code>acquireQueued(addWaiter(Node.EXCLUSIVE), arg))</code></p>
<pre><code class="language-java"> private Node addWaiter(Node mode) {
Node node = new Node(Thread.currentThread(), mode);
// Try the fast path of enq; backup to full enq on failure
Node pred = tail;
if (pred != null) {
node.prev = pred;
if (compareAndSetTail(pred, node)) {
// 尝试加入队尾
pred.next = node;
return node;
}
}
enq(node);
return node;
}
</code></pre>
<p>Node是双向队列:阻塞队列一个节点,是为了保证原子化所以包装起来的</p>
<p>如果tail尾指针指向的节点不为空,则设置新生成的为尾指针指向的</p>
<p>否则(阻塞队列为空),调用enq函数</p>
<pre><code class="language-java"> private Node enq(final Node node) {
for (;;) {
Node t = tail;
if (t == null) { // Must initialize
if (compareAndSetHead(new Node()))
// 使用CAS,防止多线程同时创建头节点,所以本质上还是需要抢入队顺序
tail = head;
// 初始化头节点,并将尾指针指向头节点
} else {
node.prev = t;
if (compareAndSetTail(t, node)) {
// 判断t是否为尾节点,如果有线程更快的改掉尾节点,那么修改失败,
// 重新进入for循环
t.next = node;
return t;
// 修改成功
}
}
}
}
</code></pre>
<blockquote>
<p>[!TIP]<br>
这是第三次尝试获取锁</p>
</blockquote>
<pre><code class="language-java"> final boolean acquireQueued(final Node node, int arg) {
boolean failed = true;
try {
boolean interrupted = false;
for (;;) {
final Node p = node.predecessor();
// 获取node的前一个节点,如果前一个节点是头节点(当前节点是第一个)
// 执行tryAcquire(arg),执行第三次尝试获取锁
if (p == head && tryAcquire(arg)) {
// 获取锁成功,出队
setHead(node);// 将node设为头节点
p.next = null; // help GC
failed = false;
return interrupted;
}
if (shouldParkAfterFailedAcquire(p, node) &&
parkAndCheckInterrupt())
interrupted = true;
}
} finally {
if (failed)
cancelAcquire(node);
}
}
</code></pre>
<p>如果第三次尝试获取锁失败了,会调用shouldParkAfterFailedAcquire()方法,将node的前一个节点传入(node一直都是加入的节点)</p>
<pre><code class="language-java"> private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
int ws = pred.waitStatus;
if (ws == Node.SIGNAL)
// 确认前面的节点处于SIGNAL状态,即确认前面的节点会叫醒自己
/*
* This node has already set status asking a release
* to signal it, so it can safely park.
*/
return true;
if (ws > 0) {
/*
* Predecessor was cancelled. Skip over predecessors and
* indicate retry.
*/
do {
node.prev = pred = pred.prev;
} while (pred.waitStatus > 0);
// Node里面仅有一个大于零的状态,即1取消状态,也就是说当前任务被取消了
// 持续循环值找到不再取消的节点
pred.next = node;
} else {
// 将前一个节点用CAS转为Node.SIGNAL状态-1,返回为false
/*
* waitStatus must be 0 or PROPAGATE.Indicate that we
* need a signal, but don't park yet.Caller will need to
* retry to make sure it cannot acquire before parking.
*/
compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
}
return false;
}
</code></pre>
<blockquote>
<p>这里插一嘴,Node节点有一些状态,来体现其的任务状态,如前面传入的就是独占队列,<code>addWaiter(Node.EXCLUSIVE)</code></p>
<pre><code class="language-java"> static final class Node {
/** Marker to indicate a node is waiting in shared mode */
static final Node SHARED = new Node();
// 共享队列
/** Marker to indicate a node is waiting in exclusive mode */
static final Node EXCLUSIVE = null;
// 独占队列
/** waitStatus value to indicate thread has cancelled */// 取消
static final int CANCELLED =1;
// 已被取消
/** waitStatus value to indicate successor's thread needs unparking */
static final int SIGNAL = -1;
// 表示next节点已经park,需要被唤醒
/** waitStatus value to indicate thread is waiting on condition */
static final int CONDITION = -2;
/**
* waitStatus value to indicate the next acquireShared should
* unconditionally propagate
*/
// 共享状态
static final int PROPAGATE = -3;
</code></pre>
</blockquote>
<pre><code class="language-java">if (shouldParkAfterFailedAcquire(p, node) &&
parkAndCheckInterrupt())
interrupted = true;
</code></pre>
<p>如果前一个节点的waitState是0,会被CAS转为-1,然后返回false,进而不会执行parkAndCheckInterrupt(),继续for的无限循环,这里有可能出现第四次尝试</p>
<p>如果前一个节点的waitState是-1,该函数返回一个true,也就可以继续执行<code>parkAndCheckInterrupt()</code></p>
<pre><code class="language-java"> private final boolean parkAndCheckInterrupt() {
LockSupport.park(this);
return Thread.interrupted();
}
</code></pre>
<p>当前线程进入park状态</p>
<p></p>
<p>至此我们完成了这个的lock过程</p>
<p></p>
<h2 id="unlock方法">unlock方法</h2>
<p>unlock()也是公平锁以及非公平锁都有的方法,同样继承了Sync</p>
<pre><code class="language-java"> public void unlock() {
sync.release(1);
}
</code></pre>
<p>Sync的release方法</p>
<pre><code class="language-java"> public final boolean release(int arg) {
if (tryRelease(arg)) {
Node h = head;
if (h != null && h.waitStatus != 0)
unparkSuccessor(h);
return true;
}
return false;
}
</code></pre>
<p>首先尝试tryRelease方法</p>
<pre><code class="language-java"> protected final boolean tryRelease(int releases) {
int c = getState() - releases;
if (Thread.currentThread() != getExclusiveOwnerThread())
throw new IllegalMonitorStateException();
boolean free = false;
if (c == 0) {
free = true;
setExclusiveOwnerThread(null);
}
setState(c);
return free;
}
</code></pre>
<p>如果成功醒过来,该线程依然处于一种park的位置上,即parkAndCheckInterrupt这个方法上,这个方法返回是否被中断<code>ReentrantLock</code>这个锁仅获取中断信息,而不会做出任何操作</p>
<pre><code class="language-java">final boolean acquireQueued(final Node node, int arg) {
boolean failed = true;
try {
boolean interrupted = false;
for (;;) {
final Node p = node.predecessor();
if (p == head && tryAcquire(arg)) {
setHead(node);
p.next = null; // help GC
failed = false;
return interrupted;
}
if (shouldParkAfterFailedAcquire(p, node) &&
parkAndCheckInterrupt())
interrupted = true;
}
} finally {
if (failed)
cancelAcquire(node);
}
}
</code></pre>
<p>苏醒过来之后,继续for循环,尝试获取锁,失败之后会接着park,成功就会获取锁,并返回中断状态,在acquire中决定自我中断</p>
<pre><code class="language-java"> final boolean nonfairTryAcquire(int acquires) {
final Thread current = Thread.currentThread();
int c = getState();
if (c == 0) {
if (compareAndSetState(0, acquires)) {
setExclusiveOwnerThread(current);
return true;
}
}
else if (current == getExclusiveOwnerThread()) {
int nextc = c + acquires;
if (nextc < 0) // overflow
throw new Error("Maximum lock count exceeded");
setState(nextc);
return true;
}
return false;
}
</code></pre>
<p>并将setExclusiveOwnerThread传入当前线程,返回为真,因此在TryRelease方法里的<code>Thread.currentThread() != getExclusiveOwnerThread()</code>一定为假,不会抛出异常,并设置free为false,当c也就是资源的state如果是0</p>
<pre><code class="language-java"> if (c == 0) {
free = true;
setExclusiveOwnerThread(null);
}
setState(c);
return free;
</code></pre>
<p>c如果是0,即没有线程占用资源,setExclusiveOwnerThread将锁的线程设置为空,如果不为0,也就是重入锁仅仅解锁一次,c依然存在多个,设置c为新的state值,然会free值(资源锁的使用情况)</p>
<pre><code class="language-java"> public final boolean release(int arg) {
if (tryRelease(arg)) {
Node h = head;
if (h != null && h.waitStatus != 0)
unparkSuccessor(h);
return true;
}
return false;
}
</code></pre>
<pre><code class="language-java"> private void unparkSuccessor(Node node) {
/*
* If status is negative (i.e., possibly needing signal) try
* to clear in anticipation of signalling.It is OK if this
* fails or if status is changed by waiting thread.
*/
int ws = node.waitStatus;
if (ws < 0)
compareAndSetWaitStatus(node, ws, 0);
/*
* Thread to unpark is held in successor, which is normally
* just the next node.But if cancelled or apparently null,
* traverse backwards from tail to find the actual
* non-cancelled successor.
*/
Node s = node.next;、
// 如果下一个节点的状态为取消或者为空,从后向前找最后一个满足条件的,赋值为s
if (s == null || s.waitStatus > 0) {
s = null;
for (Node t = tail; t != null && t != node; t = t.prev)
if (t.waitStatus <= 0)
s = t;
}
// s不为空的话作为下一个被唤醒的节点,尝试唤醒
if (s != null)
LockSupport.unpark(s.thread);
}
</code></pre>
<p>此时,当前节点为头节点,调用unparkSuccessor()方法,获取头节点的下一个节点</p><br><br>
来源:https://www.cnblogs.com/huiduthinker/p/19578752/reentrantlock-implemented-based-on-aqs-z1wrekj
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