米米吖 發表於 2019-11-5 16:13:00

Delphi 线程

<p><span style="color: rgba(0, 0, 0, 1)">不是原创,只是看到好的内容复制了保存下来,留着学习。</span></p>
<p>&nbsp;</p>
<p>CreadteThred参考,同步参考,WaitForSingleObject参考,互斥参考,</p>
<p>&nbsp;</p>
<p>一、在 Delphi 中使用多线程有两种方法: 调用 API、使用 TThread 类; 使用 API 的代码更简单.</p>
<p><span style="color: rgba(255, 0, 0, 1)">1、调用 API:CreateThread()</span></p>
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<div class="cnblogs_code">
<pre><code class="delphi hljs"><span style="color: rgba(255, 0, 0, 1)">function</span> <span style="color: rgba(0, 0, 255, 1)">CreateThread</span>(<br>&nbsp; lpThreadAttributes: Pointer;&nbsp;&nbsp;&nbsp;&nbsp;   {安全设置}<br>&nbsp; dwStackSize: DWORD;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{堆栈大小}<br>&nbsp; lpStartAddress: TFNThreadStartRoutine; {入口函数}<br>&nbsp; lpParameter: Pointer;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{函数参数}<br>&nbsp; dwCreationFlags: DWORD;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{启动选项}<br>&nbsp; <span style="color: rgba(255, 0, 0, 1)">var</span> lpThreadId: DWORD&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{输出线程 ID }<br>): THandle; <span style="color: rgba(255, 0, 0, 1)">stdcall</span>;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;   {返回线程句柄}
</code></pre>
</div>
&nbsp;CreateThread 要使用的函数是系统级别的, 不能是某个类(譬如: TForm1)的方法, 并且有严格的格式(参数、返回值)要求, 不管你暂时是不是需要都必须按格式来;</div>
<div><span class="pas__mlcom" style="color: rgba(0, 0, 0, 1)"><span class="hljs-function"><span class="hljs-params"><span class="hljs-comment">{函数参数}<span class="hljs-function"><span class="hljs-params"> 因为是系统级调用, 函数参数还要缀上 stdcall;还需要一个 var 参数来接受新建线程的 ID。</span></span></span></span></span></span></div>
<div><span class="pas__mlcom" style="color: rgba(0, 0, 128, 1)"><span class="hljs-function"><span class="hljs-params"><span class="hljs-comment"><span class="hljs-function"><span class="hljs-params">{安全设置} :</span></span></span></span></span></span></div>
<div><span class="pas__mlcom" style="color: rgba(0, 0, 0, 1)"><span class="hljs-function"><span class="hljs-params"><span class="hljs-comment"><span class="hljs-function"><span class="hljs-params">CreateThread 的第一个参数&nbsp; 是指向 TSecurityAttributes 结构的指针, 一般都是置为 nil, 这表示没有访问限制;</span></span></span></span></span></span></div>
<div><span class="pas__mlcom" style="color: rgba(0, 0, 128, 1)"><span class="hljs-function"><span class="hljs-params"><span class="hljs-comment"><span class="hljs-function"><span class="hljs-params"><span style="color: rgba(0, 0, 0, 1)">但我们在多线程编程时不需要去设置它们, 大都是使用默认设置(也就是赋值为 nil).&nbsp;</span><br></span></span></span></span></span></span></div>
<div><span class="pas__mlcom" style="color: rgba(0, 0, 128, 1)"><span class="hljs-function"><span class="hljs-params"><span class="hljs-comment"><span class="hljs-function"><span class="hljs-params">{堆栈大小} :</span></span></span></span></span></span></div>
<div><span class="pas__mlcom"><span class="hljs-function"><span class="hljs-params"><span class="hljs-comment"><span class="hljs-function"><span class="hljs-params">CreateThread 的第二个参数是分配给线程的堆栈大小.<br>
这首先这可以让我们知道: 每个线程都有自己独立的堆栈(也拥有自己的消息队列)</span></span></span></span></span></span></div>
<div><span style="color: rgba(0, 0, 0, 1)">&nbsp;</span></div>
<div><span class="pas__mlcom" style="color: rgba(0, 0, 0, 1)"><span class="hljs-function"><span class="hljs-params"><span class="hljs-comment"><span class="hljs-function"><span class="hljs-params">这个值都是 0, 这表示使用系统默认的大小, 默认和主线程栈的大小一样, 如果不够用会自动增长;<br>
那主线程的栈有多大? 这个值是可以设定的: Project -&gt; Options -&gt; linker -&gt; memory size</span></span></span></span></span></span></div>
<div><span style="color: rgba(0, 0, 0, 1)">&nbsp;</span></div>
<div><span class="pas__mlcom" style="color: rgba(0, 0, 0, 1)"><span class="hljs-function"><span class="hljs-params"><span class="hljs-comment"><span class="hljs-function"><span class="hljs-params">Delphi 为我们提供了一个类似 var 的 ThreadVar 关键字, 线程在使用 ThreadVar 声明的全局变量时会在各自的栈中留一个副本, 这样就解决了线程冲突. 不过还是尽量使用局部变量, 或者在继承 TThread 时使用类的成员变量, 因为 ThreadVar 的效率不好, 据说比局部变量能慢 10 倍.</span></span></span></span></span></span></div>
<div>&nbsp;</div>
<div><span class="pas__mlcom" style="color: rgba(0, 0, 128, 1)"><span class="hljs-function"><span class="hljs-params"><span class="hljs-comment"><span class="hljs-function"><span class="hljs-params">{入口函数} :</span></span></span></span></span></span></div>
<div><span class="pas__mlcom" style="color: rgba(0, 0, 128, 1)"><span class="hljs-function"><span class="hljs-params"><span class="hljs-comment"><span class="hljs-function"><span class="hljs-params"><span style="color: rgba(51, 51, 51, 1)"><span class="pas__mlcom" style="color: rgba(0, 0, 128, 1)"><span class="hljs-function"><span class="hljs-params"><span class="hljs-comment"><span class="hljs-function"><span class="hljs-params"><span style="color: rgba(51, 51, 51, 1)"><span class="pas__mlcom" style="color: rgba(0, 0, 0, 1)"><span class="hljs-function"><span class="hljs-params"><span class="hljs-comment"><span class="hljs-function"><span class="hljs-params">线程执行的函数<br></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></div>
<div><span class="pas__mlcom" style="color: rgba(0, 0, 128, 1)"><span class="hljs-function"><span class="hljs-params"><span class="hljs-comment"><span class="hljs-function"><span class="hljs-params"><span style="color: rgba(51, 51, 51, 1)">该函数返回的值可以判断线程是否退出,用GetExitCodeThread 函数获取的退出码就是这个返回值!</span></span></span></span></span></span></span></div>
<div><span class="pas__mlcom" style="color: rgba(0, 0, 128, 1)"><span class="hljs-function"><span class="hljs-params"><span class="hljs-comment"><span class="hljs-function"><span class="hljs-params"><span style="color: rgba(51, 51, 51, 1)">如果线程没有退出, GetExitCodeThread 获取的退出码将是一个常量 STILL_ACTIVE (259); 这样我们就可以通过退出码来判断线程是否已退出</span></span></span></span></span></span></span></div>
<div>&nbsp;</div>
<div><span class="pas__mlcom" style="color: rgba(0, 0, 128, 1)"><span class="hljs-function"><span class="hljs-params"><span class="hljs-comment"><span class="hljs-function"><span class="hljs-params">{函数参数} :<span class="pas__mlcom" style="color: rgba(0, 0, 128, 1)"><span class="hljs-function"><span class="hljs-params"><span class="hljs-comment"><span class="hljs-function"><span class="hljs-params"><span style="color: rgba(51, 51, 51, 1)"><span class="pas__mlcom" style="color: rgba(0, 0, 128, 1)"><span class="hljs-function"><span class="hljs-params"><span class="hljs-comment"><span class="hljs-function"><span class="hljs-params"><span style="color: rgba(51, 51, 51, 1)"><span class="pas__mlcom"><span class="hljs-function"><span class="hljs-params"><span class="hljs-comment"><span class="hljs-function"><span class="hljs-params">线程入口函数的参数是个无类型指针(Pointer), 用它可以指定任何数据;</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></div>
<div><span class="pas__mlcom" style="color: rgba(0, 0, 128, 1)"><span class="hljs-function"><span class="hljs-params"><span class="hljs-comment"><span class="hljs-function"><span class="hljs-params">{启动选项} :</span></span></span></span></span></span><span class="pas__mlcom"><span class="hljs-function"><span class="hljs-params"><span class="hljs-comment"><span class="hljs-function"><span class="hljs-params"><span style="color: rgba(0, 0, 0, 1)">有两个可选值:</span><br>
<span style="color: rgba(0, 0, 0, 1)">0: 线程建立后立即执行入口函数;</span><br><span style="color: rgba(0, 0, 0, 1)">
CREATE_SUSPENDED: 线程建立后会挂起等待.</span><br><br><span style="color: rgba(0, 0, 0, 1)">
可用 ResumeThread 函数是恢复线程的运行; 可用 SuspendThread 再次挂起线程.</span><br><span style="color: rgba(0, 0, 0, 1)">
这两个函数的参数都是线程句柄, 返回值是执行前的挂起计数.</span><br><br><span style="color: rgba(0, 0, 0, 1)">
什么是挂起计数?</span><br><span style="color: rgba(0, 0, 0, 1)">
SuspendThread 会给这个数 +1; ResumeThread 会给这个数 -1; 但这个数最小是 0.</span><br><span style="color: rgba(0, 0, 0, 1)">
当这个数 = 0 时, 线程会运行; &gt; 0 时会挂起.</span><br><span style="color: rgba(0, 0, 0, 1)">
如果被 SuspendThread 多次, 同样需要 ResumeThread 多次才能恢复线程的运行.</span></span></span></span></span></span></span></div>
<div><span class="pas__mlcom" style="color: rgba(0, 0, 128, 1)"><span class="hljs-function"><span class="hljs-params"><span class="hljs-comment"><span class="hljs-function"><span class="hljs-params">{输出线程ID} :</span></span></span></span></span></span></div>
<div style="margin-left: 30px"><span class="pas__mlcom" style="color: rgba(0, 0, 0, 1)"><span class="hljs-function"><span class="hljs-params"><span class="hljs-comment"><span class="hljs-function"><span class="hljs-params">&nbsp;1、线程的 ID 是唯一的; 而句柄可能不只一个, 譬如可以用 GetCurrentThread 获取一个伪句柄、可以用 DuplicateHandle 复制一个句柄等等.<br>&nbsp;2、ID 比句柄更轻便.</span></span></span></span></span></span></div>
<p>&nbsp;</p>
<div class="cnblogs_code">
<pre><span style="color: rgba(0, 0, 255, 1)">unit</span><span style="color: rgba(0, 0, 0, 1)"> Unit1;

</span><span style="color: rgba(0, 0, 255, 1)">interface</span>

<span style="color: rgba(0, 0, 255, 1)">uses</span><span style="color: rgba(0, 0, 0, 1)">
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs;

</span><span style="color: rgba(0, 0, 255, 1)">type</span><span style="color: rgba(0, 0, 0, 1)">
TForm1 </span>= <span style="color: rgba(0, 0, 255, 1)">class</span><span style="color: rgba(0, 0, 0, 1)">(TForm)
    </span><span style="color: rgba(0, 0, 255, 1)">procedure</span><span style="color: rgba(0, 0, 0, 1)"> FormMouseUp(Sender: TObject; Button: TMouseButton;
      Shift: TShiftState; X, Y: Integer);
    </span><span style="color: rgba(0, 0, 255, 1)">procedure</span><span style="color: rgba(0, 0, 0, 1)"> Button2Click(Sender: TObject);



</span><span style="color: rgba(0, 0, 255, 1)">end</span><span style="color: rgba(0, 0, 0, 1)">;

</span><span style="color: rgba(0, 0, 255, 1)">var</span><span style="color: rgba(0, 0, 0, 1)">
Form1: TForm1;

</span><span style="color: rgba(0, 0, 255, 1)">implementation</span>

<span style="color: rgba(0, 128, 0, 1)">{</span><span style="color: rgba(0, 128, 0, 1)">$R *.dfm</span><span style="color: rgba(0, 128, 0, 1)">}</span>

<span style="color: rgba(0, 0, 255, 1)">var</span><span style="color: rgba(0, 0, 0, 1)">
pt: TPoint; </span><span style="color: rgba(0, 128, 0, 1)">{</span><span style="color: rgba(0, 128, 0, 1)">这个坐标点将会已指针的方式传递给线程, 它应该是全局的</span><span style="color: rgba(0, 128, 0, 1)">}</span><span style="color: rgba(0, 0, 0, 1)">
hThread : THandlde;</span><span style="color: rgba(0, 128, 0, 1)">{</span><span style="color: rgba(0, 128, 0, 1)">生成的线程</span><span style="color: rgba(0, 128, 0, 1)">}</span>

<span style="color: rgba(0, 0, 255, 1)">function</span> MyThreadFun(p: Pointer): Integer; <span style="color: rgba(0, 0, 255, 1)">stdcall</span><span style="color: rgba(0, 0, 0, 1)">;
</span><span style="color: rgba(0, 0, 255, 1)">var</span><span style="color: rgba(0, 0, 0, 1)">
i: Integer;
pt2: TPoint;       </span><span style="color: rgba(0, 128, 0, 1)">{</span><span style="color: rgba(0, 128, 0, 1)">因为指针参数给的点随时都在变, 需用线程的局部变量存起来</span><span style="color: rgba(0, 128, 0, 1)">}</span>
<span style="color: rgba(0, 0, 255, 1)">begin</span><span style="color: rgba(0, 0, 0, 1)">
pt2 :</span>= PPoint(p)^; <span style="color: rgba(0, 128, 0, 1)">{</span><span style="color: rgba(0, 128, 0, 1)">转换</span><span style="color: rgba(0, 128, 0, 1)">}</span>
<span style="color: rgba(0, 0, 255, 1)">for</span> i := <span style="color: rgba(128, 0, 128, 1)">0</span> <span style="color: rgba(0, 0, 255, 1)">to</span> <span style="color: rgba(128, 0, 128, 1)">1000000</span> <span style="color: rgba(0, 0, 255, 1)">do</span>
<span style="color: rgba(0, 0, 255, 1)">begin</span>
    <span style="color: rgba(0, 0, 255, 1)">with</span> Form1.Canvas <span style="color: rgba(0, 0, 255, 1)">do</span> <span style="color: rgba(0, 0, 255, 1)">begin</span><span style="color: rgba(0, 0, 0, 1)">
      Lock;
      TextOut(pt2.X, pt2.Y, IntToStr(i));
      Unlock;
    </span><span style="color: rgba(0, 0, 255, 1)">end</span><span style="color: rgba(0, 0, 0, 1)">;
</span><span style="color: rgba(0, 0, 255, 1)">end</span><span style="color: rgba(0, 0, 0, 1)">;
Result :</span>= <span style="color: rgba(128, 0, 128, 1)">0</span><span style="color: rgba(0, 0, 0, 1)">;
</span><span style="color: rgba(0, 0, 255, 1)">end</span><span style="color: rgba(0, 0, 0, 1)">;

</span><span style="color: rgba(0, 0, 255, 1)">procedure</span><span style="color: rgba(0, 0, 0, 1)"> TForm1.FormMouseUp(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
</span><span style="color: rgba(0, 0, 255, 1)">var</span><span style="color: rgba(0, 0, 0, 1)">
ID: DWORD;

</span><span style="color: rgba(0, 0, 255, 1)">begin</span><span style="color: rgba(0, 0, 0, 1)">
pt :</span>=<span style="color: rgba(0, 0, 0, 1)"> Point(X, Y);
hThread :</span>= CreateThread(<span style="color: rgba(0, 0, 255, 1)">nil</span>, <span style="color: rgba(128, 0, 128, 1)">0</span>, @MyThreadFun, @pt, <span style="color: rgba(128, 0, 128, 1)">0</span><span style="color: rgba(0, 0, 0, 1)">, ID);
</span><span style="color: rgba(0, 128, 0, 1)">{</span><span style="color: rgba(0, 128, 0, 1)">下面这种写法更好理解, 其实不必, 因为 PPoint 会自动转换为 Pointer 的</span><span style="color: rgba(0, 128, 0, 1)">}</span>
<span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">CreateThread(nil, 0, @MyThreadFun, Pointer(@pt), 0, ID);</span>
<span style="color: rgba(0, 0, 255, 1)">end</span><span style="color: rgba(0, 0, 0, 1)">;

</span><span style="color: rgba(0, 128, 0, 1)">{</span><span style="color: rgba(0, 128, 0, 1)">获取线程的退出代码, 并判断线程是否退出</span><span style="color: rgba(0, 128, 0, 1)">}</span>
<span style="color: rgba(0, 0, 255, 1)">procedure</span><span style="color: rgba(0, 0, 0, 1)"> TForm1.Button2Click(Sender: TObject);
</span><span style="color: rgba(0, 0, 255, 1)">var</span><span style="color: rgba(0, 0, 0, 1)">
ExitCode: DWORD;
</span><span style="color: rgba(0, 0, 255, 1)">begin</span><span style="color: rgba(0, 0, 0, 1)">
GetExitCodeThread(hThread, ExitCode);

</span><span style="color: rgba(0, 0, 255, 1)">if</span> hThread = <span style="color: rgba(128, 0, 128, 1)">0</span> <span style="color: rgba(0, 0, 255, 1)">then</span>
<span style="color: rgba(0, 0, 255, 1)">begin</span><span style="color: rgba(0, 0, 0, 1)">
    Text :</span>= <span style="color: rgba(128, 0, 0, 1)">'</span><span style="color: rgba(128, 0, 0, 1)">线程还未启动</span><span style="color: rgba(128, 0, 0, 1)">'</span><span style="color: rgba(0, 0, 0, 1)">;
    Exit;
</span><span style="color: rgba(0, 0, 255, 1)">end</span><span style="color: rgba(0, 0, 0, 1)">;

</span><span style="color: rgba(0, 0, 255, 1)">if</span> ExitCode = STILL_ACTIVE <span style="color: rgba(0, 0, 255, 1)">then</span><span style="color: rgba(0, 0, 0, 1)">
    Text :</span>= Format(<span style="color: rgba(128, 0, 0, 1)">'</span><span style="color: rgba(128, 0, 0, 1)">线程退出代码是: %d, 表示线程还未退出</span><span style="color: rgba(128, 0, 0, 1)">'</span><span style="color: rgba(0, 0, 0, 1)">, )
</span><span style="color: rgba(0, 0, 255, 1)">else</span><span style="color: rgba(0, 0, 0, 1)">
    Text :</span>= Format(<span style="color: rgba(128, 0, 0, 1)">'</span><span style="color: rgba(128, 0, 0, 1)">线程已退出, 退出代码是: %d</span><span style="color: rgba(128, 0, 0, 1)">'</span><span style="color: rgba(0, 0, 0, 1)">, );
</span><span style="color: rgba(0, 0, 255, 1)">end</span><span style="color: rgba(0, 0, 0, 1)">;

</span><span style="color: rgba(0, 0, 255, 1)">end</span>.</pre>
</div>
<p>&nbsp;</p>
<div><span style="color: rgba(255, 0, 0, 1)">2、使用TTHread类</span></div>
<div>如果Create里面的参数是True,这样线程建立后就不会立即调用 Execute, 可以在需要的时候再用 Resume 方法执行线程。</div>
<div class="cnblogs_code">
<pre>    <span style="color: rgba(0, 0, 255, 1)">procedure</span><span style="color: rgba(0, 0, 0, 1)"> TForm1.Button1Click(Sender: TObject);
    </span><span style="color: rgba(0, 0, 255, 1)">var</span><span style="color: rgba(0, 0, 0, 1)">
      MyThread: TMyThread;
    </span><span style="color: rgba(0, 0, 255, 1)">begin</span><span style="color: rgba(0, 0, 0, 1)">
      MyThread :</span>= TMyThread.<span style="color: rgba(0, 0, 255, 1)">Create</span><span style="color: rgba(0, 0, 0, 1)">(False);
    </span><span style="color: rgba(0, 0, 255, 1)">end</span><span style="color: rgba(0, 0, 0, 1)">;
</span></pre>
</div>
<p><span style="color: rgba(128, 0, 0, 1)">OnTerminate</span>属性:表示在线程执行完Execute之后,还没有被释放之前,要紧接着执行的方法。</p>
<div class="cnblogs_code">
<pre><span style="color: rgba(0, 0, 255, 1)">procedure</span><span style="color: rgba(0, 0, 0, 1)"> TTestThread.Execute;
</span><span style="color: rgba(0, 0, 255, 1)">var</span><span style="color: rgba(0, 0, 0, 1)">
i: Integer;
</span><span style="color: rgba(0, 0, 255, 1)">begin</span><span style="color: rgba(0, 0, 0, 1)">
OnTerminate:</span>= Form1.ThreadDone;    <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">在这里设置OnTerminate属性的值为Form1的ThreadDone方法,</span>
                                    <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">表示在线程执行完Execute之后,还没有被释放之前,要紧接着执行Form1的ThreadDone方法。</span>
<span style="color: rgba(0, 0, 0, 1)">EnterCriticalSection(CS);
</span><span style="color: rgba(0, 0, 255, 1)">for</span> i:= <span style="color: rgba(128, 0, 128, 1)">1</span> <span style="color: rgba(0, 0, 255, 1)">to</span> MaxSize <span style="color: rgba(0, 0, 255, 1)">do</span>
<span style="color: rgba(0, 0, 255, 1)">begin</span><span style="color: rgba(0, 0, 0, 1)">
    GlobalArray:</span>=<span style="color: rgba(0, 0, 0, 1)"> GetNextNumber;
    Sleep(</span><span style="color: rgba(128, 0, 128, 1)">5</span><span style="color: rgba(0, 0, 0, 1)">);
</span><span style="color: rgba(0, 0, 255, 1)">end</span><span style="color: rgba(0, 0, 0, 1)">;
LeaveCriticalSection(CS);
</span><span style="color: rgba(0, 0, 255, 1)">end</span>;</pre>
</div>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><span style="color: rgba(255, 0, 0, 1)">二、同步</span></p>
<p><span style="color: rgba(255, 0, 0, 1)">1、临界区</span></p>
<p>"临界区"(CriticalSection): 当把一段代码放入一个临界区, 线程执行到临界区时就独占了, 让其他也要执行此代码的线程先等等;</p>
<div class="cnblogs_code">
<pre><span style="color: rgba(0, 0, 255, 1)">var</span> CS: <span style="color: rgba(128, 0, 128, 1)">TRTLCriticalSection</span>;   <span style="color: rgba(0, 128, 0, 1)">{</span><span style="color: rgba(0, 128, 0, 1)">声明一个 TRTLCriticalSection 结构类型变量; 它应该是全局的</span><span style="color: rgba(0, 128, 0, 1)">}</span><span style="color: rgba(0, 0, 0, 1)">
InitializeCriticalSection(CS); </span><span style="color: rgba(0, 128, 0, 1)">{</span><span style="color: rgba(0, 128, 0, 1)">初始化</span><span style="color: rgba(0, 128, 0, 1)">}</span><span style="color: rgba(0, 0, 0, 1)">
EnterCriticalSection(CS);      </span><span style="color: rgba(0, 128, 0, 1)">{</span><span style="color: rgba(0, 128, 0, 1)">开始: 轮到我了其他线程走开</span><span style="color: rgba(0, 128, 0, 1)">}</span><span style="color: rgba(0, 0, 0, 1)">
LeaveCriticalSection(CS);      </span><span style="color: rgba(0, 128, 0, 1)">{</span><span style="color: rgba(0, 128, 0, 1)">结束: 其他线程可以来了</span><span style="color: rgba(0, 128, 0, 1)">}</span><span style="color: rgba(0, 0, 0, 1)">
DeleteCriticalSection(CS);   </span><span style="color: rgba(0, 128, 0, 1)">{</span><span style="color: rgba(0, 128, 0, 1)">删除: 注意不能过早删除</span><span style="color: rgba(0, 128, 0, 1)">}</span>

<span style="color: rgba(0, 0, 255, 1)">var</span><span style="color: rgba(0, 0, 0, 1)">
CS: TRTLCriticalSection;
   
</span><span style="color: rgba(0, 0, 255, 1)">function</span> MyThreadFun(p: Pointer): DWORD; <span style="color: rgba(0, 0, 255, 1)">stdcall</span><span style="color: rgba(0, 0, 0, 1)">;
</span><span style="color: rgba(0, 0, 255, 1)">var</span><span style="color: rgba(0, 0, 0, 1)">
i: Integer;
</span><span style="color: rgba(0, 0, 255, 1)">begin</span><span style="color: rgba(0, 0, 0, 1)">
EnterCriticalSection(CS);
</span><span style="color: rgba(0, 0, 255, 1)">for</span> i := <span style="color: rgba(128, 0, 128, 1)">0</span> <span style="color: rgba(0, 0, 255, 1)">to</span> <span style="color: rgba(128, 0, 128, 1)">99</span> <span style="color: rgba(0, 0, 255, 1)">do</span><span style="color: rgba(0, 0, 0, 1)"> Form1.ListBox1.Items.Add(IntToStr(i));
LeaveCriticalSection(CS);
Result :</span>= <span style="color: rgba(128, 0, 128, 1)">0</span><span style="color: rgba(0, 0, 0, 1)">;
</span><span style="color: rgba(0, 0, 255, 1)">end</span><span style="color: rgba(0, 0, 0, 1)">;

</span><span style="color: rgba(0, 0, 255, 1)">procedure</span><span style="color: rgba(0, 0, 0, 1)"> TForm1.Button1Click(Sender: TObject);
</span><span style="color: rgba(0, 0, 255, 1)">var</span><span style="color: rgba(0, 0, 0, 1)">
ID: DWORD;
</span><span style="color: rgba(0, 0, 255, 1)">begin</span><span style="color: rgba(0, 0, 0, 1)">
CreateThread(</span><span style="color: rgba(0, 0, 255, 1)">nil</span>, <span style="color: rgba(128, 0, 128, 1)">0</span>, @MyThreadFun, <span style="color: rgba(0, 0, 255, 1)">nil</span>, <span style="color: rgba(128, 0, 128, 1)">0</span><span style="color: rgba(0, 0, 0, 1)">, ID);
CreateThread(</span><span style="color: rgba(0, 0, 255, 1)">nil</span>, <span style="color: rgba(128, 0, 128, 1)">0</span>, @MyThreadFun, <span style="color: rgba(0, 0, 255, 1)">nil</span>, <span style="color: rgba(128, 0, 128, 1)">0</span><span style="color: rgba(0, 0, 0, 1)">, ID);
CreateThread(</span><span style="color: rgba(0, 0, 255, 1)">nil</span>, <span style="color: rgba(128, 0, 128, 1)">0</span>, @MyThreadFun, <span style="color: rgba(0, 0, 255, 1)">nil</span>, <span style="color: rgba(128, 0, 128, 1)">0</span><span style="color: rgba(0, 0, 0, 1)">, ID);
</span><span style="color: rgba(0, 0, 255, 1)">end</span><span style="color: rgba(0, 0, 0, 1)">;

</span><span style="color: rgba(0, 0, 255, 1)">procedure</span><span style="color: rgba(0, 0, 0, 1)"> TForm1.FormCreate(Sender: TObject);
</span><span style="color: rgba(0, 0, 255, 1)">begin</span><span style="color: rgba(0, 0, 0, 1)">
ListBox1.Align :</span>=<span style="color: rgba(0, 0, 0, 1)"> alLeft;
InitializeCriticalSection(CS);
</span><span style="color: rgba(0, 0, 255, 1)">end</span><span style="color: rgba(0, 0, 0, 1)">;

</span><span style="color: rgba(0, 0, 255, 1)">procedure</span><span style="color: rgba(0, 0, 0, 1)"> TForm1.FormDestroy(Sender: TObject);
</span><span style="color: rgba(0, 0, 255, 1)">begin</span><span style="color: rgba(0, 0, 0, 1)">
DeleteCriticalSection(CS);
</span><span style="color: rgba(0, 0, 255, 1)">end</span>;</pre>
</div>
<p>&nbsp;</p>
<p>Delphi 在 SyncObjs 单元给封装了一个 <span style="color: rgba(128, 0, 128, 1)">TCriticalSection </span>类, 用法差不多, 代码如下:</p>
<div class="cnblogs_code">
<pre><span style="color: rgba(0, 0, 255, 1)">uses</span><span style="color: rgba(0, 0, 0, 1)"> SyncObjs;

</span><span style="color: rgba(0, 0, 255, 1)">var</span><span style="color: rgba(0, 0, 0, 1)">
CS: TCriticalSection;

</span><span style="color: rgba(0, 0, 255, 1)">function</span> MyThreadFun(p: Pointer): DWORD; <span style="color: rgba(0, 0, 255, 1)">stdcall</span><span style="color: rgba(0, 0, 0, 1)">;
</span><span style="color: rgba(0, 0, 255, 1)">var</span><span style="color: rgba(0, 0, 0, 1)">
i: Integer;
</span><span style="color: rgba(0, 0, 255, 1)">begin</span><span style="color: rgba(0, 0, 0, 1)">
CS.Enter;
</span><span style="color: rgba(0, 0, 255, 1)">for</span> i := <span style="color: rgba(128, 0, 128, 1)">0</span> <span style="color: rgba(0, 0, 255, 1)">to</span> <span style="color: rgba(128, 0, 128, 1)">99</span> <span style="color: rgba(0, 0, 255, 1)">do</span><span style="color: rgba(0, 0, 0, 1)"> Form1.ListBox1.Items.Add(IntToStr(i));
CS.Leave;
Result :</span>= <span style="color: rgba(128, 0, 128, 1)">0</span><span style="color: rgba(0, 0, 0, 1)">;
</span><span style="color: rgba(0, 0, 255, 1)">end</span><span style="color: rgba(0, 0, 0, 1)">;

</span><span style="color: rgba(0, 0, 255, 1)">procedure</span><span style="color: rgba(0, 0, 0, 1)"> TForm1.Button1Click(Sender: TObject);
</span><span style="color: rgba(0, 0, 255, 1)">var</span><span style="color: rgba(0, 0, 0, 1)">
ID: DWORD;
</span><span style="color: rgba(0, 0, 255, 1)">begin</span><span style="color: rgba(0, 0, 0, 1)">
CreateThread(</span><span style="color: rgba(0, 0, 255, 1)">nil</span>, <span style="color: rgba(128, 0, 128, 1)">0</span>, @MyThreadFun, <span style="color: rgba(0, 0, 255, 1)">nil</span>, <span style="color: rgba(128, 0, 128, 1)">0</span><span style="color: rgba(0, 0, 0, 1)">, ID);
CreateThread(</span><span style="color: rgba(0, 0, 255, 1)">nil</span>, <span style="color: rgba(128, 0, 128, 1)">0</span>, @MyThreadFun, <span style="color: rgba(0, 0, 255, 1)">nil</span>, <span style="color: rgba(128, 0, 128, 1)">0</span><span style="color: rgba(0, 0, 0, 1)">, ID);
CreateThread(</span><span style="color: rgba(0, 0, 255, 1)">nil</span>, <span style="color: rgba(128, 0, 128, 1)">0</span>, @MyThreadFun, <span style="color: rgba(0, 0, 255, 1)">nil</span>, <span style="color: rgba(128, 0, 128, 1)">0</span><span style="color: rgba(0, 0, 0, 1)">, ID);
</span><span style="color: rgba(0, 0, 255, 1)">end</span><span style="color: rgba(0, 0, 0, 1)">;

</span><span style="color: rgba(0, 0, 255, 1)">procedure</span><span style="color: rgba(0, 0, 0, 1)"> TForm1.FormCreate(Sender: TObject);
</span><span style="color: rgba(0, 0, 255, 1)">begin</span><span style="color: rgba(0, 0, 0, 1)">
ListBox1.Align :</span>=<span style="color: rgba(0, 0, 0, 1)"> alLeft;
CS :</span>= TCriticalSection.<span style="color: rgba(0, 0, 255, 1)">Create</span><span style="color: rgba(0, 0, 0, 1)">;
</span><span style="color: rgba(0, 0, 255, 1)">end</span><span style="color: rgba(0, 0, 0, 1)">;

</span><span style="color: rgba(0, 0, 255, 1)">procedure</span><span style="color: rgba(0, 0, 0, 1)"> TForm1.FormDestroy(Sender: TObject);
</span><span style="color: rgba(0, 0, 255, 1)">begin</span><span style="color: rgba(0, 0, 0, 1)">
CS.Free;
</span><span style="color: rgba(0, 0, 255, 1)">end</span>;</pre>
</div>
<p><strong><span style="color: rgba(255, 0, 0, 1)">2、互斥</span></strong></p>
<p>&nbsp;</p>
<p>互斥量(原文链接)是系统内核对象,谁拥有就谁执行。它与临界区工作很类似。不同处在于:1、互斥量可以跨进程边界同步线程。2、可以给互斥量取个名字,通过引用互斥量的名字来使用一个已知的互斥量对象。</p>
<p>&nbsp;</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp; 使用互斥量之类的对象需要反复调用系统内核,期间需要进行进程上下文转换和控制级别转换,大概需要耗费400到600个时间周期。</p>
<p>&nbsp;</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 又是图书馆的比喻,现在是搞一个锁,把钥匙(互斥量句柄)交给管理员(操作系统),每一个人(线程)想要借书的时候,都要向管理员拿钥匙。当有人在使用的时候,另一人必须等待,等到钥匙有空的时候(互斥量进入信号状态),才能拿到钥匙(拥有了句柄)办理借书业务(此时互斥量进入非信号状态直到办完业务)。</p>
<p>&nbsp;</p>
<p>&nbsp;&nbsp; 使用互斥量的步骤:</p>
<p>&nbsp;</p>
<p>1、声明一个全局的互斥量句柄变量(var hMutex: THandle;);</p>
<p>&nbsp;</p>
<p>2、创建互斥量:CreateMutex( <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; lpMutexAttributes: PSecurityAttributes; <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; bInitialOwner: BOOL;&nbsp; <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; lpName: PWideChar&nbsp;&nbsp; ): THandle;</p>
<p>&nbsp;</p>
<p>&nbsp; (lpMutexAttributes参数:指向TSecurityAttributes的指针,安全属性,一般用缺省安全属性nil;</p>
<p>&nbsp;</p>
<p>&nbsp;&nbsp;&nbsp; bInitialOwer参数:表示创建的互斥量线程是否是互斥量的属主,如果该参数为False互斥量就没属主,一般来讲应设为False,否则如果设为True的话,要当主线程结束其他线程才成为它的属主才能运行;</p>
<p>&nbsp;</p>
<p>&nbsp;&nbsp; lpName参数:是互斥量的名字,若打算取名的话,则传入nil。)<code class="delphi plain"> <br></code></p>
<div class="cnblogs_code">
<pre>hMutex:= CreateMutex(<span style="color: rgba(0, 0, 255, 1)">nil</span>, False, <span style="color: rgba(0, 0, 255, 1)">nil</span>);</pre>
</div>
<p>&nbsp;</p>
<p>3、用等待函数控制线程进入同步代码块:<code class="delphi spaces"></code></p>
<div class="cnblogs_code">
<pre><span style="color: rgba(0, 0, 255, 1)">if</span> WaitForSingleObject(hMutex, INFINITE) = WAIT_OBJECT_<span style="color: rgba(128, 0, 128, 1)">0</span> <span style="color: rgba(0, 0, 255, 1)">then</span>
<span style="color: rgba(0, 0, 255, 1)">begin</span>
   <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">执行语句</span>
<span style="color: rgba(0, 0, 255, 1)">end</span>;</pre>
</div>
<p>&nbsp;</p>
<p>4、执行线程运行代码。</p>
<p>&nbsp;</p>
<p>5、线程运行完后释放互斥量的拥有权:ReleaseMutex(hMutex: THandle);</p>
<p>&nbsp;</p>
<p>6、最后关闭互斥量:CloseHandle(hMutex: THandle);</p>
<p><span style="color: rgba(0, 0, 0, 1)"><span style="color: rgba(255, 0, 0, 1)"><strong>3、信号量</strong></span><br></span></p>
<p>信号量(原文链接)是建立在互斥量的基础之上,同时加入重要特性:提供了资源计数功能,因此预定义数量的线程同时可以进入同步的代码块中。</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 信号量是维护0到指定最大值之间的计数器的同步对象,当线程完成一次信号量的等待时,计数器自减1,当线程释放信号量对象时,计数器自增1。</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 借用上面的图书馆例子,信号量好像是多设几把管理钥匙。每次可以设定N把钥匙同时工作,那就有N个人员可以同时办理业务。</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp; 信号量使用的一般步骤:</p>
<p>1、声明一个全局的信号量名柄,如:hSem:THandle;</p>
<p>2、创建信号量:CreateSemphore(</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; lpSemaphoreAttributes:PSecurityAttributes;</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; lInitialCount,lMaximumCount:LongInt;</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; lpName:PChar):THandle;stdcall;</p>
<p>&nbsp; (lpSemaphoreAttributes参数,指向TSecurityAttributes记录的指针,一般可以缺省填入nil值;</p>
<p>&nbsp;&nbsp;&nbsp; lInitialCount参数,是信号量对象的初始计数,是0~lMaximumCount之间的数。当它大于0时,信号量就进入了信号状态,当WaiForSingleObject函数释放了一个线程,信号量计数就减1。使用ReleaseSemphore函数可以增加信号量计数;</p>
<p>&nbsp;&nbsp; lMaximumCount参数,是信号量对象计数的最大值;</p>
<p>&nbsp;&nbsp; lpName参数,指定信号量的名字。)</p>
<div class="cnblogs_code">
<pre>hSem:=CreateSemaphore(<span style="color: rgba(0, 0, 255, 1)">nil</span>,<span style="color: rgba(128, 0, 128, 1)">2</span>,<span style="color: rgba(128, 0, 128, 1)">3</span>,<span style="color: rgba(0, 0, 255, 1)">nil</span>);</pre>
</div>
<p>3、用等待函数WaiForSingleObject协调线程。</p>
<p>4、当一个线程用完一个信号,释放。使用ReleaseSemphore(</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; hSemaphore:THandle;</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; lReleaseCount:LongInt;</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; lpPreviousCount:Pointer):BOOL;StdCall;</p>
<p>(hSemphore参数,是信号量对象句柄;</p>
<p>&nbsp;&nbsp; lReleaseCount参数,要增加的信号量计数的数量;</p>
<p>&nbsp; lpPreviousCount参数,当前资源数量的原始值,一般为nil。)</p>
<div class="cnblogs_code">
<pre>ReleaseSemaphore(hSem,<span style="color: rgba(128, 0, 128, 1)">1</span>,<span style="color: rgba(0, 0, 255, 1)">nil</span>); </pre>
</div>
<p>5、最后关闭信号量句柄,CloseHandle(hSem)。</p>
<div class="cnblogs_code">
<pre>CloseHandle(hSem);</pre>
</div>
<p>如果最大信号量计数为1,那么就相当于Mutex。</p>
<p><strong><span style="color: rgba(255, 0, 0, 1)">&nbsp;三、WaitForSingleObject</span></strong></p>
<p><br><strong>DWORD&nbsp;WaitForSingleObject(&nbsp;HANDLE&nbsp;hHandle,&nbsp;DWORDdwMilliseconds);</strong><br><br>有两个参数,分别是THandle和Timeout(毫秒单位)。<br><br>如果想要等待一条线程,那么你需要指定线程的Handle,以及相应的Timeout时间。当然,如果你想无限等待下去,Timeout参数可以指定系统常量INFINITE。<br><br>2.&nbsp;使用对象<br><br>它可以等待如下几种类型的对象:<br><br>Event,Mutex,Semaphore,Process,Thread&nbsp;<br><br>3.&nbsp;返回类型<br><br>有三种返回类型:<br><br>WAIT_OBJECT_0,&nbsp;表示等待的对象有信号。(对线程来说,表示执行结束;对互斥量对象来说,指定的对象进入信号状态,可以执行)<br><br>&nbsp;WAIT_TIMEOUT,&nbsp;表示等待指定时间内,对象一直没有信号。(线程没执行完;对互斥量来说,等到时间已过,对象依然是无信号状态);<br><br>WAIT_ABANDONED&nbsp;表示对象有信号,但还是不能执行&nbsp;&nbsp;一般是因为未获取到锁或其他原因(对于互斥量对象,拥有这个互斥量对象的线程在没有释放互斥量之前就已经终止,称作废弃互斥量,此时该互斥量归调用线程所拥有,并把这个互斥量设为非信号状态)</p>
<div>&nbsp;</div>
<div class="cnblogs_code">
<pre><span style="color: rgba(0, 0, 255, 1)">function</span><span style="color: rgba(0, 0, 0, 1)"> WaitForSingleObject(
hHandle: THandle;      </span><span style="color: rgba(0, 128, 0, 1)">{</span><span style="color: rgba(0, 128, 0, 1)">要等待的对象句柄</span><span style="color: rgba(0, 128, 0, 1)">}</span><span style="color: rgba(0, 0, 0, 1)">
dwMilliseconds: DWORD</span><span style="color: rgba(0, 128, 0, 1)">{</span><span style="color: rgba(0, 128, 0, 1)">等待的时间, 单位是毫秒</span><span style="color: rgba(0, 128, 0, 1)">}</span><span style="color: rgba(0, 0, 0, 1)">
): DWORD; </span><span style="color: rgba(0, 0, 255, 1)">stdcall</span>;       <span style="color: rgba(0, 128, 0, 1)">{</span><span style="color: rgba(0, 128, 0, 1)">返回值如下:</span><span style="color: rgba(0, 128, 0, 1)">}</span><span style="color: rgba(0, 0, 0, 1)">

WAIT_OBJECT_</span><span style="color: rgba(128, 0, 128, 1)">0</span><span style="color: rgba(0, 128, 0, 1)">{</span><span style="color: rgba(0, 128, 0, 1)">等着了, 本例中是: 等的那个进程终于结束了</span><span style="color: rgba(0, 128, 0, 1)">}</span><span style="color: rgba(0, 0, 0, 1)">
WAIT_TIMEOUT   </span><span style="color: rgba(0, 128, 0, 1)">{</span><span style="color: rgba(0, 128, 0, 1)">等过了点(你指定的时间), 也没等着</span><span style="color: rgba(0, 128, 0, 1)">}</span><span style="color: rgba(0, 0, 0, 1)">
WAIT_ABANDONED </span><span style="color: rgba(0, 128, 0, 1)">{</span><span style="color: rgba(0, 128, 0, 1)">好不容易等着了, 但人家还是不让咱执行; 这一般是互斥对象</span><span style="color: rgba(0, 128, 0, 1)">}</span>

<span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">WaitForSingleObject 的第二个参数一般给常数值 INFINITE, 表示一直等下去, 死等</span></pre>
</div>
<div class="cnblogs_code">
<pre><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">WaitForSingleObject的示例代码文件: </span>

<span style="color: rgba(0, 0, 255, 1)">unit</span><span style="color: rgba(0, 0, 0, 1)"> Unit1;

</span><span style="color: rgba(0, 0, 255, 1)">interface</span>

<span style="color: rgba(0, 0, 255, 1)">uses</span><span style="color: rgba(0, 0, 0, 1)">
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, StdCtrls;

</span><span style="color: rgba(0, 0, 255, 1)">type</span><span style="color: rgba(0, 0, 0, 1)">
TForm1 </span>= <span style="color: rgba(0, 0, 255, 1)">class</span><span style="color: rgba(0, 0, 0, 1)">(TForm)
    Button1: TButton;
    </span><span style="color: rgba(0, 0, 255, 1)">procedure</span><span style="color: rgba(0, 0, 0, 1)"> Button1Click(Sender: TObject);
</span><span style="color: rgba(0, 0, 255, 1)">end</span><span style="color: rgba(0, 0, 0, 1)">;

</span><span style="color: rgba(0, 0, 255, 1)">var</span><span style="color: rgba(0, 0, 0, 1)">
Form1: TForm1;

</span><span style="color: rgba(0, 0, 255, 1)">implementation</span>

<span style="color: rgba(0, 128, 0, 1)">{</span><span style="color: rgba(0, 128, 0, 1)">$R *.dfm</span><span style="color: rgba(0, 128, 0, 1)">}</span>

<span style="color: rgba(0, 0, 255, 1)">var</span><span style="color: rgba(0, 0, 0, 1)">
hProcess: THandle; </span><span style="color: rgba(0, 128, 0, 1)">{</span><span style="color: rgba(0, 128, 0, 1)">进程句柄</span><span style="color: rgba(0, 128, 0, 1)">}</span>

<span style="color: rgba(0, 128, 0, 1)">{</span><span style="color: rgba(0, 128, 0, 1)">等待一个指定句柄的进程什么时候结束</span><span style="color: rgba(0, 128, 0, 1)">}</span>
<span style="color: rgba(0, 0, 255, 1)">function</span> MyThreadFun(p: Pointer): DWORD; <span style="color: rgba(0, 0, 255, 1)">stdcall</span><span style="color: rgba(0, 0, 0, 1)">;
</span><span style="color: rgba(0, 0, 255, 1)">begin</span>
<span style="color: rgba(0, 0, 255, 1)">if</span> WaitForSingleObject(hProcess, INFINITE) = WAIT_OBJECT_<span style="color: rgba(128, 0, 128, 1)">0</span> <span style="color: rgba(0, 0, 255, 1)">then</span><span style="color: rgba(0, 0, 0, 1)">
    Form1.Text :</span>= Format(<span style="color: rgba(128, 0, 0, 1)">'</span><span style="color: rgba(128, 0, 0, 1)">进程 %d 已关闭</span><span style="color: rgba(128, 0, 0, 1)">'</span><span style="color: rgba(0, 0, 0, 1)">, );
Result :</span>= <span style="color: rgba(128, 0, 128, 1)">0</span><span style="color: rgba(0, 0, 0, 1)">;
</span><span style="color: rgba(0, 0, 255, 1)">end</span><span style="color: rgba(0, 0, 0, 1)">;

</span><span style="color: rgba(0, 128, 0, 1)">{</span><span style="color: rgba(0, 128, 0, 1)">启动一个进程, 并建立新线程等待它的结束</span><span style="color: rgba(0, 128, 0, 1)">}</span>
<span style="color: rgba(0, 0, 255, 1)">procedure</span><span style="color: rgba(0, 0, 0, 1)"> TForm1.Button1Click(Sender: TObject);
</span><span style="color: rgba(0, 0, 255, 1)">var</span><span style="color: rgba(0, 0, 0, 1)">
pInfo: TProcessInformation;
sInfo: TStartupInfo;
Path: </span><span style="color: rgba(0, 0, 255, 1)">array</span>[<span style="color: rgba(128, 0, 128, 1)">0</span>..MAX_PATH-<span style="color: rgba(128, 0, 128, 1)">1</span>] <span style="color: rgba(0, 0, 255, 1)">of</span><span style="color: rgba(0, 0, 0, 1)"> Char;
ThreadID: DWORD;
</span><span style="color: rgba(0, 0, 255, 1)">begin</span>
<span style="color: rgba(0, 128, 0, 1)">{</span><span style="color: rgba(0, 128, 0, 1)">先获取记事本的路径</span><span style="color: rgba(0, 128, 0, 1)">}</span><span style="color: rgba(0, 0, 0, 1)">
GetSystemDirectory(Path, MAX_PATH);
StrCat(Path, </span><span style="color: rgba(128, 0, 0, 1)">'</span><span style="color: rgba(128, 0, 0, 1)">\notepad.exe</span><span style="color: rgba(128, 0, 0, 1)">'</span><span style="color: rgba(0, 0, 0, 1)">);

</span><span style="color: rgba(0, 128, 0, 1)">{</span><span style="color: rgba(0, 128, 0, 1)">用 CreateProcess 打开记事本并获取其进程句柄, 然后建立线程监视</span><span style="color: rgba(0, 128, 0, 1)">}</span><span style="color: rgba(0, 0, 0, 1)">
FillChar(sInfo, SizeOf(sInfo), </span><span style="color: rgba(128, 0, 128, 1)">0</span><span style="color: rgba(0, 0, 0, 1)">);
</span><span style="color: rgba(0, 0, 255, 1)">if</span> CreateProcess(Path, <span style="color: rgba(0, 0, 255, 1)">nil</span>, <span style="color: rgba(0, 0, 255, 1)">nil</span>, <span style="color: rgba(0, 0, 255, 1)">nil</span>, False, <span style="color: rgba(128, 0, 128, 1)">0</span>, <span style="color: rgba(0, 0, 255, 1)">nil</span>, <span style="color: rgba(0, 0, 255, 1)">nil</span>, sInfo, pInfo) <span style="color: rgba(0, 0, 255, 1)">then</span>
<span style="color: rgba(0, 0, 255, 1)">begin</span><span style="color: rgba(0, 0, 0, 1)">
    hProcess :</span>= pInfo.hProcess;                           <span style="color: rgba(0, 128, 0, 1)">{</span><span style="color: rgba(0, 128, 0, 1)">获取进程句柄</span><span style="color: rgba(0, 128, 0, 1)">}</span><span style="color: rgba(0, 0, 0, 1)">
    Text :</span>= Format(<span style="color: rgba(128, 0, 0, 1)">'</span><span style="color: rgba(128, 0, 0, 1)">进程 %d 已启动</span><span style="color: rgba(128, 0, 0, 1)">'</span><span style="color: rgba(0, 0, 0, 1)">, );
    CreateThread(</span><span style="color: rgba(0, 0, 255, 1)">nil</span>, <span style="color: rgba(128, 0, 128, 1)">0</span>, @MyThreadFun, <span style="color: rgba(0, 0, 255, 1)">nil</span>, <span style="color: rgba(128, 0, 128, 1)">0</span>, ThreadID); <span style="color: rgba(0, 128, 0, 1)">{</span><span style="color: rgba(0, 128, 0, 1)">建立线程监视</span><span style="color: rgba(0, 128, 0, 1)">}</span>
<span style="color: rgba(0, 0, 255, 1)">end</span><span style="color: rgba(0, 0, 0, 1)">;
</span><span style="color: rgba(0, 0, 255, 1)">end</span><span style="color: rgba(0, 0, 0, 1)">;
</span></pre>
</div>
<p>&nbsp;</p><br><br>
来源:https://www.cnblogs.com/hjdgz/p/11799175.html
頁: [1]
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