iOS开发之触摸事件
<div><div>
<blockquote>
<p>本文介绍了iOS中使用频率较高的触摸事件,并阐述了事件产生和传递的过程,以及响应者链的事件传递过程</p>
</blockquote>
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<div class="image-container" style="max-width: 700px; max-height: 284px">
<div class="image-view" data-width="716" data-height="284"><img src="https://img2020.cnblogs.com/blog/556239/202006/556239-20200622135922718-227512622.jpg"></div>
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<div class="image-caption">iOS触摸.jpg</div>
</div>
<h1>触摸事件</h1>
<hr>
<h2>简介</h2>
<ul>
<li>在用户使用app过程中,会产生各种各样的事件</li>
<li>iOS中的事件可以分为3大类型
<ul>
<li>触摸事件</li>
<li>加速计事件</li>
<li>远程控制事件</li>
</ul>
</li>
</ul>
<h2>响应者对象</h2>
<ul>
<li>在iOS中不是任何对象都能处理事件,只有继承了UIResponder的对象才能接收并处理事件。我们称之为“响应者对象”</li>
<li>UIApplication、UIViewController、UIView都继承自UIResponder,因此它们都是响应者对象,都能够接收并处理事件</li>
<li>UIResponder<ol>
<li>触摸事件</li>
</ol></li>
</ul>
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<pre class="line-numberslanguage-objc"><code class="objclanguage-objc">-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
-(void)touchesCancelled:(NSSet *)touches withEvent (UIEvent *)event;
</code></pre>
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<pre class="line-numberslanguage-undefined"><code class="language-undefined">2. 加速计事件
</code></pre>
</div>
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<pre class="line-numberslanguage-objc"><code class="objclanguage-objc">-(void)motionBegan:(UIEventSubtype)motion withEvent:(UIEvent *)event;
-(void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event;
-(void)motionCancelled:(UIEventSubtype)motion withEvent:(UIEvent *)event;
</code></pre>
</div>
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<pre class="line-numberslanguage-undefined"><code class="language-undefined">3. 远程控制事件
</code></pre>
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<pre class="line-numberslanguage-objc"><code class="objclanguage-objc">-(void)remoteControlReceivedWithEvent:(UIEvent *)event;
</code></pre>
</div>
<h2>UIView的触摸事件处理</h2>
<ul>
<li>UIView是UIResponder的子类,可以覆盖下列4个方法处理不同的触摸事件:<ol>
<li>一根或者多根手指开始触摸view,系统会自动调用view的下面方法</li>
</ol></li>
</ul>
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<pre class="line-numberslanguage-objc"><code class="objclanguage-objc">-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
</code></pre>
</div>
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<pre class="line-numberslanguage-undefined"><code class="language-undefined">2. 一根或者多根手指在view上移动,系统会自动调用view的下面方法(随着手指的移动,会持续调用该方法)
</code></pre>
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<pre class="line-numberslanguage-objc"><code class="objclanguage-objc">-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
</code></pre>
</div>
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<pre class="line-numberslanguage-undefined"><code class="language-undefined">3. 一根或者多根手指离开view,系统会自动调用view的下面方法
</code></pre>
</div>
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<pre class="line-numberslanguage-objc"><code class="objclanguage-objc">-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
</code></pre>
</div>
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<pre class="line-numberslanguage-undefined"><code class="language-undefined">4. 触摸结束前,某个系统事件(例如电话呼入)会打断触摸过程,系统会自动调用view的下面方法
</code></pre>
</div>
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<pre class="line-numberslanguage-objc"><code class="objclanguage-objc">-(void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
</code></pre>
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<pre class="line-numberslanguage-objectivec"><code class="language-objectivec"> <span class="token operator">- <span class="token operator">*提示:touches中存放的都是UITouch对象<span class="token operator">*
</span></span></span></code></pre>
</div>
<h2>UITouch</h2>
<h3>对象和作用</h3>
<ul>
<li>当用户用一根手指触摸屏幕时,会创建一个与手指相关联的UITouch对象</li>
<li>一根手指对应一个UITouch对象</li>
<li><code>UITouch的作用</code>:保存着跟手指相关的信息,比如触摸的位置、时间、阶段</li>
<li>当手指移动时,系统会更新同一个UITouch对象,使之能够一直保存该手指在的触摸位置</li>
<li>当手指离开屏幕时,系统会销毁相应的UITouch对象<br>
<code>*提示:iPhone开发中,要避免使用双击事件!*</code>
</li>
</ul>
<h3>UITouch的属性</h3>
<ul>
<li>触摸产生时所处的窗口</li>
</ul>
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<pre class="line-numberslanguage-objc"><code class="objclanguage-objc">@property(nonatomic,readonly,retain) UIWindow *window;
</code></pre>
</div>
<ul>
<li>触摸产生时所处的视图</li>
</ul>
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<pre class="line-numberslanguage-objc"><code class="objclanguage-objc">@property(nonatomic,readonly,retain) UIView *view;
</code></pre>
</div>
<ul>
<li>短时间内点按屏幕的次数,可以根据tapCount判断单击、双击或更多的点击</li>
</ul>
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<pre class="line-numberslanguage-objc"><code class="objclanguage-objc">@property(nonatomic,readonly) NSUInteger tapCount;
</code></pre>
</div>
<ul>
<li>记录了触摸事件产生或变化时的时间,单位是秒</li>
</ul>
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<pre class="line-numberslanguage-objc"><code class="objclanguage-objc">@property(nonatomic,readonly) NSTimeInterval timestamp;
</code></pre>
</div>
<ul>
<li>当前触摸事件所处的状态</li>
</ul>
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<pre class="line-numberslanguage-objc"><code class="objclanguage-objc">@property(nonatomic,readonly) UITouchPhase phase;
</code></pre>
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<h3>UITouch的方法</h3>
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<pre class="line-numberslanguage-objc"><code class="objclanguage-objc">-(CGPoint)locationInView:(UIView *)view;
</code></pre>
</div>
<ul>
<li>返回值表示触摸在view上的位置</li>
<li>这里返回的位置是针对view的坐标系的(以view的左上角为原点(0, 0))</li>
<li>调用时传入的view参数为nil的话,返回的是触摸点在UIWindow的位置</li>
</ul>
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<pre class="line-numberslanguage-objc"><code class="objclanguage-objc">-(CGPoint)previousLocationInView:(UIView *)view;
</code></pre>
</div>
<ul>
<li>该方法记录了前一个触摸点的位置</li>
</ul>
<h2>UIEvent</h2>
<ul>
<li>每产生一个事件,就会产生一个UIEvent对象</li>
<li>UIEvent:称为事件对象,记录事件产生的时刻和类型</li>
<li>常见属性
<ul>
<li>事件类型</li>
</ul>
</li>
</ul>
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<pre class="line-numberslanguage-objc"><code class="objclanguage-objc">@property(nonatomic,readonly) UIEventType type;
@property(nonatomic,readonly) UIEventSubtypesubtype;
</code></pre>
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<pre class="line-numberslanguage-undefined"><code class="language-undefined">- 事件产生的时间
</code></pre>
</div>
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<pre class="line-numberslanguage-objc"><code class="objclanguage-objc">@property(nonatomic,readonly) NSTimeIntervaltimestamp;
</code></pre>
</div>
<ul>
<li>UIEvent还提供了相应的方法可以获得在某个view上面的触摸对象(UITouch)</li>
</ul>
<h2>touches和event参数</h2>
<ul>
<li>一次完整的触摸过程,会经历三个状态<ol>
<li>触摸开始</li>
</ol></li>
</ul>
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<pre class="line-numberslanguage-objc"><code class="objclanguage-objc">-(void)touchBegan:(NSSet *)touches withEvent:(UIEvent *)event
</code></pre>
</div>
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<pre class="line-numberslanguage-undefined"><code class="language-undefined">2. 触摸移动
</code></pre>
</div>
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<pre class="line-numberslanguage-objc"><code class="objclanguage-objc">-(void)touchMoved:(NSSet *)touches withEvent:(UIEvent *)event
</code></pre>
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<pre class="line-numberslanguage-undefined"><code class="language-undefined">3. 触摸结束
</code></pre>
</div>
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<pre class="line-numberslanguage-objc"><code class="objclanguage-objc">-(void)touchEnded:(NSSet *)touches withEvent:(UIEvent *)event
</code></pre>
</div>
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<pre class="line-numberslanguage-undefined"><code class="language-undefined">4. 触摸取消
</code></pre>
</div>
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<pre class="line-numberslanguage-objc"><code class="objclanguage-objc">-(void)touchCancelled:(NSSet *)touches withEvent:(UIEvent *)event
</code></pre>
</div>
<ul>
<li>4个触摸事件处理方法中,都有NSSet * touches和UIEvent * event两个参数
<ul>
<li>一次完整的触摸过程中,只会产生一个事件对象,4个触摸方法都是同一个event参数</li>
<li>如果两根手指同时触摸一个view,那么view只会调用一次touchesBegan:withEvent:方法,touches参数中装着2个UITouch对象</li>
<li>如果这两根手指一前一后分开触摸同一个view,那么view会分别调用2次touchesBegan:withEvent:方法,并且每次调用时的touches参数中只包含一个UITouch对象</li>
<li>根据touches中UITouch的个数可以判断出是单点触摸还是多点触摸</li>
</ul>
</li>
</ul>
<h1>事件产生和传递</h1>
<hr>
<ul>
<li>
<p>发生触摸事件后,系统会将该事件加入到一个由UIApplication管理的事件队列中</p>
</li>
<li>
<p>UIApplication会从事件队列中取出最前面的事件,并将事件分发下去以便处理,通常,先发送事件给应用程序的主窗口(keyWindow)</p>
</li>
<li>
<p>主窗口会在视图层次结构中找到一个最合适的视图来处理触摸事件,这也是整个事件处理过程的第一步</p>
</li>
<li>
<p>找到合适的视图控件后,就会调用视图控件的touches方法来作具体的事件处理</p>
<ul>
<li>touchesBegan…</li>
<li>touchesMoved…</li>
<li>touchedEnded…</li>
</ul>
</li>
<li>
<p><strong>如果父控件不能接收触摸事件,那么子控件就不可能接收到触摸事件</strong></p>
</li>
<li>
<p>UIView不接收触摸事件的三种情况:</p>
<ol>
<li><code>不接收用户交互</code> userInteractionEnabled = NO</li>
<li><code>隐藏</code> hidden = YES</li>
<li><code>透明</code> alpha = 0.0 ~ 0.01</li>
</ol>
<p><em>提示:UIImageView的userInteractionEnabled默认就是NO,因此UIImageView以及它的子控件默认是不能接收触摸事件的</em></p>
</li>
</ul>
<h1>响应者链条</h1>
<hr>
<ul>
<li>响应者链条:是由多个响应者对象连接起来的链条</li>
<li>作用:能很清楚的看见每个响应者之间的联系,并且可以让一个事件多个对象处理。</li>
<li>响应者对象:能处理事件的对象</li>
</ul>
<h2>响应者链条示意图</h2>
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<div class="image-container" style="max-width: 700px; max-height: 402px">
<div class="image-view" data-width="1257" data-height="722"><img src="https://img2020.cnblogs.com/blog/556239/202006/556239-20200622140010349-1979074931.png"></div>
</div>
</div>
<h2> </h2>
<h2> </h2>
<h2> </h2>
<h2> </h2>
<h2> </h2>
<h2> </h2>
<h2>事件传递的完整过程</h2>
<ol>
<li>先将事件对象由上往下传递(由父控件传递给子控件),找到最合适的控件来处理这个事件。</li>
<li>调用最合适控件的touches….方法</li>
<li>如果调用了;就会将事件顺着响应者链条往上传递,传递给上一个响应者</li>
<li>接着就会调用上一个响应者的touches….方法</li>
</ol>
<ul>
<li><strong>如何判断上一个响应者</strong><ol>
<li>如果当前这个view是控制器的view,那么控制器就是上一个响应者</li>
<li>如果当前这个view不是控制器的view,那么父控件就是上一个响应者</li>
</ol></li>
</ul>
<h2>响应者链的事件传递过程</h2>
<ol>
<li>如果view的控制器存在,就传递给控制器;如果控制器不存在,则将其传递给它的父视图</li>
<li>在视图层次结构的最顶级视图,如果也不能处理收到的事件或消息,则其将事件或消息传递给window对象进行处理</li>
<li>如果window对象也不处理,则其将事件或消息传递给UIApplication对象</li>
<li>如果UIApplication也不能处理该事件或消息,则将其丢弃</li>
</ol>
<h1>手势识别</h1>
<hr>
<blockquote>
<p>为了完成手势识别,必须借助于手势识别器----UIGestureRecognizer;<br>
利用UIGestureRecognizer,能轻松识别用户在某个view上面做的一些常见手势</p>
</blockquote>
<ul>
<li>
<p>UIGestureRecognizer是一个抽象类,定义了所有手势的基本行为,使用它的子类才能处理具体的手势</p>
<ul>
<li>UITapGestureRecognizer(敲击)</li>
<li>UIPinchGestureRecognizer(捏合,用于缩放)</li>
<li>UIPanGestureRecognizer(拖拽)</li>
<li>UISwipeGestureRecognizer(轻扫)</li>
<li>UIRotationGestureRecognizer(旋转)</li>
<li>UILongPressGestureRecognizer(长按)</li>
</ul>
</li>
<li>
<p>每一个手势识别器的用法都差不多,比如UITapGestureRecognizer的使用步骤如下:</p>
<ul>
<li>创建手势识别器对象</li>
</ul>
</li>
</ul>
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<pre class="line-numberslanguage-objc"><code class="objclanguage-objc">UITapGestureRecognizer *tap = [ init];
</code></pre>
</div>
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<pre class="line-numberslanguage-undefined"><code class="language-undefined">- 设置手势识别器对象的具体属性
</code></pre>
</div>
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<pre class="line-numberslanguage-objc"><code class="objclanguage-objc">// 连续敲击2次
tap.numberOfTapsRequired = 2;
// 需要2根手指一起敲击
tap.numberOfTouchesRequired = 2;
</code></pre>
</div>
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<pre class="line-numberslanguage-undefined"><code class="language-undefined">- 添加手势识别器到对应的view上
</code></pre>
</div>
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<pre class="line-numberslanguage-objc"><code class="objclanguage-objc">;
</code></pre>
</div>
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<pre class="line-numberslanguage-undefined"><code class="language-undefined">- 监听手势的触发
</code></pre>
</div>
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<pre class="line-numberslanguage-objc"><code class="objclanguage-objc">;
</code></pre>
</div>
<ul>
<li>手势识别的状态</li>
</ul>
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<pre class="line-numberslanguage-objc"><code class="objclanguage-objc">typedef NS_ENUM(NSInteger, UIGestureRecognizerState) {
// 没有触摸事件发生,所有手势识别的默认状态
UIGestureRecognizerStatePossible,
// 一个手势已经开始但尚未改变或者完成时
UIGestureRecognizerStateBegan,
// 手势状态改变
UIGestureRecognizerStateChanged,
// 手势完成
UIGestureRecognizerStateEnded,
// 手势取消,恢复至Possible状态
UIGestureRecognizerStateCancelled,
// 手势失败,恢复至Possible状态
UIGestureRecognizerStateFailed,
// 识别到手势识别
UIGestureRecognizerStateRecognized = UIGestureRecognizerStateEnded
};</code></pre>
</div>
</div>
<br><br>作者:搁浅的青蛙<br>链接:https://www.jianshu.com/p/9a6f6988e05a<br>来源:简书<br>著作权归作者所有。商业转载请联系作者获得授权,非商业转载请注明出处。</div><br><br>
来源:https://www.cnblogs.com/Free-Thinker/p/13176482.html
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