易三毛 發表於 2020-10-29 22:18:00

【Flutter 混合开发】添加 Flutter 到 Android Fragment

<p><img src="https://img2020.cnblogs.com/other/467322/202010/467322-20201029221809283-1917315759.png"></p>
<blockquote>
<p>Flutter 混合开发系列 包含如下:</p>
<ul>
<li>嵌入原生View-Android</li>
<li>嵌入原生View-iOS</li>
<li>与原生通信-MethodChannel</li>
<li>与原生通信-BasicMessageChannel</li>
<li>与原生通信-EventChannel</li>
<li>添加 Flutter 到 Android Activity</li>
<li><strong>添加 Flutter 到 Android Fragment</strong></li>
<li>添加 Flutter 到 iOS</li>
</ul>
<p>每个工作日分享一篇,欢迎关注、点赞及转发。</p>
</blockquote>
<h4 id="使用新引擎创建-flutterfragment">使用新引擎创建 FlutterFragment</h4>
<p>添加 Flutter 到 Fragment 与添加 Activity 基本一样,如果添加到 Activity 满足需求,建议使用 Activity,因为 Activity 更加灵活和易于使用。</p>
<p>添加到 Fragment 代码:</p>
<pre><code class="language-kotlin">class MainActivity : AppCompatActivity() {

    override fun onCreate(savedInstanceState: Bundle?) {
      super.onCreate(savedInstanceState)
      setContentView(R.layout.activity_main)

      val fragment = FlutterFragment.createDefault()
      supportFragmentManager
            .beginTransaction()
            .add(R.id.fragment_container, fragment)
            .commit()
    }
}
</code></pre>
<p><strong>activity_main</strong> 布局文件修改如下:</p>
<pre><code>&lt;?xml version="1.0" encoding="utf-8"?&gt;
&lt;androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context=".MainActivity"&gt;

    &lt;FrameLayout
      android:id="@+id/fragment_container"
      android:layout_width="0dp"
      android:layout_height="0dp"
      app:layout_constraintTop_toTopOf="parent"
      app:layout_constraintLeft_toLeftOf="parent"
      app:layout_constraintRight_toRightOf="parent"
      app:layout_constraintBottom_toTopOf="@+id/button"/&gt;
    &lt;Button
      android:id="@+id/button"
      android:layout_width="wrap_content"
      android:layout_height="wrap_content"
      android:text="跳转"
      app:layout_constraintBottom_toBottomOf="parent"
      app:layout_constraintLeft_toLeftOf="parent"
      app:layout_constraintRight_toRightOf="parent"/&gt;


&lt;/androidx.constraintlayout.widget.ConstraintLayout&gt;
</code></pre>
<p><img src="https://img2020.cnblogs.com/other/467322/202010/467322-20201029221809766-1616375736.png"></p>
<p>红色区域就是 FlutterFragment 部分,这里大部分是 Android 原生的知识。</p>
<p>上面已经加载了 UI,但并不能一些交互和行为,通常情况下,需要将 Activity 的生命周期透传给 FlutterFragment:</p>
<pre><code class="language-kotlin">class MainActivity : AppCompatActivity() {
override fun onPostResume() {
    super.onPostResume()
    flutterFragment!!.onPostResume()
}

override fun onNewIntent(@NonNull intent: Intent) {
    flutterFragment!!.onNewIntent(intent)
}

override fun onBackPressed() {
    flutterFragment!!.onBackPressed()
}

override fun onRequestPermissionsResult(
    requestCode: Int,
    permissions: Array&lt;String?&gt;,
    grantResults: IntArray
) {
    flutterFragment!!.onRequestPermissionsResult(
      requestCode,
      permissions,
      grantResults
    )
}

override fun onUserLeaveHint() {
    flutterFragment!!.onUserLeaveHint()
}

override fun onTrimMemory(level: Int) {
    super.onTrimMemory(level)
    flutterFragment!!.onTrimMemory(level)
}
}

</code></pre>
<h4 id="初始化新引擎路由">初始化新引擎路由</h4>
<p>指定引擎路由:</p>
<pre><code class="language-kotlin">val fragment = FlutterFragment
    .withNewEngine()
    .initialRoute("one_page")
    .build&lt;FlutterFragment&gt;()

supportFragmentManager
    .beginTransaction()
    .add(R.id.fragment_container, fragment)
    .commit()
</code></pre>
<p><img src="https://img2020.cnblogs.com/other/467322/202010/467322-20201029221809986-1710071019.png"></p>
<h4 id="使用缓存引擎创建-flutterfragment">使用缓存引擎创建 FlutterFragment</h4>
<p>上面的方式每一个 FlutterFragment 都会创建一个 FlutterEngine(Flutter 引擎),当然 FlutterFragment 也支持 缓存引擎,用法与 Activity 一样,在 MyApplication 启动引擎:</p>
<pre><code class="language-kotlin">class MyApplication : Application() {
    lateinit var flutterEngine: FlutterEngine

    override fun onCreate() {
      super.onCreate()
      flutterEngine = FlutterEngine(this)
      flutterEngine.dartExecutor.executeDartEntrypoint(
            DartExecutor.DartEntrypoint.createDefault()
      )
      FlutterEngineCache
            .getInstance()
            .put("engine_id", flutterEngine)


    }
}
</code></pre>
<p>使用:</p>
<pre><code class="language-kotlin">val fragment = FlutterFragment
    .withCachedEngine("engine_id")
    .build&lt;FlutterFragment&gt;()

supportFragmentManager
    .beginTransaction()
    .add(R.id.fragment_container, fragment)
    .commit()
</code></pre>
<h4 id="初始化缓存引擎路由">初始化缓存引擎路由</h4>
<p>初始化缓存引擎的路由:</p>
<pre><code class="language-kotlin">flutterEngine = FlutterEngine(this)

flutterEngine.navigationChannel.setInitialRoute("one_page")

flutterEngine.dartExecutor.executeDartEntrypoint(
    DartExecutor.DartEntrypoint.createDefault()
)
FlutterEngineCache
    .getInstance()
    .put("engine_id", flutterEngine)
</code></pre>
<p><img src="https://img2020.cnblogs.com/other/467322/202010/467322-20201029221810212-888979431.png"></p>
<h4 id="更改入门点">更改入门点</h4>
<p>默认情况下,FlutterFragment 的 entrypoint(入口点)是<strong>main()</strong> 函数,我们可以修改其 entrypoint,</p>
<pre><code class="language-kotlin">val fragment = FlutterFragment
    .withNewEngine()
    .dartEntrypoint("newMain")
    .build&lt;FlutterFragment&gt;()
</code></pre>
<p>在 <strong>main.dart</strong> 文件中添加 entrypoint(入口点):</p>
<pre><code class="language-dart">void main() =&gt; runApp(MyApp());

void newMain()=&gt; runApp(NewApp());

class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(

      primarySwatch: Colors.blue,
      ),
      routes: {
      'one_page':(context){
          return OnePage();
      },
      'two_page':(context){
          return TwoPage();
      }
      },
      home: MyHomePage(title: 'Flutter Demo Home Page'),
    );
}
}


class NewApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(

      primarySwatch: Colors.blue,
      ),
      home: TwoPage()
    );
}
}
</code></pre>
<p><strong>newMain</strong> 即新的 entrypoint。</p>
<p><img src="https://img2020.cnblogs.com/other/467322/202010/467322-20201029221810375-2046780715.png"></p>
<h4 id="更改-flutterfragment-的渲染模式">更改 FlutterFragment 的渲染模式</h4>
<p>FlutterFragment 的渲染模式有两种:SurfaceView 和 TextureView,默认是 SurfaceView,SurfaceView 的性能比 TextureView 好,但其层次结构必须在最顶层或最底层,而且在 Android N之前的Android版本上,无法对 SurfaceView 进行动画处理,因为它们的布局和渲染与其他 View 层次结构不同步,因此要合理选择渲染模式,渲染模式设置方法如下:</p>
<pre><code class="language-kotlin">val fragment = FlutterFragment
    .withNewEngine()
    .renderMode(RenderMode.texture)
    .build&lt;FlutterFragment&gt;()
</code></pre>
<h4 id="设置-flutterfragment-透明">设置 FlutterFragment 透明</h4>
<p>默认情况下,FlutterFragment 使用 SurfaceView 渲染不透明背景。对于Flutter未绘制的任何像素,背景均为黑色。由于性能原因,首选使用不透明背景进行渲染。 Android上具有透明的 Flutter 渲染会对性能产生负面影响。但是,有的时候需要其透明,显示其底下的 UI,因此,Flutter在 FlutterFragment 中支持设置为透明。</p>
<pre><code class="language-kotlin">val fragment = FlutterFragment
    .withNewEngine()
    .transparencyMode(TransparencyMode.transparent)
    .build&lt;FlutterFragment&gt;()
</code></pre>
<p>将按下放置在 FlutterFragment 的底下,</p>
<pre><code>&lt;?xml version="1.0" encoding="utf-8"?&gt;
&lt;androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context=".MainActivity"&gt;

    &lt;Button
      android:id="@+id/button"
      android:layout_width="wrap_content"
      android:layout_height="wrap_content"
      android:text="跳转"
      app:layout_constraintBottom_toBottomOf="parent"
      app:layout_constraintLeft_toLeftOf="parent"
      app:layout_constraintRight_toRightOf="parent"
      app:layout_constraintTop_toTopOf="parent"/&gt;


    &lt;FrameLayout
      android:id="@+id/fragment_container"
      android:layout_width="0dp"
      android:layout_height="0dp"
      app:layout_constraintTop_toTopOf="parent"
      app:layout_constraintLeft_toLeftOf="parent"
      app:layout_constraintRight_toRightOf="parent"
      app:layout_constraintBottom_toBottomOf="parent"/&gt;


&lt;/androidx.constraintlayout.widget.ConstraintLayout&gt;
</code></pre>
<p>此时 FlutterFragment 的背景已经透明了,但运行时发现并没有透明,按钮也没有显示,这是因为 Flutter 本身没有设置透明,设置Flutter 透明:</p>
<pre><code class="language-dart">@override
Widget build(BuildContext context) {
return Scaffold(
    appBar: AppBar(
      title: Text(widget.title),
    ),
    backgroundColor: Colors.transparent,
    ...
);
}
</code></pre>
<p><img src="https://img2020.cnblogs.com/other/467322/202010/467322-20201029221810502-324834400.png"></p>
<h2 id="交流">交流</h2>
<p>老孟Flutter博客(330个控件用法+实战入门系列文章):http://laomengit.com</p>
<p>欢迎加入Flutter交流群(微信:laomengit)、关注公众号【老孟Flutter】:</p>
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