芹莓茶 發表於 2019-5-16 13:22:00

C# 工厂模式

<h1>工厂模式(Factory Pattern)是 C# 中最常用的设计模式之一。这种类型的设计模式属于创建型模式,它提供了一种创建对象的最佳方式。</h1>
<p>在工厂模式中,我们在创建对象时不会对客户端暴露创建逻辑,并且是通过使用一个共同的接口来指向新创建的对象。</p>
<h2 class="tutheader">介绍</h2>
<p><strong>意图:</strong>定义一个创建对象的接口,让其子类自己决定实例化哪一个工厂类,工厂模式使其创建过程延迟到子类进行。</p>
<p><strong>主要解决:</strong>主要解决接口选择的问题。</p>
<p><strong>何时使用:</strong>我们明确地计划不同条件下创建不同实例时。</p>
<p><strong>如何解决:</strong>让其子类实现工厂接口,返回的也是一个抽象的产品。</p>
<p><strong>关键代码:</strong>创建过程在其子类执行。</p>
<p><strong>应用实例:</strong>&nbsp;1、您需要一辆汽车,可以直接从工厂里面提货,而不用去管这辆汽车是怎么做出来的,以及这个汽车里面的具体实现。 2、Hibernate 换数据库只需换方言和驱动就可以。</p>
<p><strong>优点:</strong>&nbsp;1、一个调用者想创建一个对象,只要知道其名称就可以了。 2、扩展性高,如果想增加一个产品,只要扩展一个工厂类就可以。 3、屏蔽产品的具体实现,调用者只关心产品的接口。</p>
<p><strong>缺点:</strong>每次增加一个产品时,都需要增加一个具体类和对象实现工厂,使得系统中类的个数成倍增加,在一定程度上增加了系统的复杂度,同时也增加了系统具体类的依赖。这并不是什么好事。</p>
<p><strong>使用场景:</strong>&nbsp;1、日志记录器:记录可能记录到本地硬盘、系统事件、远程服务器等,用户可以选择记录日志到什么地方。 2、数据库访问,当用户不知道最后系统采用哪一类数据库,以及数据库可能有变化时。 3、设计一个连接服务器的框架,需要三个协议,"POP3"、"IMAP"、"HTTP",可以把这三个作为产品类,共同实现一个接口。</p>
<p><strong>注意事项:</strong>作为一种创建类模式,在任何需要生成复杂对象的地方,都可以使用工厂方法模式。有一点需要注意的地方就是复杂对象适合使用工厂模式,而简单对象,特别是只需要通过 new 就可以完成创建的对象,无需使用工厂模式。如果使用工厂模式,就需要引入一个工厂类,会增加系统的复杂度。</p>
<h2 class="tutheader">实现</h2>
<p>我们将创建一个&nbsp;<em>Shape</em>&nbsp;接口和实现&nbsp;<em>Shape</em>&nbsp;接口的实体类。下一步是定义工厂类&nbsp;<em>ShapeFactory</em>。</p>
<p><em>FactoryPatternDemo</em>,我们的演示类使用&nbsp;<em>ShapeFactory</em>&nbsp;来获取&nbsp;<em>Shape</em>&nbsp;对象。它将向&nbsp;<em>ShapeFactory</em>&nbsp;传递信息(<em>CIRCLE / RECTANGLE / SQUARE</em>),以便获取它所需对象的类型。</p>
<p><img src="https://www.runoob.com/wp-content/uploads/2014/08/factory_pattern_uml_diagram.jpg"></p>
<div class="cnblogs_code">
<pre><span style="color: rgba(0, 128, 128, 1)"> 1</span> <span style="color: rgba(0, 0, 255, 1)">using</span><span style="color: rgba(0, 0, 0, 1)"> System;
</span><span style="color: rgba(0, 128, 128, 1)"> 2</span>
<span style="color: rgba(0, 128, 128, 1)"> 3</span> <span style="color: rgba(0, 0, 255, 1)">namespace</span><span style="color: rgba(0, 0, 0, 1)"> Factory_Pattern
</span><span style="color: rgba(0, 128, 128, 1)"> 4</span> <span style="color: rgba(0, 0, 0, 1)">{
</span><span style="color: rgba(0, 128, 128, 1)"> 5</span>   <span style="color: rgba(0, 0, 255, 1)">class</span><span style="color: rgba(0, 0, 0, 1)"> Program
</span><span style="color: rgba(0, 128, 128, 1)"> 6</span> <span style="color: rgba(0, 0, 0, 1)">    {
</span><span style="color: rgba(0, 128, 128, 1)"> 7</span>         <span style="color: rgba(0, 0, 255, 1)">static</span> <span style="color: rgba(0, 0, 255, 1)">void</span> Main(<span style="color: rgba(0, 0, 255, 1)">string</span><span style="color: rgba(0, 0, 0, 1)">[] args)
</span><span style="color: rgba(0, 128, 128, 1)"> 8</span> <span style="color: rgba(0, 0, 0, 1)">      {
</span><span style="color: rgba(0, 128, 128, 1)"> 9</span>            
<span style="color: rgba(0, 128, 128, 1)">10</span>             shape shape1 =<span style="color: rgba(0, 0, 0, 1)"> ShapeFactory.getShape(ShapeType.Circle);
</span><span style="color: rgba(0, 128, 128, 1)">11</span> <span style="color: rgba(0, 0, 0, 1)">            shape1.draw();
</span><span style="color: rgba(0, 128, 128, 1)">12</span>             shape shape2 =<span style="color: rgba(0, 0, 0, 1)"> ShapeFactory.getShape(ShapeType.Rectangle);
</span><span style="color: rgba(0, 128, 128, 1)">13</span> <span style="color: rgba(0, 0, 0, 1)">            shape2.draw();
</span><span style="color: rgba(0, 128, 128, 1)">14</span>             shape shape3 =<span style="color: rgba(0, 0, 0, 1)"> ShapeFactory.getShape(ShapeType.Square);
</span><span style="color: rgba(0, 128, 128, 1)">15</span> <span style="color: rgba(0, 0, 0, 1)">            shape3.draw();
</span><span style="color: rgba(0, 128, 128, 1)">16</span>             shape shape4 =<span style="color: rgba(0, 0, 0, 1)"> ShapeFactory.getShape(ShapeType.Triangle);
</span><span style="color: rgba(0, 128, 128, 1)">17</span> <span style="color: rgba(0, 0, 0, 1)">            shape4.draw();
</span><span style="color: rgba(0, 128, 128, 1)">18</span> <span style="color: rgba(0, 0, 0, 1)">            Console.ReadKey();
</span><span style="color: rgba(0, 128, 128, 1)">19</span> <span style="color: rgba(0, 0, 0, 1)">      }
</span><span style="color: rgba(0, 128, 128, 1)">20</span> <span style="color: rgba(0, 0, 0, 1)">    }
</span><span style="color: rgba(0, 128, 128, 1)">21</span>   <span style="color: rgba(0, 0, 255, 1)">public</span> <span style="color: rgba(0, 0, 255, 1)">interface</span><span style="color: rgba(0, 0, 0, 1)"> shape
</span><span style="color: rgba(0, 128, 128, 1)">22</span> <span style="color: rgba(0, 0, 0, 1)">    {
</span><span style="color: rgba(0, 128, 128, 1)">23</span>         <span style="color: rgba(0, 0, 255, 1)">void</span><span style="color: rgba(0, 0, 0, 1)"> draw();
</span><span style="color: rgba(0, 128, 128, 1)">24</span> <span style="color: rgba(0, 0, 0, 1)">    }
</span><span style="color: rgba(0, 128, 128, 1)">25</span>   <span style="color: rgba(0, 0, 255, 1)">public</span> <span style="color: rgba(0, 0, 255, 1)">class</span><span style="color: rgba(0, 0, 0, 1)"> Rectangle : shape
</span><span style="color: rgba(0, 128, 128, 1)">26</span> <span style="color: rgba(0, 0, 0, 1)">    {
</span><span style="color: rgba(0, 128, 128, 1)">27</span>         <span style="color: rgba(0, 0, 255, 1)">public</span> <span style="color: rgba(0, 0, 255, 1)">void</span><span style="color: rgba(0, 0, 0, 1)"> draw()
</span><span style="color: rgba(0, 128, 128, 1)">28</span> <span style="color: rgba(0, 0, 0, 1)">      {
</span><span style="color: rgba(0, 128, 128, 1)">29</span>             Console.WriteLine(<span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(128, 0, 0, 1)">矩形实现形状的接口方法draw()。</span><span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(0, 0, 0, 1)">);
</span><span style="color: rgba(0, 128, 128, 1)">30</span> <span style="color: rgba(0, 0, 0, 1)">      }
</span><span style="color: rgba(0, 128, 128, 1)">31</span> <span style="color: rgba(0, 0, 0, 1)">    }
</span><span style="color: rgba(0, 128, 128, 1)">32</span>   <span style="color: rgba(0, 0, 255, 1)">public</span> <span style="color: rgba(0, 0, 255, 1)">class</span><span style="color: rgba(0, 0, 0, 1)"> Square : shape
</span><span style="color: rgba(0, 128, 128, 1)">33</span> <span style="color: rgba(0, 0, 0, 1)">    {
</span><span style="color: rgba(0, 128, 128, 1)">34</span>         <span style="color: rgba(0, 0, 255, 1)">public</span> <span style="color: rgba(0, 0, 255, 1)">void</span><span style="color: rgba(0, 0, 0, 1)"> draw()
</span><span style="color: rgba(0, 128, 128, 1)">35</span> <span style="color: rgba(0, 0, 0, 1)">      {
</span><span style="color: rgba(0, 128, 128, 1)">36</span>             Console.WriteLine(<span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(128, 0, 0, 1)">正方形实现形状的接口方法draw()。</span><span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(0, 0, 0, 1)">);
</span><span style="color: rgba(0, 128, 128, 1)">37</span> <span style="color: rgba(0, 0, 0, 1)">      }
</span><span style="color: rgba(0, 128, 128, 1)">38</span> <span style="color: rgba(0, 0, 0, 1)">    }
</span><span style="color: rgba(0, 128, 128, 1)">39</span>   <span style="color: rgba(0, 0, 255, 1)">public</span> <span style="color: rgba(0, 0, 255, 1)">class</span><span style="color: rgba(0, 0, 0, 1)"> Circle : shape
</span><span style="color: rgba(0, 128, 128, 1)">40</span> <span style="color: rgba(0, 0, 0, 1)">    {
</span><span style="color: rgba(0, 128, 128, 1)">41</span>         <span style="color: rgba(0, 0, 255, 1)">public</span> <span style="color: rgba(0, 0, 255, 1)">void</span><span style="color: rgba(0, 0, 0, 1)"> draw()
</span><span style="color: rgba(0, 128, 128, 1)">42</span> <span style="color: rgba(0, 0, 0, 1)">      {
</span><span style="color: rgba(0, 128, 128, 1)">43</span>             Console.WriteLine(<span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(128, 0, 0, 1)">圆形实现形状的接口方法draw()。</span><span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(0, 0, 0, 1)">);
</span><span style="color: rgba(0, 128, 128, 1)">44</span>
<span style="color: rgba(0, 128, 128, 1)">45</span> <span style="color: rgba(0, 0, 0, 1)">      }
</span><span style="color: rgba(0, 128, 128, 1)">46</span> <span style="color: rgba(0, 0, 0, 1)">    }
</span><span style="color: rgba(0, 128, 128, 1)">47</span>   <span style="color: rgba(0, 0, 255, 1)">public</span> <span style="color: rgba(0, 0, 255, 1)">class</span><span style="color: rgba(0, 0, 0, 1)"> Triangle : shape
</span><span style="color: rgba(0, 128, 128, 1)">48</span> <span style="color: rgba(0, 0, 0, 1)">    {
</span><span style="color: rgba(0, 128, 128, 1)">49</span>         <span style="color: rgba(0, 0, 255, 1)">public</span> <span style="color: rgba(0, 0, 255, 1)">void</span><span style="color: rgba(0, 0, 0, 1)"> draw()
</span><span style="color: rgba(0, 128, 128, 1)">50</span> <span style="color: rgba(0, 0, 0, 1)">      {
</span><span style="color: rgba(0, 128, 128, 1)">51</span>             Console.WriteLine(<span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(128, 0, 0, 1)">三角形实现形状的接口方法draw()。</span><span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(0, 0, 0, 1)">);
</span><span style="color: rgba(0, 128, 128, 1)">52</span>
<span style="color: rgba(0, 128, 128, 1)">53</span> <span style="color: rgba(0, 0, 0, 1)">      }
</span><span style="color: rgba(0, 128, 128, 1)">54</span> <span style="color: rgba(0, 0, 0, 1)">    }
</span><span style="color: rgba(0, 128, 128, 1)">55</span>   <span style="color: rgba(0, 0, 255, 1)">public</span> <span style="color: rgba(0, 0, 255, 1)">enum</span><span style="color: rgba(0, 0, 0, 1)"> ShapeType
</span><span style="color: rgba(0, 128, 128, 1)">56</span> <span style="color: rgba(0, 0, 0, 1)">    {
</span><span style="color: rgba(0, 128, 128, 1)">57</span> <span style="color: rgba(0, 0, 0, 1)">      Rectangle,
</span><span style="color: rgba(0, 128, 128, 1)">58</span> <span style="color: rgba(0, 0, 0, 1)">      Square,
</span><span style="color: rgba(0, 128, 128, 1)">59</span> <span style="color: rgba(0, 0, 0, 1)">      Circle,
</span><span style="color: rgba(0, 128, 128, 1)">60</span> <span style="color: rgba(0, 0, 0, 1)">      Triangle
</span><span style="color: rgba(0, 128, 128, 1)">61</span>
<span style="color: rgba(0, 128, 128, 1)">62</span> <span style="color: rgba(0, 0, 0, 1)">    }
</span><span style="color: rgba(0, 128, 128, 1)">63</span>   <span style="color: rgba(0, 0, 255, 1)">public</span> <span style="color: rgba(0, 0, 255, 1)">class</span><span style="color: rgba(0, 0, 0, 1)"> ShapeFactory
</span><span style="color: rgba(0, 128, 128, 1)">64</span> <span style="color: rgba(0, 0, 0, 1)">    {
</span><span style="color: rgba(0, 128, 128, 1)">65</span>         <span style="color: rgba(0, 0, 255, 1)">public</span> <span style="color: rgba(0, 0, 255, 1)">static</span><span style="color: rgba(0, 0, 0, 1)"> shape getShape(ShapeType shapetype)
</span><span style="color: rgba(0, 128, 128, 1)">66</span> <span style="color: rgba(0, 0, 0, 1)">      {
</span><span style="color: rgba(0, 128, 128, 1)">67</span>             <span style="color: rgba(0, 0, 255, 1)">if</span> (shapetype ==<span style="color: rgba(0, 0, 0, 1)"> ShapeType.Circle)
</span><span style="color: rgba(0, 128, 128, 1)">68</span> <span style="color: rgba(0, 0, 0, 1)">            {
</span><span style="color: rgba(0, 128, 128, 1)">69</span>               <span style="color: rgba(0, 0, 255, 1)">return</span> <span style="color: rgba(0, 0, 255, 1)">new</span><span style="color: rgba(0, 0, 0, 1)"> Circle();
</span><span style="color: rgba(0, 128, 128, 1)">70</span> <span style="color: rgba(0, 0, 0, 1)">            }
</span><span style="color: rgba(0, 128, 128, 1)">71</span>             <span style="color: rgba(0, 0, 255, 1)">else</span> <span style="color: rgba(0, 0, 255, 1)">if</span> (shapetype ==<span style="color: rgba(0, 0, 0, 1)"> ShapeType.Rectangle)
</span><span style="color: rgba(0, 128, 128, 1)">72</span> <span style="color: rgba(0, 0, 0, 1)">            {
</span><span style="color: rgba(0, 128, 128, 1)">73</span>               <span style="color: rgba(0, 0, 255, 1)">return</span> <span style="color: rgba(0, 0, 255, 1)">new</span><span style="color: rgba(0, 0, 0, 1)"> Rectangle();
</span><span style="color: rgba(0, 128, 128, 1)">74</span>             }<span style="color: rgba(0, 0, 255, 1)">else</span> <span style="color: rgba(0, 0, 255, 1)">if</span> (shapetype ==<span style="color: rgba(0, 0, 0, 1)"> ShapeType.Triangle)
</span><span style="color: rgba(0, 128, 128, 1)">75</span> <span style="color: rgba(0, 0, 0, 1)">            {
</span><span style="color: rgba(0, 128, 128, 1)">76</span>               <span style="color: rgba(0, 0, 255, 1)">return</span> <span style="color: rgba(0, 0, 255, 1)">new</span><span style="color: rgba(0, 0, 0, 1)"> Triangle();
</span><span style="color: rgba(0, 128, 128, 1)">77</span> <span style="color: rgba(0, 0, 0, 1)">            }
</span><span style="color: rgba(0, 128, 128, 1)">78</span>             <span style="color: rgba(0, 0, 255, 1)">else</span>
<span style="color: rgba(0, 128, 128, 1)">79</span> <span style="color: rgba(0, 0, 0, 1)">            {
</span><span style="color: rgba(0, 128, 128, 1)">80</span>               <span style="color: rgba(0, 0, 255, 1)">return</span> <span style="color: rgba(0, 0, 255, 1)">new</span><span style="color: rgba(0, 0, 0, 1)"> Square();
</span><span style="color: rgba(0, 128, 128, 1)">81</span> <span style="color: rgba(0, 0, 0, 1)">            }
</span><span style="color: rgba(0, 128, 128, 1)">82</span>
<span style="color: rgba(0, 128, 128, 1)">83</span> <span style="color: rgba(0, 0, 0, 1)">      }
</span><span style="color: rgba(0, 128, 128, 1)">84</span> <span style="color: rgba(0, 0, 0, 1)">    }
</span><span style="color: rgba(0, 128, 128, 1)">85</span> }</pre>
</div>
<p>&nbsp;</p>

</div>
<div id="MySignature" role="contentinfo">
    要想进步,必须得努力地要求自己。
严格地完成每天的任务,勇于实践,方能进步。
要有一个明确的目标。<br><br>
来源:https://www.cnblogs.com/heroysj/p/10875046.html
頁: [1]
查看完整版本: C# 工厂模式