go中的数据结构-字典map的使用及原理
<h3>1. map的使用</h3><p> golang中的map是一种数据类型,将键与值绑定到一起,底层是用哈希表实现的,可以快速的通过键找到对应的值。</p>
<p> 类型表示:<code>map key一定要是可比较的类型(可以理解为支持==的操作),value可以是任意类型。</code></p>
<p> 初始化:map只能使用make来初始化,声明的时候默认为一个为nil的map,此时进行取值,返回的是对应类型的零值(不存在也是返回零值)。添加元素无任何意义,还会导致运行时错误。向未初始化的map赋值引起 panic: assign to entry in nil map。</p>
<div class="cnblogs_code">
<pre><span style="color: rgba(0, 128, 128, 1)"> 1</span> <span style="color: rgba(0, 0, 0, 1)">package main
</span><span style="color: rgba(0, 128, 128, 1)"> 2</span>
<span style="color: rgba(0, 128, 128, 1)"> 3</span> <span style="color: rgba(0, 0, 0, 1)">import (
</span><span style="color: rgba(0, 128, 128, 1)"> 4</span> <span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(128, 0, 0, 1)">fmt</span><span style="color: rgba(128, 0, 0, 1)">"</span>
<span style="color: rgba(0, 128, 128, 1)"> 5</span> <span style="color: rgba(0, 0, 0, 1)">)
</span><span style="color: rgba(0, 128, 128, 1)"> 6</span>
<span style="color: rgba(0, 128, 128, 1)"> 7</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> bool 的零值是false</span>
<span style="color: rgba(0, 128, 128, 1)"> 8</span> <span style="color: rgba(0, 0, 255, 1)">var</span> m map[<span style="color: rgba(0, 0, 255, 1)">int</span>]<span style="color: rgba(0, 0, 255, 1)">bool</span>
<span style="color: rgba(0, 128, 128, 1)"> 9</span> a, ok := m[<span style="color: rgba(128, 0, 128, 1)">1</span><span style="color: rgba(0, 0, 0, 1)">]
</span><span style="color: rgba(0, 128, 128, 1)">10</span> fmt.Println(a, ok) <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> falsefalse
</span><span style="color: rgba(0, 128, 128, 1)">11</span>
<span style="color: rgba(0, 128, 128, 1)">12</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> int 的零值是0</span>
<span style="color: rgba(0, 128, 128, 1)">13</span> <span style="color: rgba(0, 0, 255, 1)">var</span> m map[<span style="color: rgba(0, 0, 255, 1)">int</span>]<span style="color: rgba(0, 0, 255, 1)">int</span>
<span style="color: rgba(0, 128, 128, 1)">14</span> a, ok := m[<span style="color: rgba(128, 0, 128, 1)">1</span><span style="color: rgba(0, 0, 0, 1)">]
</span><span style="color: rgba(0, 128, 128, 1)">15</span> fmt.Println(a, ok) <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 0false</span>
<span style="color: rgba(0, 128, 128, 1)">16</span>
<span style="color: rgba(0, 128, 128, 1)">17</span>
<span style="color: rgba(0, 128, 128, 1)">18</span> <span style="color: rgba(0, 0, 0, 1)">func main() {
</span><span style="color: rgba(0, 128, 128, 1)">19</span> <span style="color: rgba(0, 0, 255, 1)">var</span> agemap[<span style="color: rgba(0, 0, 255, 1)">string</span>]<span style="color: rgba(0, 0, 255, 1)">int</span>
<span style="color: rgba(0, 128, 128, 1)">20</span> <span style="color: rgba(0, 0, 255, 1)">if</span> age==<span style="color: rgba(0, 0, 0, 1)"> nil {
</span><span style="color: rgba(0, 128, 128, 1)">21</span> fmt.Println(<span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(128, 0, 0, 1)">map is nil.</span><span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(0, 0, 0, 1)">)
</span><span style="color: rgba(0, 128, 128, 1)">22</span> age= make(map[<span style="color: rgba(0, 0, 255, 1)">string</span>]<span style="color: rgba(0, 0, 255, 1)">int</span><span style="color: rgba(0, 0, 0, 1)">)
</span><span style="color: rgba(0, 128, 128, 1)">23</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">24</span> }</pre>
</div>
<p> 清空map:对于一个有一定数据的集合 exp,清空的办法就是再次初始化: exp = make(mapint),如果后期不再使用该map,则可以直接:exp= nil 即可,但是如果还需要重复使用,则必须进行make初始化,否则无法为nil的map添加任何内容。</p>
<p> 属性:与切片一样,map 是引用类型。当一个 map 赋值给一个新的变量,它们都指向同一个内部数据结构。因此改变其中一个也会反映到另一个。作为形参或返回参数的时候,传递的是地址的拷贝,扩容时也不会改变这个地址。</p>
<div class="cnblogs_code">
<pre><span style="color: rgba(0, 128, 128, 1)"> 1</span> <span style="color: rgba(0, 0, 0, 1)">func main() {
</span><span style="color: rgba(0, 128, 128, 1)"> 2</span> exp := map[<span style="color: rgba(0, 0, 255, 1)">string</span>]<span style="color: rgba(0, 0, 255, 1)">int</span><span style="color: rgba(0, 0, 0, 1)">{
</span><span style="color: rgba(0, 128, 128, 1)"> 3</span> <span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(128, 0, 0, 1)">steve</span><span style="color: rgba(128, 0, 0, 1)">"</span>: <span style="color: rgba(128, 0, 128, 1)">20</span><span style="color: rgba(0, 0, 0, 1)">,
</span><span style="color: rgba(0, 128, 128, 1)"> 4</span> <span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(128, 0, 0, 1)">jamie</span><span style="color: rgba(128, 0, 0, 1)">"</span>: <span style="color: rgba(128, 0, 128, 1)">80</span><span style="color: rgba(0, 0, 0, 1)">,
</span><span style="color: rgba(0, 128, 128, 1)"> 5</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)"> 6</span> fmt.Println(<span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(128, 0, 0, 1)">Ori exp</span><span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(0, 0, 0, 1)">, age)
</span><span style="color: rgba(0, 128, 128, 1)"> 7</span> newexp:=<span style="color: rgba(0, 0, 0, 1)"> exp
</span><span style="color: rgba(0, 128, 128, 1)"> 8</span> newexp[<span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(128, 0, 0, 1)">steve</span><span style="color: rgba(128, 0, 0, 1)">"</span>] = <span style="color: rgba(128, 0, 128, 1)">18</span>
<span style="color: rgba(0, 128, 128, 1)"> 9</span> fmt.Println(<span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(128, 0, 0, 1)">exp changed</span><span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(0, 0, 0, 1)">, exp)
</span><span style="color: rgba(0, 128, 128, 1)">10</span> <span style="color: rgba(0, 0, 0, 1)">}
</span><span style="color: rgba(0, 128, 128, 1)">11</span>
<span style="color: rgba(0, 128, 128, 1)">12</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">Ori age map
</span><span style="color: rgba(0, 128, 128, 1)">13</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">age changed map</span></pre>
</div>
<p> 遍历map:map本身是无序的,在遍历的时候并不会按照你传入的顺序,进行传出。</p>
<div class="cnblogs_code">
<pre><span style="color: rgba(0, 128, 128, 1)"> 1</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">正常遍历:</span>
<span style="color: rgba(0, 128, 128, 1)"> 2</span> <span style="color: rgba(0, 0, 255, 1)">for</span> k, v :=<span style="color: rgba(0, 0, 0, 1)"> range exp {
</span><span style="color: rgba(0, 128, 128, 1)"> 3</span> <span style="color: rgba(0, 0, 0, 1)"> fmt.Println(k, v)
</span><span style="color: rgba(0, 128, 128, 1)"> 4</span> <span style="color: rgba(0, 0, 0, 1)">}
</span><span style="color: rgba(0, 128, 128, 1)"> 5</span>
<span style="color: rgba(0, 128, 128, 1)"> 6</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">有序遍历</span>
<span style="color: rgba(0, 128, 128, 1)"> 7</span> import <span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(128, 0, 0, 1)">sort</span><span style="color: rgba(128, 0, 0, 1)">"</span>
<span style="color: rgba(0, 128, 128, 1)"> 8</span> <span style="color: rgba(0, 0, 255, 1)">var</span> keys []<span style="color: rgba(0, 0, 255, 1)">string</span>
<span style="color: rgba(0, 128, 128, 1)"> 9</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 把key单独抽取出来,放在数组中</span>
<span style="color: rgba(0, 128, 128, 1)">10</span> <span style="color: rgba(0, 0, 255, 1)">for</span> k, _ :=<span style="color: rgba(0, 0, 0, 1)"> range exp {
</span><span style="color: rgba(0, 128, 128, 1)">11</span> keys =<span style="color: rgba(0, 0, 0, 1)"> append(keys, k)
</span><span style="color: rgba(0, 128, 128, 1)">12</span> <span style="color: rgba(0, 0, 0, 1)">}
</span><span style="color: rgba(0, 128, 128, 1)">13</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 进行数组的排序</span>
<span style="color: rgba(0, 128, 128, 1)">14</span> <span style="color: rgba(0, 0, 0, 1)">sort.Strings(keys)
</span><span style="color: rgba(0, 128, 128, 1)">15</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 遍历数组就是有序的了</span>
<span style="color: rgba(0, 128, 128, 1)">16</span> <span style="color: rgba(0, 0, 255, 1)">for</span> _, k :=<span style="color: rgba(0, 0, 0, 1)"> range keys {
</span><span style="color: rgba(0, 128, 128, 1)">17</span> <span style="color: rgba(0, 0, 0, 1)"> fmt.Println(k, m)
</span><span style="color: rgba(0, 128, 128, 1)">18</span> }</pre>
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<h3>2. map的结构</h3>
<p> Go中的map在可以在 $GOROOT/src/runtime/map.go找到它的实现。哈希表的数据结构中一些关键的域如下所示:</p>
<div class="cnblogs_code">
<pre><span style="color: rgba(0, 128, 128, 1)"> 1</span> type hmap <span style="color: rgba(0, 0, 255, 1)">struct</span><span style="color: rgba(0, 0, 0, 1)"> {
</span><span style="color: rgba(0, 128, 128, 1)"> 2</span> count <span style="color: rgba(0, 0, 255, 1)">int</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">元素个数</span>
<span style="color: rgba(0, 128, 128, 1)"> 3</span> <span style="color: rgba(0, 0, 0, 1)"> flags uint8
</span><span style="color: rgba(0, 128, 128, 1)"> 4</span> B uint8 <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">扩容常量</span>
<span style="color: rgba(0, 128, 128, 1)"> 5</span> noverflow uint16 <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">溢出 bucket 个数</span>
<span style="color: rgba(0, 128, 128, 1)"> 6</span> hash0 uint32 <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">hash 种子</span>
<span style="color: rgba(0, 128, 128, 1)"> 7</span> buckets <span style="color: rgba(0, 0, 255, 1)">unsafe</span>.Pointer <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">bucket 数组指针</span>
<span style="color: rgba(0, 128, 128, 1)"> 8</span> oldbuckets <span style="color: rgba(0, 0, 255, 1)">unsafe</span>.Pointer <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">扩容时旧的buckets 数组指针</span>
<span style="color: rgba(0, 128, 128, 1)"> 9</span> nevacuate uintptr<span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">扩容搬迁进度</span>
<span style="color: rgba(0, 128, 128, 1)">10</span> extra *mapextra <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">记录溢出相关</span>
<span style="color: rgba(0, 128, 128, 1)">11</span> <span style="color: rgba(0, 0, 0, 1)">}
</span><span style="color: rgba(0, 128, 128, 1)">12</span>
<span style="color: rgba(0, 128, 128, 1)">13</span> type bmap <span style="color: rgba(0, 0, 255, 1)">struct</span><span style="color: rgba(0, 0, 0, 1)"> {
</span><span style="color: rgba(0, 128, 128, 1)">14</span> <span style="color: rgba(0, 0, 0, 1)"> tophash uint8
</span><span style="color: rgba(0, 128, 128, 1)">15</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> Followed by bucketCnt keys
</span><span style="color: rgba(0, 128, 128, 1)">16</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">and then bucketan Cnt values
</span><span style="color: rgba(0, 128, 128, 1)">17</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> Followed by overflow pointer.</span>
<span style="color: rgba(0, 128, 128, 1)">18</span> }<span style="color: rgba(0, 128, 128, 1)"><span style="color: rgba(0, 0, 0, 1); font-family: "PingFang SC", "Helvetica Neue", Helvetica, Arial, sans-serif; font-size: 14px; background-color: rgba(255, 255, 255, 1)"> </span></span></pre>
</div>
<p> 说明:每个map的底层都是hmap结构体,它是由若干个描述hmap结构体的元素、数组指针、extra等组成,buckets数组指针指向由若干个bucket组成的数组,其每个bucket里存放的是key-value数据(通常是8个)和overflow字段(指向下一个bmap),每个key插入时会根据hash算法归到同一个bucket中,当一个bucket中的元素超过8个的时候,hmap会使用extra中的overflow来扩展存储key。</p>
<p><img src="https://img2018.cnblogs.com/blog/1069650/201911/1069650-20191114174802127-585623786.png"></p>
<p> 图中len 就是当前map的元素个数,也就是len()返回的值。也是结构体中hmap.count的值。bucket array是指数组指针,指向bucket数组。hash seed 哈希种子。overflow指向下一个bucket。</p>
<div>
<p>map的底层主要是由三个结构构成:</p>
<ol>
<li>hmap --- map的最外层的数据结构,包括了map的各种基础信息、如大小、bucket,一个大的结构体。</li>
<li>mapextra --- 记录map的额外信息,hmap结构体里的extra指针指向的结构,例如overflow bucket<em id="__mceDel">。</em></li>
<li>bmap --- 代表bucket,每一个bucket最多放8个kv,最后由一个overflow字段指向下一个bmap,注意key、value、overflow字段都不显示定义,而是通过maptype计算偏移获取的。</li>
</ol>
<p> mapextra的结构如下</p>
<div class="cnblogs_code">
<pre><span style="color: rgba(0, 128, 128, 1)"> 1</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> mapextra holds fields that are not present on all maps.</span>
<span style="color: rgba(0, 128, 128, 1)"> 2</span> type mapextra <span style="color: rgba(0, 0, 255, 1)">struct</span><span style="color: rgba(0, 0, 0, 1)"> {
</span><span style="color: rgba(0, 128, 128, 1)"> 3</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> If both key and value do not contain pointers and are inline, then we mark bucket
</span><span style="color: rgba(0, 128, 128, 1)"> 4</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> type as containing no pointers. This avoids scanning such maps.
</span><span style="color: rgba(0, 128, 128, 1)"> 5</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> However, bmap.overflow is a pointer. In order to keep overflow buckets
</span><span style="color: rgba(0, 128, 128, 1)"> 6</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> alive, we store pointers to all overflow buckets in hmap.extra.overflow and hmap.extra.oldoverflow.
</span><span style="color: rgba(0, 128, 128, 1)"> 7</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> overflow and oldoverflow are only used if key and value do not contain pointers.
</span><span style="color: rgba(0, 128, 128, 1)"> 8</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> overflow contains overflow buckets for hmap.buckets.
</span><span style="color: rgba(0, 128, 128, 1)"> 9</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> oldoverflow contains overflow buckets for hmap.oldbuckets.
</span><span style="color: rgba(0, 128, 128, 1)">10</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> The indirection allows to store a pointer to the slice in hiter.</span>
<span style="color: rgba(0, 128, 128, 1)">11</span> overflow *[]*<span style="color: rgba(0, 0, 0, 1)">bmap
</span><span style="color: rgba(0, 128, 128, 1)">12</span> oldoverflow *[]*<span style="color: rgba(0, 0, 0, 1)">bmap
</span><span style="color: rgba(0, 128, 128, 1)">13</span>
<span style="color: rgba(0, 128, 128, 1)">14</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> nextOverflow holds a pointer to a free overflow bucket.</span>
<span style="color: rgba(0, 128, 128, 1)">15</span> nextOverflow *<span style="color: rgba(0, 0, 0, 1)">bmap
</span><span style="color: rgba(0, 128, 128, 1)">16</span> }</pre>
</div>
<p> 其中hmap.extra.nextOverflow指向的是预分配的overflow bucket,预分配的用完了那么值就变成nil。</p>
<p> bmap的详细结构如下</p>
</div>
<p><img src="https://img2018.cnblogs.com/blog/1069650/201911/1069650-20191114203834314-657349672.png"></p>
<div>
<div> 在map中出现哈希冲突时,首先<strong>以bmap为最小粒度挂载,一个bmap累积8个kv之后,就会申请一个新的bmap(overflow bucket)挂在这个bmap的后面形成链表,<strong>优先用预分配的overflow bucket,如果预分配的用完了,那么就malloc一个挂上去。</strong>这样减少对象数量,减轻管理内存的负担,利于gc。</strong><strong>注意golang的map不会shrink,内存只会越用越多,overflow bucket中的key全删了也不会释放。</strong></div>
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<p> bmap中所有key存在一块,所有value存在一块,这样做方便内存对齐。当key大于128字节时,bucket的key字段存储的会是指针,指向key的实际内容;value也是一样。</p>
<div>
<p> hash值的高8位存储在bucket中的tophash字段。每个桶最多放8个kv对,所以tophash类型是数组uint8。<strong>把高八位存储起来,这样不用完整比较key就能过滤掉不符合的key,加快查询速度。实际上当hash值的高八位小于常量minTopHash时,会加上minTopHash,区间[0, minTophash)的值用于特殊标记。</strong>查找key时,计算hash值,用hash值的高八位在tophash中查找,有tophash相等的,再去比较key值是否相同。</p>
<div class="cnblogs_code">
<pre><span style="color: rgba(0, 128, 128, 1)"> 1</span> type typeAlg <span style="color: rgba(0, 0, 255, 1)">struct</span><span style="color: rgba(0, 0, 0, 1)"> {
</span><span style="color: rgba(0, 128, 128, 1)"> 2</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> function for hashing objects of this type
</span><span style="color: rgba(0, 128, 128, 1)"> 3</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> (ptr to object, seed) -> hash</span>
<span style="color: rgba(0, 128, 128, 1)"> 4</span> hash func(<span style="color: rgba(0, 0, 255, 1)">unsafe</span><span style="color: rgba(0, 0, 0, 1)">.Pointer, uintptr) uintptr
</span><span style="color: rgba(0, 128, 128, 1)"> 5</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> function for comparing objects of this type
</span><span style="color: rgba(0, 128, 128, 1)"> 6</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> (ptr to object A, ptr to object B) -> ==?</span>
<span style="color: rgba(0, 128, 128, 1)"> 7</span> equal func(<span style="color: rgba(0, 0, 255, 1)">unsafe</span>.Pointer, <span style="color: rgba(0, 0, 255, 1)">unsafe</span>.Pointer) <span style="color: rgba(0, 0, 255, 1)">bool</span>
<span style="color: rgba(0, 128, 128, 1)"> 8</span>
<span style="color: rgba(0, 128, 128, 1)"> 9</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> tophash calculates the tophash value for hash.</span>
<span style="color: rgba(0, 128, 128, 1)">10</span> <span style="color: rgba(0, 0, 0, 1)">func tophash(hash uintptr) uint8 {
</span><span style="color: rgba(0, 128, 128, 1)">11</span> top := uint8(hash >> (sys.PtrSize*<span style="color: rgba(128, 0, 128, 1)">8</span> - <span style="color: rgba(128, 0, 128, 1)">8</span><span style="color: rgba(0, 0, 0, 1)">))
</span><span style="color: rgba(0, 128, 128, 1)">12</span> <span style="color: rgba(0, 0, 255, 1)">if</span> top <<span style="color: rgba(0, 0, 0, 1)"> minTopHash {
</span><span style="color: rgba(0, 128, 128, 1)">13</span> top +=<span style="color: rgba(0, 0, 0, 1)"> minTopHash
</span><span style="color: rgba(0, 128, 128, 1)">14</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">15</span> <span style="color: rgba(0, 0, 255, 1)">return</span><span style="color: rgba(0, 0, 0, 1)"> top
</span><span style="color: rgba(0, 128, 128, 1)">16</span> }</pre>
</div>
<p> golang为每个类型定义了类型描述器_type,并实现了hashable类型的_type.alg.hash和_type.alg.equal,以支持map的范型,定义了这类key用什么hash函数、bucket的大小、怎么比较之类的,通过这个变量来实现范型。</p>
</div>
<h3>3. map的基本操作</h3>
<h4>3.1 map的创建</h4>
<div class="cnblogs_code">
<pre><span style="color: rgba(0, 128, 128, 1)"> 1</span> //<span style="color: rgba(0, 0, 0, 1)">makemap为make(map v,hint)实现Go map创建。
</span><span style="color: rgba(0, 128, 128, 1)"> 2</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">如果编译器已确定映射或第一个存储桶,可以在堆栈上创建,hmap或bucket可以为非nil。
</span><span style="color: rgba(0, 128, 128, 1)"> 3</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">如果h!= nil,则可以直接在h中创建map。
</span><span style="color: rgba(0, 128, 128, 1)"> 4</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">如果h.buckets!= nil,则指向的存储桶可以用作第一个存储桶。</span>
<span style="color: rgba(0, 128, 128, 1)"> 5</span> func makemap(t *maptype, hint <span style="color: rgba(0, 0, 255, 1)">int</span>, h *hmap) *<span style="color: rgba(0, 0, 0, 1)">hmap {
</span><span style="color: rgba(0, 128, 128, 1)"> 6</span> <span style="color: rgba(0, 0, 255, 1)">if</span> hint < <span style="color: rgba(128, 0, 128, 1)">0</span> || hint > <span style="color: rgba(0, 0, 255, 1)">int</span><span style="color: rgba(0, 0, 0, 1)">(maxSliceCap(t.bucket.size)) {
</span><span style="color: rgba(0, 128, 128, 1)"> 7</span> hint = <span style="color: rgba(128, 0, 128, 1)">0</span>
<span style="color: rgba(0, 128, 128, 1)"> 8</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)"> 9</span>
<span style="color: rgba(0, 128, 128, 1)">10</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 初始化Hmap</span>
<span style="color: rgba(0, 128, 128, 1)">11</span> <span style="color: rgba(0, 0, 255, 1)">if</span> h ==<span style="color: rgba(0, 0, 0, 1)"> nil {
</span><span style="color: rgba(0, 128, 128, 1)">12</span> h = <span style="color: rgba(0, 0, 255, 1)">new</span><span style="color: rgba(0, 0, 0, 1)">(hmap)
</span><span style="color: rgba(0, 128, 128, 1)">13</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">14</span> h.hash0 =<span style="color: rgba(0, 0, 0, 1)"> fastrand()
</span><span style="color: rgba(0, 128, 128, 1)">15</span>
<span style="color: rgba(0, 128, 128, 1)">16</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 查找将保存请求的元素数的size参数</span>
<span style="color: rgba(0, 128, 128, 1)">17</span> B := uint8(<span style="color: rgba(128, 0, 128, 1)">0</span><span style="color: rgba(0, 0, 0, 1)">)
</span><span style="color: rgba(0, 128, 128, 1)">18</span> <span style="color: rgba(0, 0, 255, 1)">for</span><span style="color: rgba(0, 0, 0, 1)"> overLoadFactor(hint, B) {
</span><span style="color: rgba(0, 128, 128, 1)">19</span> B++
<span style="color: rgba(0, 128, 128, 1)">20</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">21</span> h.B =<span style="color: rgba(0, 0, 0, 1)"> B
</span><span style="color: rgba(0, 128, 128, 1)">22</span>
<span style="color: rgba(0, 128, 128, 1)">23</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 分配初始哈希表
</span><span style="color: rgba(0, 128, 128, 1)">24</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> if B == 0, 稍后会延迟分配buckets字段(在mapassign中)
</span><span style="color: rgba(0, 128, 128, 1)">25</span> <span style="color: rgba(0, 128, 0, 1)"> </span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">如果提示很大,则将内存清零可能需要一段时间。</span>
<span style="color: rgba(0, 128, 128, 1)">26</span> <span style="color: rgba(0, 0, 255, 1)">if</span> h.B != <span style="color: rgba(128, 0, 128, 1)">0</span><span style="color: rgba(0, 0, 0, 1)"> {
</span><span style="color: rgba(0, 128, 128, 1)">27</span> <span style="color: rgba(0, 0, 255, 1)">var</span> nextOverflow *<span style="color: rgba(0, 0, 0, 1)">bmap
</span><span style="color: rgba(0, 128, 128, 1)">28</span> h.buckets, nextOverflow =<span style="color: rgba(0, 0, 0, 1)"> makeBucketArray(t, h.B, nil)
</span><span style="color: rgba(0, 128, 128, 1)">29</span> <span style="color: rgba(0, 0, 255, 1)">if</span> nextOverflow !=<span style="color: rgba(0, 0, 0, 1)"> nil {
</span><span style="color: rgba(0, 128, 128, 1)">30</span> h.extra = <span style="color: rgba(0, 0, 255, 1)">new</span><span style="color: rgba(0, 0, 0, 1)">(mapextra)
</span><span style="color: rgba(0, 128, 128, 1)">31</span> h.extra.nextOverflow =<span style="color: rgba(0, 0, 0, 1)"> nextOverflow
</span><span style="color: rgba(0, 128, 128, 1)">32</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">33</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">34</span>
<span style="color: rgba(0, 128, 128, 1)">35</span> <span style="color: rgba(0, 0, 255, 1)">return</span><span style="color: rgba(0, 0, 0, 1)"> h
</span><span style="color: rgba(0, 128, 128, 1)">36</span> }</pre>
</div>
<div>
<div> hint是一个启发值,启发初建map时创建多少个bucket,如果hint是0那么就先不分配bucket,lazy分配。大概流程就是初始化hmap结构体、设置一下hash seed、bucket数量、实际申请bucket、申请mapextra结构体之类的。</div>
<div> 申请buckets的过程:</div>
<div>
<div class="cnblogs_code">
<pre><span style="color: rgba(0, 128, 128, 1)"> 1</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> makeBucketArray初始化地图存储区的后备数组。
</span><span style="color: rgba(0, 128, 128, 1)"> 2</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 1 << b是要分配的最小存储桶数。
</span><span style="color: rgba(0, 128, 128, 1)"> 3</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> dirtyalloc之前应该为nil或bucket数组
</span><span style="color: rgba(0, 128, 128, 1)"> 4</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">由makeBucketArray使用相同的t和b参数分配。
</span><span style="color: rgba(0, 128, 128, 1)"> 5</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">如果dirtyalloc为零,则将分配一个新的支持数组,dirtyalloc将被清除并作为后备数组重用。</span>
<span style="color: rgba(0, 128, 128, 1)"> 6</span> func makeBucketArray(t *maptype, b uint8, dirtyalloc <span style="color: rgba(0, 0, 255, 1)">unsafe</span>.Pointer) (buckets <span style="color: rgba(0, 0, 255, 1)">unsafe</span>.Pointer, nextOverflow *<span style="color: rgba(0, 0, 0, 1)">bmap) {
</span><span style="color: rgba(0, 128, 128, 1)"> 7</span> <span style="color: rgba(0, 0, 255, 1)">base</span> :=<span style="color: rgba(0, 0, 0, 1)"> bucketShift(b)
</span><span style="color: rgba(0, 128, 128, 1)"> 8</span> nbuckets := <span style="color: rgba(0, 0, 255, 1)">base</span>
<span style="color: rgba(0, 128, 128, 1)"> 9</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 对于小b,溢出桶不太可能出现。
</span><span style="color: rgba(0, 128, 128, 1)">10</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 避免计算的开销。</span>
<span style="color: rgba(0, 128, 128, 1)">11</span> <span style="color: rgba(0, 0, 255, 1)">if</span> b >= <span style="color: rgba(128, 0, 128, 1)">4</span><span style="color: rgba(0, 0, 0, 1)"> {
</span><span style="color: rgba(0, 128, 128, 1)">12</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">加上估计的溢出桶数
</span><span style="color: rgba(0, 128, 128, 1)">13</span> <span style="color: rgba(0, 128, 0, 1)"> </span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">插入元素的中位数
</span><span style="color: rgba(0, 128, 128, 1)">14</span> <span style="color: rgba(0, 128, 0, 1)"> </span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">与此值b一起使用。</span>
<span style="color: rgba(0, 128, 128, 1)">15</span> nbuckets += bucketShift(b - <span style="color: rgba(128, 0, 128, 1)">4</span><span style="color: rgba(0, 0, 0, 1)">)
</span><span style="color: rgba(0, 128, 128, 1)">16</span> sz := t.bucket.size *<span style="color: rgba(0, 0, 0, 1)"> nbuckets
</span><span style="color: rgba(0, 128, 128, 1)">17</span> up :=<span style="color: rgba(0, 0, 0, 1)"> roundupsize(sz)
</span><span style="color: rgba(0, 128, 128, 1)">18</span> <span style="color: rgba(0, 0, 255, 1)">if</span> up !=<span style="color: rgba(0, 0, 0, 1)"> sz {
</span><span style="color: rgba(0, 128, 128, 1)">19</span> nbuckets = up /<span style="color: rgba(0, 0, 0, 1)"> t.bucket.size
</span><span style="color: rgba(0, 128, 128, 1)">20</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">21</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">22</span> <span style="color: rgba(0, 0, 255, 1)">if</span> dirtyalloc ==<span style="color: rgba(0, 0, 0, 1)"> nil {
</span><span style="color: rgba(0, 128, 128, 1)">23</span> buckets = newarray(t.bucket, <span style="color: rgba(0, 0, 255, 1)">int</span><span style="color: rgba(0, 0, 0, 1)">(nbuckets))
</span><span style="color: rgba(0, 128, 128, 1)">24</span> } <span style="color: rgba(0, 0, 255, 1)">else</span><span style="color: rgba(0, 0, 0, 1)"> {
</span><span style="color: rgba(0, 128, 128, 1)">25</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> dirtyalloc先前是由上面的newarray(t.bucket,int(nbuckets)),但不能为空。</span>
<span style="color: rgba(0, 128, 128, 1)">26</span> buckets =<span style="color: rgba(0, 0, 0, 1)"> dirtyalloc
</span><span style="color: rgba(0, 128, 128, 1)">27</span> size := t.bucket.size *<span style="color: rgba(0, 0, 0, 1)"> nbuckets
</span><span style="color: rgba(0, 128, 128, 1)">28</span> <span style="color: rgba(0, 0, 255, 1)">if</span> t.bucket.kind&kindNoPointers == <span style="color: rgba(128, 0, 128, 1)">0</span><span style="color: rgba(0, 0, 0, 1)"> {
</span><span style="color: rgba(0, 128, 128, 1)">29</span> <span style="color: rgba(0, 0, 0, 1)"> memclrHasPointers(buckets, size)
</span><span style="color: rgba(0, 128, 128, 1)">30</span> } <span style="color: rgba(0, 0, 255, 1)">else</span><span style="color: rgba(0, 0, 0, 1)"> {
</span><span style="color: rgba(0, 128, 128, 1)">31</span> <span style="color: rgba(0, 0, 0, 1)"> memclrNoHeapPointers(buckets, size)
</span><span style="color: rgba(0, 128, 128, 1)">32</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">33</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">34</span>
<span style="color: rgba(0, 128, 128, 1)">35</span> <span style="color: rgba(0, 0, 255, 1)">if</span> <span style="color: rgba(0, 0, 255, 1)">base</span> !=<span style="color: rgba(0, 0, 0, 1)"> nbuckets {
</span><span style="color: rgba(0, 128, 128, 1)">36</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">我们预先分配了一些溢出桶。
</span><span style="color: rgba(0, 128, 128, 1)">37</span> <span style="color: rgba(0, 128, 0, 1)"> </span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">为了将跟踪这些溢出桶的开销降至最低,我们使用的约定是,如果预分配的溢出存储桶发生了溢出指针为零,则通过碰撞指针还有更多可用空间。
</span><span style="color: rgba(0, 128, 128, 1)">38</span> <span style="color: rgba(0, 128, 0, 1)"> </span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">对于最后一个溢出存储区,我们需要一个安全的非nil指针;只是用bucket。</span>
<span style="color: rgba(0, 128, 128, 1)">39</span> nextOverflow = (*bmap)(add(buckets, <span style="color: rgba(0, 0, 255, 1)">base</span>*<span style="color: rgba(0, 0, 0, 1)">uintptr(t.bucketsize)))
</span><span style="color: rgba(0, 128, 128, 1)">40</span> last := (*bmap)(add(buckets, (nbuckets-<span style="color: rgba(128, 0, 128, 1)">1</span>)*<span style="color: rgba(0, 0, 0, 1)">uintptr(t.bucketsize)))
</span><span style="color: rgba(0, 128, 128, 1)">41</span> last.setoverflow(t, (*<span style="color: rgba(0, 0, 0, 1)">bmap)(buckets))
</span><span style="color: rgba(0, 128, 128, 1)">42</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">43</span> <span style="color: rgba(0, 0, 255, 1)">return</span><span style="color: rgba(0, 0, 0, 1)"> buckets, nextOverflow
</span><span style="color: rgba(0, 128, 128, 1)">44</span> }</pre>
</div>
<div>
<div> 默认创建2<sup>b</sup>个bucket,如果<strong>b大于等于4,那么就预先额外创建一些overflow bucket。除了最后一个overflow bucket,其余overflow bucket的overflow指针都是nil,最后一个overflow bucket的overflow指针指向bucket数组第一个元素,作为哨兵,说明到了到结尾了。</strong></div>
</div>
</div>
</div>
<p><img src="https://img2018.cnblogs.com/blog/1069650/201911/1069650-20191115103448497-1633676250.png"></p>
<h4>3.2 查询操作</h4>
<div class="cnblogs_code">
<pre><span style="color: rgba(0, 128, 128, 1)"> 1</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> mapaccess1返回指向h 的指针。从不返回nil,而是 如果值类型为零,它将返回对零对象的引用,该键不在map中。
</span><span style="color: rgba(0, 128, 128, 1)"> 2</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">注意:返回的指针可能会使整个map保持活动状态,因此请不要坚持很长时间。</span>
<span style="color: rgba(0, 128, 128, 1)"> 3</span> func mapaccess1(t *maptype, h *hmap, key <span style="color: rgba(0, 0, 255, 1)">unsafe</span>.Pointer) <span style="color: rgba(0, 0, 255, 1)">unsafe</span><span style="color: rgba(0, 0, 0, 1)">.Pointer {
</span><span style="color: rgba(0, 128, 128, 1)"> 4</span> <span style="color: rgba(0, 0, 255, 1)">if</span> raceenabled && h != nil {<span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">raceenabled是否启用数据竞争检测。</span>
<span style="color: rgba(0, 128, 128, 1)"> 5</span> callerpc :=<span style="color: rgba(0, 0, 0, 1)"> getcallerpc()
</span><span style="color: rgba(0, 128, 128, 1)"> 6</span> pc :=<span style="color: rgba(0, 0, 0, 1)"> funcPC(mapaccess1)
</span><span style="color: rgba(0, 128, 128, 1)"> 7</span> racereadpc(<span style="color: rgba(0, 0, 255, 1)">unsafe</span><span style="color: rgba(0, 0, 0, 1)">.Pointer(h), callerpc, pc)
</span><span style="color: rgba(0, 128, 128, 1)"> 8</span> <span style="color: rgba(0, 0, 0, 1)"> raceReadObjectPC(t.key, key, callerpc, pc)
</span><span style="color: rgba(0, 128, 128, 1)"> 9</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">10</span> <span style="color: rgba(0, 0, 255, 1)">if</span> msanenabled && h !=<span style="color: rgba(0, 0, 0, 1)"> nil {
</span><span style="color: rgba(0, 128, 128, 1)">11</span> <span style="color: rgba(0, 0, 0, 1)"> msanread(key, t.key.size)
</span><span style="color: rgba(0, 128, 128, 1)">12</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">13</span> <span style="color: rgba(0, 0, 255, 1)">if</span> h == nil || h.count == <span style="color: rgba(128, 0, 128, 1)">0</span><span style="color: rgba(0, 0, 0, 1)"> {
</span><span style="color: rgba(0, 128, 128, 1)">14</span> <span style="color: rgba(0, 0, 255, 1)">return</span> <span style="color: rgba(0, 0, 255, 1)">unsafe</span>.Pointer(&zeroVal[<span style="color: rgba(128, 0, 128, 1)">0</span><span style="color: rgba(0, 0, 0, 1)">])
</span><span style="color: rgba(0, 128, 128, 1)">15</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">16</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 并发访问检查</span>
<span style="color: rgba(0, 128, 128, 1)">17</span> <span style="color: rgba(0, 0, 255, 1)">if</span> h.flags&hashWriting != <span style="color: rgba(128, 0, 128, 1)">0</span><span style="color: rgba(0, 0, 0, 1)"> {
</span><span style="color: rgba(0, 128, 128, 1)">18</span> <span style="color: rgba(0, 0, 255, 1)">throw</span>(<span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(128, 0, 0, 1)">concurrent map read and map write</span><span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(0, 0, 0, 1)">)
</span><span style="color: rgba(0, 128, 128, 1)">19</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">20</span>
<span style="color: rgba(0, 128, 128, 1)">21</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 计算key的hash值</span>
<span style="color: rgba(0, 128, 128, 1)">22</span> alg :=<span style="color: rgba(0, 0, 0, 1)"> t.key.alg
</span><span style="color: rgba(0, 128, 128, 1)">23</span> hash := alg.hash(key, uintptr(h.hash0)) <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> alg.hash
</span><span style="color: rgba(0, 128, 128, 1)">24</span>
<span style="color: rgba(0, 128, 128, 1)">25</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> hash值对m取余数得到对应的bucket</span>
<span style="color: rgba(0, 128, 128, 1)">26</span> m := uintptr(<span style="color: rgba(128, 0, 128, 1)">1</span>)<<h.B - <span style="color: rgba(128, 0, 128, 1)">1</span>
<span style="color: rgba(0, 128, 128, 1)">27</span> b := (*bmap)(add(h.buckets, (hash&m)*<span style="color: rgba(0, 0, 0, 1)">uintptr(t.bucketsize)))
</span><span style="color: rgba(0, 128, 128, 1)">28</span>
<span style="color: rgba(0, 128, 128, 1)">29</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 如果老的bucket还没有迁移,则在老的bucket里面找</span>
<span style="color: rgba(0, 128, 128, 1)">30</span> <span style="color: rgba(0, 0, 255, 1)">if</span> c := h.oldbuckets; c !=<span style="color: rgba(0, 0, 0, 1)"> nil {
</span><span style="color: rgba(0, 128, 128, 1)">31</span> <span style="color: rgba(0, 0, 255, 1)">if</span> !<span style="color: rgba(0, 0, 0, 1)">h.sameSizeGrow() {
</span><span style="color: rgba(0, 128, 128, 1)">32</span> m >>= <span style="color: rgba(128, 0, 128, 1)">1</span>
<span style="color: rgba(0, 128, 128, 1)">33</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">34</span> oldb := (*bmap)(add(c, (hash&m)*<span style="color: rgba(0, 0, 0, 1)">uintptr(t.bucketsize)))
</span><span style="color: rgba(0, 128, 128, 1)">35</span> <span style="color: rgba(0, 0, 255, 1)">if</span> !<span style="color: rgba(0, 0, 0, 1)">evacuated(oldb) {
</span><span style="color: rgba(0, 128, 128, 1)">36</span> b =<span style="color: rgba(0, 0, 0, 1)"> oldb
</span><span style="color: rgba(0, 128, 128, 1)">37</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">38</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">39</span>
<span style="color: rgba(0, 128, 128, 1)">40</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 计算tophash,取高8位</span>
<span style="color: rgba(0, 128, 128, 1)">41</span> top := uint8(hash >> (sys.PtrSize*<span style="color: rgba(128, 0, 128, 1)">8</span> - <span style="color: rgba(128, 0, 128, 1)">8</span><span style="color: rgba(0, 0, 0, 1)">))
</span><span style="color: rgba(0, 128, 128, 1)">42</span>
<span style="color: rgba(0, 128, 128, 1)">43</span> <span style="color: rgba(0, 0, 255, 1)">for</span><span style="color: rgba(0, 0, 0, 1)"> {
</span><span style="color: rgba(0, 128, 128, 1)">44</span> <span style="color: rgba(0, 0, 255, 1)">for</span> i := uintptr(<span style="color: rgba(128, 0, 128, 1)">0</span>); i < bucketCnt; i++<span style="color: rgba(0, 0, 0, 1)"> {
</span><span style="color: rgba(0, 128, 128, 1)">45</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 检查top值,如高8位不一样就找下一个</span>
<span style="color: rgba(0, 128, 128, 1)">46</span> <span style="color: rgba(0, 0, 255, 1)">if</span> b.tophash !=<span style="color: rgba(0, 0, 0, 1)"> top {
</span><span style="color: rgba(0, 128, 128, 1)">47</span> <span style="color: rgba(0, 0, 255, 1)">continue</span>
<span style="color: rgba(0, 128, 128, 1)">48</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">49</span>
<span style="color: rgba(0, 128, 128, 1)">50</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 取key的地址</span>
<span style="color: rgba(0, 128, 128, 1)">51</span> k := add(<span style="color: rgba(0, 0, 255, 1)">unsafe</span>.Pointer(b), dataOffset+i*<span style="color: rgba(0, 0, 0, 1)">uintptr(t.keysize))
</span><span style="color: rgba(0, 128, 128, 1)">52</span>
<span style="color: rgba(0, 128, 128, 1)">53</span> <span style="color: rgba(0, 0, 255, 1)">if</span> alg.equal(key, k) { <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> alg.equal
</span><span style="color: rgba(0, 128, 128, 1)">54</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 取value得地址</span>
<span style="color: rgba(0, 128, 128, 1)">55</span> v := add(<span style="color: rgba(0, 0, 255, 1)">unsafe</span>.Pointer(b), dataOffset+bucketCnt*uintptr(t.keysize)+i*<span style="color: rgba(0, 0, 0, 1)">uintptr(t.valuesize))
</span><span style="color: rgba(0, 128, 128, 1)">56</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">57</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">58</span>
<span style="color: rgba(0, 128, 128, 1)">59</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 如果当前bucket没有找到,则找bucket链的下一个bucket</span>
<span style="color: rgba(0, 128, 128, 1)">60</span> b =<span style="color: rgba(0, 0, 0, 1)"> b.overflow(t)
</span><span style="color: rgba(0, 128, 128, 1)">61</span> <span style="color: rgba(0, 0, 255, 1)">if</span> b ==<span style="color: rgba(0, 0, 0, 1)"> nil {
</span><span style="color: rgba(0, 128, 128, 1)">62</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 返回零值</span>
<span style="color: rgba(0, 128, 128, 1)">63</span> <span style="color: rgba(0, 0, 255, 1)">return</span> <span style="color: rgba(0, 0, 255, 1)">unsafe</span>.Pointer(&zeroVal[<span style="color: rgba(128, 0, 128, 1)">0</span><span style="color: rgba(0, 0, 0, 1)">])
</span><span style="color: rgba(0, 128, 128, 1)">64</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">65</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">66</span> }</pre>
</div>
<div>
<div><ol>
<li>
<p>先定位出bucket,如果正在扩容,并且这个bucket还没搬到新的hash表中,那么就从老的hash表中查找。</p>
</li>
<li>
<p>在bucket中进行顺序查找,使用高八位进行快速过滤,高八位相等,再比较key是否相等,找到就返回value。如果当前bucket找不到,就往下找overflow bucket,都没有就返回零值。</p>
</li>
</ol>
<p><strong> 访问的时候,并不进行扩容的数据搬迁。并且并发有写操作时抛异常</strong>。</p>
</div>
<p> 注意,t.bucketsize并不是bmap的size,而是bmap加上存储key、value、overflow指针,所以查找bucket的时候时候用的不是bmap的szie。</p>
</div>
<p><img src="https://img2018.cnblogs.com/blog/1069650/201911/1069650-20191115110743907-1802400311.png"></p>
<h4>3.3 更新/插入过程</h4>
<div class="cnblogs_code">
<pre><span style="color: rgba(0, 128, 128, 1)"> 1</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 与mapaccess类似,但是如果map中不存在密钥,则为该密钥分配一个插槽</span>
<span style="color: rgba(0, 128, 128, 1)"> 2</span> func mapassign(t *maptype, h *hmap, key <span style="color: rgba(0, 0, 255, 1)">unsafe</span>.Pointer) <span style="color: rgba(0, 0, 255, 1)">unsafe</span><span style="color: rgba(0, 0, 0, 1)">.Pointer {
</span><span style="color: rgba(0, 128, 128, 1)"> 3</span> <span style="color: rgba(0, 0, 0, 1)"> ...
</span><span style="color: rgba(0, 128, 128, 1)"> 4</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">设置hashWriting调用alg.hash,因为alg.hash可能出现紧急情况后,在这种情况下,我们实际上并没有进行写操作.</span>
<span style="color: rgba(0, 128, 128, 1)"> 5</span> h.flags |=<span style="color: rgba(0, 0, 0, 1)"> hashWriting
</span><span style="color: rgba(0, 128, 128, 1)"> 6</span>
<span style="color: rgba(0, 128, 128, 1)"> 7</span> <span style="color: rgba(0, 0, 255, 1)">if</span> h.buckets ==<span style="color: rgba(0, 0, 0, 1)"> nil {
</span><span style="color: rgba(0, 128, 128, 1)"> 8</span> h.buckets = newobject(t.bucket) <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> newarray(t.bucket, 1)</span>
<span style="color: rgba(0, 128, 128, 1)"> 9</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">10</span>
<span style="color: rgba(0, 128, 128, 1)">11</span> <span style="color: rgba(0, 0, 0, 1)">again:
</span><span style="color: rgba(0, 128, 128, 1)">12</span> bucket := hash &<span style="color: rgba(0, 0, 0, 1)"> bucketMask(h.B)
</span><span style="color: rgba(0, 128, 128, 1)">13</span> <span style="color: rgba(0, 0, 255, 1)">if</span><span style="color: rgba(0, 0, 0, 1)"> h.growing() {
</span><span style="color: rgba(0, 128, 128, 1)">14</span> <span style="color: rgba(0, 0, 0, 1)"> growWork(t, h, bucket)
</span><span style="color: rgba(0, 128, 128, 1)">15</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">16</span> b := (*bmap)(<span style="color: rgba(0, 0, 255, 1)">unsafe</span>.Pointer(uintptr(h.buckets) + bucket*<span style="color: rgba(0, 0, 0, 1)">uintptr(t.bucketsize)))
</span><span style="color: rgba(0, 128, 128, 1)">17</span> top :=<span style="color: rgba(0, 0, 0, 1)"> tophash(hash)
</span><span style="color: rgba(0, 128, 128, 1)">18</span>
<span style="color: rgba(0, 128, 128, 1)">19</span> <span style="color: rgba(0, 0, 255, 1)">var</span> inserti *<span style="color: rgba(0, 0, 0, 1)">uint8
</span><span style="color: rgba(0, 128, 128, 1)">20</span> <span style="color: rgba(0, 0, 255, 1)">var</span> insertk <span style="color: rgba(0, 0, 255, 1)">unsafe</span><span style="color: rgba(0, 0, 0, 1)">.Pointer
</span><span style="color: rgba(0, 128, 128, 1)">21</span> <span style="color: rgba(0, 0, 255, 1)">var</span> val <span style="color: rgba(0, 0, 255, 1)">unsafe</span><span style="color: rgba(0, 0, 0, 1)">.Pointer
</span><span style="color: rgba(0, 128, 128, 1)">22</span> <span style="color: rgba(0, 0, 255, 1)">for</span><span style="color: rgba(0, 0, 0, 1)"> {
</span><span style="color: rgba(0, 128, 128, 1)">23</span> <span style="color: rgba(0, 0, 255, 1)">for</span> i := uintptr(<span style="color: rgba(128, 0, 128, 1)">0</span>); i < bucketCnt; i++<span style="color: rgba(0, 0, 0, 1)"> {
</span><span style="color: rgba(0, 128, 128, 1)">24</span> <span style="color: rgba(0, 0, 255, 1)">if</span> b.tophash !=<span style="color: rgba(0, 0, 0, 1)"> top {
</span><span style="color: rgba(0, 128, 128, 1)">25</span> <span style="color: rgba(0, 0, 255, 1)">if</span> b.tophash == empty && inserti ==<span style="color: rgba(0, 0, 0, 1)"> nil {
</span><span style="color: rgba(0, 128, 128, 1)">26</span> inserti = &<span style="color: rgba(0, 0, 0, 1)">b.tophash
</span><span style="color: rgba(0, 128, 128, 1)">27</span> insertk = add(<span style="color: rgba(0, 0, 255, 1)">unsafe</span>.Pointer(b), dataOffset+i*<span style="color: rgba(0, 0, 0, 1)">uintptr(t.keysize))
</span><span style="color: rgba(0, 128, 128, 1)">28</span> val = add(<span style="color: rgba(0, 0, 255, 1)">unsafe</span>.Pointer(b), dataOffset+bucketCnt*uintptr(t.keysize)+i*<span style="color: rgba(0, 0, 0, 1)">uintptr(t.valuesize))
</span><span style="color: rgba(0, 128, 128, 1)">29</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">30</span> <span style="color: rgba(0, 0, 255, 1)">continue</span>
<span style="color: rgba(0, 128, 128, 1)">31</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">32</span> k := add(<span style="color: rgba(0, 0, 255, 1)">unsafe</span>.Pointer(b), dataOffset+i*<span style="color: rgba(0, 0, 0, 1)">uintptr(t.keysize))
</span><span style="color: rgba(0, 128, 128, 1)">33</span> <span style="color: rgba(0, 0, 255, 1)">if</span><span style="color: rgba(0, 0, 0, 1)"> t.indirectkey {
</span><span style="color: rgba(0, 128, 128, 1)">34</span> k = *((*<span style="color: rgba(0, 0, 255, 1)">unsafe</span><span style="color: rgba(0, 0, 0, 1)">.Pointer)(k))
</span><span style="color: rgba(0, 128, 128, 1)">35</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">36</span> <span style="color: rgba(0, 0, 255, 1)">if</span> !<span style="color: rgba(0, 0, 0, 1)">alg.equal(key, k) {
</span><span style="color: rgba(0, 128, 128, 1)">37</span> <span style="color: rgba(0, 0, 255, 1)">continue</span>
<span style="color: rgba(0, 128, 128, 1)">38</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">39</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 已经有一个 mapping for key. 更新它.</span>
<span style="color: rgba(0, 128, 128, 1)">40</span> <span style="color: rgba(0, 0, 255, 1)">if</span><span style="color: rgba(0, 0, 0, 1)"> t.needkeyupdate {
</span><span style="color: rgba(0, 128, 128, 1)">41</span> <span style="color: rgba(0, 0, 0, 1)"> typedmemmove(t.key, k, key)
</span><span style="color: rgba(0, 128, 128, 1)">42</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">43</span> val = add(<span style="color: rgba(0, 0, 255, 1)">unsafe</span>.Pointer(b), dataOffset+bucketCnt*uintptr(t.keysize)+i*<span style="color: rgba(0, 0, 0, 1)">uintptr(t.valuesize))
</span><span style="color: rgba(0, 128, 128, 1)">44</span> <span style="color: rgba(0, 0, 255, 1)">goto</span><span style="color: rgba(0, 0, 0, 1)"> done
</span><span style="color: rgba(0, 128, 128, 1)">45</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">46</span> ovf :=<span style="color: rgba(0, 0, 0, 1)"> b.overflow(t)
</span><span style="color: rgba(0, 128, 128, 1)">47</span> <span style="color: rgba(0, 0, 255, 1)">if</span> ovf ==<span style="color: rgba(0, 0, 0, 1)"> nil {
</span><span style="color: rgba(0, 128, 128, 1)">48</span> <span style="color: rgba(0, 0, 255, 1)">break</span>
<span style="color: rgba(0, 128, 128, 1)">49</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">50</span> b =<span style="color: rgba(0, 0, 0, 1)"> ovf
</span><span style="color: rgba(0, 128, 128, 1)">51</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">52</span> <span style="color: rgba(128, 128, 128, 1)">///</span><span style="color: rgba(0, 128, 0, 1)">/ 如果已经达到了load factor的最大值,就继续扩容。</span>
<span style="color: rgba(0, 128, 128, 1)">53</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">找不到键的映射。分配新单元格并添加条目。
</span><span style="color: rgba(0, 128, 128, 1)">54</span> <span style="color: rgba(0, 128, 0, 1)"> </span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">如果达到最大负载系数或溢出桶过多,并且我们还没有处于成长的中间,就开始扩容。</span>
<span style="color: rgba(0, 128, 128, 1)">55</span> <span style="color: rgba(0, 0, 255, 1)">if</span> !h.growing() && (overLoadFactor(h.count+<span style="color: rgba(128, 0, 128, 1)">1</span>, h.B) ||
<span style="color: rgba(0, 128, 128, 1)">56</span> <span style="color: rgba(0, 0, 0, 1)"> tooManyOverflowBuckets(h.noverflow, h.B)) {
</span><span style="color: rgba(0, 128, 128, 1)">57</span> <span style="color: rgba(0, 0, 0, 1)"> hashGrow(t, h)
</span><span style="color: rgba(0, 128, 128, 1)">58</span> <span style="color: rgba(0, 0, 255, 1)">goto</span> again <span style="color: rgba(0, 128, 0, 1)">//</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">扩大表格会使所有内容无效, so try again</span>
<span style="color: rgba(0, 128, 128, 1)">59</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">60</span> <span style="color: rgba(0, 0, 255, 1)">if</span> inserti ==<span style="color: rgba(0, 0, 0, 1)"> nil {
</span><span style="color: rgba(0, 128, 128, 1)">61</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 当前所有存储桶已满,请分配一个新的存储桶</span>
<span style="color: rgba(0, 128, 128, 1)">62</span> newb :=<span style="color: rgba(0, 0, 0, 1)"> h.newoverflow(t, b)
</span><span style="color: rgba(0, 128, 128, 1)">63</span> inserti = &newb.tophash[<span style="color: rgba(128, 0, 128, 1)">0</span><span style="color: rgba(0, 0, 0, 1)">]
</span><span style="color: rgba(0, 128, 128, 1)">64</span> insertk = add(<span style="color: rgba(0, 0, 255, 1)">unsafe</span><span style="color: rgba(0, 0, 0, 1)">.Pointer(newb), dataOffset)
</span><span style="color: rgba(0, 128, 128, 1)">65</span> val = add(insertk, bucketCnt*<span style="color: rgba(0, 0, 0, 1)">uintptr(t.keysize))
</span><span style="color: rgba(0, 128, 128, 1)">66</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">67</span>
<span style="color: rgba(0, 128, 128, 1)">68</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 在插入的位置,存储键值</span>
<span style="color: rgba(0, 128, 128, 1)">69</span> <span style="color: rgba(0, 0, 255, 1)">if</span><span style="color: rgba(0, 0, 0, 1)"> t.indirectkey {
</span><span style="color: rgba(0, 128, 128, 1)">70</span> kmem :=<span style="color: rgba(0, 0, 0, 1)"> newobject(t.key)
</span><span style="color: rgba(0, 128, 128, 1)">71</span> *(*<span style="color: rgba(0, 0, 255, 1)">unsafe</span>.Pointer)(insertk) =<span style="color: rgba(0, 0, 0, 1)"> kmem
</span><span style="color: rgba(0, 128, 128, 1)">72</span> insertk =<span style="color: rgba(0, 0, 0, 1)"> kmem
</span><span style="color: rgba(0, 128, 128, 1)">73</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">74</span> <span style="color: rgba(0, 0, 255, 1)">if</span><span style="color: rgba(0, 0, 0, 1)"> t.indirectvalue {
</span><span style="color: rgba(0, 128, 128, 1)">75</span> vmem :=<span style="color: rgba(0, 0, 0, 1)"> newobject(t.elem)
</span><span style="color: rgba(0, 128, 128, 1)">76</span> *(*<span style="color: rgba(0, 0, 255, 1)">unsafe</span>.Pointer)(val) =<span style="color: rgba(0, 0, 0, 1)"> vmem
</span><span style="color: rgba(0, 128, 128, 1)">77</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">78</span> <span style="color: rgba(0, 0, 0, 1)"> typedmemmove(t.key, insertk, key)
</span><span style="color: rgba(0, 128, 128, 1)">79</span> *inserti =<span style="color: rgba(0, 0, 0, 1)"> top
</span><span style="color: rgba(0, 128, 128, 1)">80</span> h.count++
<span style="color: rgba(0, 128, 128, 1)">81</span>
<span style="color: rgba(0, 128, 128, 1)">82</span> <span style="color: rgba(0, 0, 0, 1)">done:
</span><span style="color: rgba(0, 128, 128, 1)">83</span> <span style="color: rgba(0, 0, 255, 1)">if</span> h.flags&hashWriting == <span style="color: rgba(128, 0, 128, 1)">0</span><span style="color: rgba(0, 0, 0, 1)"> {
</span><span style="color: rgba(0, 128, 128, 1)">84</span> <span style="color: rgba(0, 0, 255, 1)">throw</span>(<span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(128, 0, 0, 1)">concurrent map writes</span><span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(0, 0, 0, 1)">)
</span><span style="color: rgba(0, 128, 128, 1)">85</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">86</span> h.flags &^=<span style="color: rgba(0, 0, 0, 1)"> hashWriting
</span><span style="color: rgba(0, 128, 128, 1)">87</span> <span style="color: rgba(0, 0, 255, 1)">if</span><span style="color: rgba(0, 0, 0, 1)"> t.indirectvalue {
</span><span style="color: rgba(0, 128, 128, 1)">88</span> val = *((*<span style="color: rgba(0, 0, 255, 1)">unsafe</span><span style="color: rgba(0, 0, 0, 1)">.Pointer)(val))
</span><span style="color: rgba(0, 128, 128, 1)">89</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">90</span> <span style="color: rgba(0, 0, 255, 1)">return</span><span style="color: rgba(0, 0, 0, 1)"> val
</span><span style="color: rgba(0, 128, 128, 1)">91</span> } </pre>
</div>
<div>
<div>
<ul>
<li>
<p>hash表如果正在扩容,并且这次要操作的bucket还没搬到新hash表中,那么先进行搬迁(扩容细节下面细说)。</p>
</li>
<li>
<p>在buck中寻找key,同时记录下第一个空位置,如果找不到,那么就在空位置中插入数据;如果找到了,那么就更新对应的value;</p>
</li>
<li>
<p>找不到key就看下需不需要扩容,需要扩容并且没有正在扩容,那么就进行扩容,然后回到第一步。</p>
</li>
<li>
<p>找不到key,不需要扩容,但是没有空slot,那么就分配一个overflow bucket挂在链表结尾,用新bucket的第一个slot放存放数据。</p>
</li>
</ul>
</div>
</div>
<h4>3.5 删除的过程</h4>
<div class="cnblogs_code">
<pre><span style="color: rgba(0, 128, 128, 1)"> 1</span> func mapdelete(t *maptype, h *hmap, key <span style="color: rgba(0, 0, 255, 1)">unsafe</span><span style="color: rgba(0, 0, 0, 1)">.Pointer) {
</span><span style="color: rgba(0, 128, 128, 1)"> 2</span> <span style="color: rgba(0, 0, 0, 1)"> ...
</span><span style="color: rgba(0, 128, 128, 1)"> 3</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> Set hashWriting after calling alg.hash, since alg.hash may panic,
</span><span style="color: rgba(0, 128, 128, 1)"> 4</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> in which case we have not actually done a write (delete).</span>
<span style="color: rgba(0, 128, 128, 1)"> 5</span> h.flags |=<span style="color: rgba(0, 0, 0, 1)"> hashWriting
</span><span style="color: rgba(0, 128, 128, 1)"> 6</span>
<span style="color: rgba(0, 128, 128, 1)"> 7</span> bucket := hash &<span style="color: rgba(0, 0, 0, 1)"> bucketMask(h.B)
</span><span style="color: rgba(0, 128, 128, 1)"> 8</span> <span style="color: rgba(0, 0, 255, 1)">if</span><span style="color: rgba(0, 0, 0, 1)"> h.growing() {
</span><span style="color: rgba(0, 128, 128, 1)"> 9</span> <span style="color: rgba(0, 0, 0, 1)"> growWork(t, h, bucket)
</span><span style="color: rgba(0, 128, 128, 1)">10</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">11</span> b := (*bmap)(add(h.buckets, bucket*<span style="color: rgba(0, 0, 0, 1)">uintptr(t.bucketsize)))
</span><span style="color: rgba(0, 128, 128, 1)">12</span> top :=<span style="color: rgba(0, 0, 0, 1)"> tophash(hash)
</span><span style="color: rgba(0, 128, 128, 1)">13</span> <span style="color: rgba(0, 0, 0, 1)">search:
</span><span style="color: rgba(0, 128, 128, 1)">14</span> <span style="color: rgba(0, 0, 255, 1)">for</span> ; b != nil; b =<span style="color: rgba(0, 0, 0, 1)"> b.overflow(t) {
</span><span style="color: rgba(0, 128, 128, 1)">15</span> <span style="color: rgba(0, 0, 255, 1)">for</span> i := uintptr(<span style="color: rgba(128, 0, 128, 1)">0</span>); i < bucketCnt; i++<span style="color: rgba(0, 0, 0, 1)"> {
</span><span style="color: rgba(0, 128, 128, 1)">16</span> <span style="color: rgba(0, 0, 255, 1)">if</span> b.tophash !=<span style="color: rgba(0, 0, 0, 1)"> top {
</span><span style="color: rgba(0, 128, 128, 1)">17</span> <span style="color: rgba(0, 0, 255, 1)">continue</span>
<span style="color: rgba(0, 128, 128, 1)">18</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">19</span> k := add(<span style="color: rgba(0, 0, 255, 1)">unsafe</span>.Pointer(b), dataOffset+i*<span style="color: rgba(0, 0, 0, 1)">uintptr(t.keysize))
</span><span style="color: rgba(0, 128, 128, 1)">20</span> k2 :=<span style="color: rgba(0, 0, 0, 1)"> k
</span><span style="color: rgba(0, 128, 128, 1)">21</span> <span style="color: rgba(0, 0, 255, 1)">if</span><span style="color: rgba(0, 0, 0, 1)"> t.indirectkey {
</span><span style="color: rgba(0, 128, 128, 1)">22</span> k2 = *((*<span style="color: rgba(0, 0, 255, 1)">unsafe</span><span style="color: rgba(0, 0, 0, 1)">.Pointer)(k2))
</span><span style="color: rgba(0, 128, 128, 1)">23</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">24</span> <span style="color: rgba(0, 0, 255, 1)">if</span> !<span style="color: rgba(0, 0, 0, 1)">alg.equal(key, k2) {
</span><span style="color: rgba(0, 128, 128, 1)">25</span> <span style="color: rgba(0, 0, 255, 1)">continue</span>
<span style="color: rgba(0, 128, 128, 1)">26</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">27</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 如果其中有指针,则仅清除键。</span>
<span style="color: rgba(0, 128, 128, 1)">28</span> <span style="color: rgba(0, 0, 255, 1)">if</span><span style="color: rgba(0, 0, 0, 1)"> t.indirectkey {
</span><span style="color: rgba(0, 128, 128, 1)">29</span> *(*<span style="color: rgba(0, 0, 255, 1)">unsafe</span>.Pointer)(k) =<span style="color: rgba(0, 0, 0, 1)"> nil
</span><span style="color: rgba(0, 128, 128, 1)">30</span> } <span style="color: rgba(0, 0, 255, 1)">else</span> <span style="color: rgba(0, 0, 255, 1)">if</span> t.key.kind&kindNoPointers == <span style="color: rgba(128, 0, 128, 1)">0</span><span style="color: rgba(0, 0, 0, 1)"> {
</span><span style="color: rgba(0, 128, 128, 1)">31</span> <span style="color: rgba(0, 0, 0, 1)"> memclrHasPointers(k, t.key.size)
</span><span style="color: rgba(0, 128, 128, 1)">32</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">33</span> v := add(<span style="color: rgba(0, 0, 255, 1)">unsafe</span>.Pointer(b), dataOffset+bucketCnt*uintptr(t.keysize)+i*<span style="color: rgba(0, 0, 0, 1)">uintptr(t.valuesize))
</span><span style="color: rgba(0, 128, 128, 1)">34</span> <span style="color: rgba(0, 0, 255, 1)">if</span><span style="color: rgba(0, 0, 0, 1)"> t.indirectvalue {
</span><span style="color: rgba(0, 128, 128, 1)">35</span> *(*<span style="color: rgba(0, 0, 255, 1)">unsafe</span>.Pointer)(v) =<span style="color: rgba(0, 0, 0, 1)"> nil
</span><span style="color: rgba(0, 128, 128, 1)">36</span> } <span style="color: rgba(0, 0, 255, 1)">else</span> <span style="color: rgba(0, 0, 255, 1)">if</span> t.elem.kind&kindNoPointers == <span style="color: rgba(128, 0, 128, 1)">0</span><span style="color: rgba(0, 0, 0, 1)"> {
</span><span style="color: rgba(0, 128, 128, 1)">37</span> <span style="color: rgba(0, 0, 0, 1)"> memclrHasPointers(v, t.elem.size)
</span><span style="color: rgba(0, 128, 128, 1)">38</span> } <span style="color: rgba(0, 0, 255, 1)">else</span><span style="color: rgba(0, 0, 0, 1)"> {
</span><span style="color: rgba(0, 128, 128, 1)">39</span> <span style="color: rgba(0, 0, 0, 1)"> memclrNoHeapPointers(v, t.elem.size)
</span><span style="color: rgba(0, 128, 128, 1)">40</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">41</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 若找到把对应的tophash里面的打上空的标记</span>
<span style="color: rgba(0, 128, 128, 1)">42</span> b.tophash =<span style="color: rgba(0, 0, 0, 1)"> empty
</span><span style="color: rgba(0, 128, 128, 1)">43</span> h.count--
<span style="color: rgba(0, 128, 128, 1)">44</span> <span style="color: rgba(0, 0, 255, 1)">break</span><span style="color: rgba(0, 0, 0, 1)"> search
</span><span style="color: rgba(0, 128, 128, 1)">45</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">46</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">47</span>
<span style="color: rgba(0, 128, 128, 1)">48</span> <span style="color: rgba(0, 0, 255, 1)">if</span> h.flags&hashWriting == <span style="color: rgba(128, 0, 128, 1)">0</span><span style="color: rgba(0, 0, 0, 1)"> {
</span><span style="color: rgba(0, 128, 128, 1)">49</span> <span style="color: rgba(0, 0, 255, 1)">throw</span>(<span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(128, 0, 0, 1)">concurrent map writes</span><span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(0, 0, 0, 1)">)
</span><span style="color: rgba(0, 128, 128, 1)">50</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">51</span> h.flags &^=<span style="color: rgba(0, 0, 0, 1)"> hashWriting
</span><span style="color: rgba(0, 128, 128, 1)">52</span> } </pre>
</div>
<ol>
<li>
<p>如果正在扩容,并且操作的bucket还没搬迁完,那么搬迁bucket。</p>
</li>
<li>
<p>找出对应的key,如果key、value是包含指针的那么会清理指针指向的内存,否则不会回收内存。</p>
</li>
</ol>
<h4>3.6 map的扩容</h4>
<p> 通过上面的过程我们知道了,插入、删除过程都会触发扩容,判断扩容的函数如下:</p>
<div class="cnblogs_code">
<pre><span style="color: rgba(0, 128, 128, 1)"> 1</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> overLoadFactor 判断放置在1 << B个存储桶中的计数项目是否超过loadFactor。</span>
<span style="color: rgba(0, 128, 128, 1)"> 2</span> func overLoadFactor(count <span style="color: rgba(0, 0, 255, 1)">int</span>, B uint8) <span style="color: rgba(0, 0, 255, 1)">bool</span><span style="color: rgba(0, 0, 0, 1)"> {
</span><span style="color: rgba(0, 128, 128, 1)"> 3</span> <span style="color: rgba(0, 0, 255, 1)">return</span> count > bucketCnt && uintptr(count) > loadFactorNum*(bucketShift(B)/<span style="color: rgba(0, 0, 0, 1)">loadFactorDen)
</span><span style="color: rgba(0, 128, 128, 1)"> 4</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">return 元素个数>8 && count>bucket数量*6.5,其中loadFactorNum是常量13,loadFactorDen是常量2,所以是6.5,bucket数量不算overflow bucket.</span>
<span style="color: rgba(0, 128, 128, 1)"> 5</span> <span style="color: rgba(0, 0, 0, 1)">}
</span><span style="color: rgba(0, 128, 128, 1)"> 6</span>
<span style="color: rgba(0, 128, 128, 1)"> 7</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> tooManyOverflowBuckets 判断noverflow存储桶对于1 << B存储桶的map是否过多。
</span><span style="color: rgba(0, 128, 128, 1)"> 8</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 请注意,大多数这些溢出桶必须稀疏使用。如果使用密集,则我们已经触发了常规map扩容。</span>
<span style="color: rgba(0, 128, 128, 1)"> 9</span> func tooManyOverflowBuckets(noverflow uint16, B uint8) <span style="color: rgba(0, 0, 255, 1)">bool</span><span style="color: rgba(0, 0, 0, 1)"> {
</span><span style="color: rgba(0, 128, 128, 1)">10</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 如果阈值太低,我们会做多余的工作。如果阈值太高,则增大和缩小的映射可能会保留大量未使用的内存。
</span><span style="color: rgba(0, 128, 128, 1)">11</span> <span style="color: rgba(0, 128, 0, 1)"> </span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">“太多”意味着(大约)溢出桶与常规桶一样多。有关更多详细信息,请参见incrnoverflow。</span>
<span style="color: rgba(0, 128, 128, 1)">12</span> <span style="color: rgba(0, 0, 255, 1)">if</span> B > <span style="color: rgba(128, 0, 128, 1)">15</span><span style="color: rgba(0, 0, 0, 1)"> {
</span><span style="color: rgba(0, 128, 128, 1)">13</span> B = <span style="color: rgba(128, 0, 128, 1)">15</span>
<span style="color: rgba(0, 128, 128, 1)">14</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">15</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 译器在这里看不到B <16;掩码B生成较短的移位码。</span>
<span style="color: rgba(0, 128, 128, 1)">16</span> <span style="color: rgba(0, 0, 255, 1)">return</span> noverflow >= uint16(<span style="color: rgba(128, 0, 128, 1)">1</span>)<<(B&<span style="color: rgba(128, 0, 128, 1)">15</span><span style="color: rgba(0, 0, 0, 1)">)
</span><span style="color: rgba(0, 128, 128, 1)">17</span> <span style="color: rgba(0, 0, 0, 1)">}
</span><span style="color: rgba(0, 128, 128, 1)">18</span>
<span style="color: rgba(0, 128, 128, 1)">19</span> <span style="color: rgba(0, 0, 0, 1)">{
</span><span style="color: rgba(0, 128, 128, 1)">20</span> <span style="color: rgba(0, 0, 0, 1)"> ....
</span><span style="color: rgba(0, 128, 128, 1)">21</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 如果我们达到最大负载率或溢流桶过多,并且我们还没有处于成长的中间,就开始成长。</span>
<span style="color: rgba(0, 128, 128, 1)">22</span> <span style="color: rgba(0, 0, 255, 1)">if</span> !h.growing() && (overLoadFactor(h.count+<span style="color: rgba(128, 0, 128, 1)">1</span>, h.B) ||<span style="color: rgba(0, 0, 0, 1)"> tooManyOverflowBuckets(h.noverflow, h.B)) {
</span><span style="color: rgba(0, 128, 128, 1)">23</span> <span style="color: rgba(0, 0, 0, 1)"> hashGrow(t, h)
</span><span style="color: rgba(0, 128, 128, 1)">24</span> <span style="color: rgba(0, 0, 255, 1)">goto</span> again <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 扩大表格会使所有内容失效,so try again</span>
<span style="color: rgba(0, 128, 128, 1)">25</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">26</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">if (不是正在扩容 && (元素个数/bucket数超过某个值 || 太多overflow bucket)) {</span>
<span style="color: rgba(0, 128, 128, 1)">27</span> <span style="color: rgba(0, 0, 0, 1)"> 进行扩容
</span><span style="color: rgba(0, 128, 128, 1)">28</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">}</span>
<span style="color: rgba(0, 128, 128, 1)">29</span> <span style="color: rgba(0, 0, 0, 1)"> ....
</span><span style="color: rgba(0, 128, 128, 1)">30</span> }</pre>
</div>
<p> 每次map进行更新或者新增的时候,会先通过以上函数判断一下load factor。来决定是否扩容。如果需要扩容,那么第一步需要做的,就是对hash表进行扩容:</p>
<div class="cnblogs_code">
<pre><span style="color: rgba(0, 128, 128, 1)"> 1</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">仅对hash表进行扩容,这里不进行搬迁</span>
<span style="color: rgba(0, 128, 128, 1)"> 2</span> func hashGrow(t *maptype, h *<span style="color: rgba(0, 0, 0, 1)">hmap) {
</span><span style="color: rgba(0, 128, 128, 1)"> 3</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 如果达到负载系数,则增大尺寸。否则,溢出bucket过多,因此,保持相同数量的存储桶并横向“增长”。</span>
<span style="color: rgba(0, 128, 128, 1)"> 4</span> bigger := uint8(<span style="color: rgba(128, 0, 128, 1)">1</span><span style="color: rgba(0, 0, 0, 1)">)
</span><span style="color: rgba(0, 128, 128, 1)"> 5</span> <span style="color: rgba(0, 0, 255, 1)">if</span> !overLoadFactor(h.count+<span style="color: rgba(128, 0, 128, 1)">1</span><span style="color: rgba(0, 0, 0, 1)">, h.B) {
</span><span style="color: rgba(0, 128, 128, 1)"> 6</span> bigger = <span style="color: rgba(128, 0, 128, 1)">0</span>
<span style="color: rgba(0, 128, 128, 1)"> 7</span> h.flags |=<span style="color: rgba(0, 0, 0, 1)"> sameSizeGrow
</span><span style="color: rgba(0, 128, 128, 1)"> 8</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)"> 9</span> oldbuckets :=<span style="color: rgba(0, 0, 0, 1)"> h.buckets
</span><span style="color: rgba(0, 128, 128, 1)">10</span> newbuckets, nextOverflow := makeBucketArray(t, h.B+<span style="color: rgba(0, 0, 0, 1)">bigger, nil)
</span><span style="color: rgba(0, 128, 128, 1)">11</span>
<span style="color: rgba(0, 128, 128, 1)">12</span> flags := h.flags &^ (iterator |<span style="color: rgba(0, 0, 0, 1)"> oldIterator)
</span><span style="color: rgba(0, 128, 128, 1)">13</span> <span style="color: rgba(0, 0, 255, 1)">if</span> h.flags&iterator != <span style="color: rgba(128, 0, 128, 1)">0</span><span style="color: rgba(0, 0, 0, 1)"> {
</span><span style="color: rgba(0, 128, 128, 1)">14</span> flags |=<span style="color: rgba(0, 0, 0, 1)"> oldIterator
</span><span style="color: rgba(0, 128, 128, 1)">15</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">16</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 提交增长(atomic wrt gc)</span>
<span style="color: rgba(0, 128, 128, 1)">17</span> h.B +=<span style="color: rgba(0, 0, 0, 1)"> bigger
</span><span style="color: rgba(0, 128, 128, 1)">18</span> h.flags =<span style="color: rgba(0, 0, 0, 1)"> flags
</span><span style="color: rgba(0, 128, 128, 1)">19</span> h.oldbuckets =<span style="color: rgba(0, 0, 0, 1)"> oldbuckets
</span><span style="color: rgba(0, 128, 128, 1)">20</span> h.buckets =<span style="color: rgba(0, 0, 0, 1)"> newbuckets
</span><span style="color: rgba(0, 128, 128, 1)">21</span> h.nevacuate = <span style="color: rgba(128, 0, 128, 1)">0</span>
<span style="color: rgba(0, 128, 128, 1)">22</span> h.noverflow = <span style="color: rgba(128, 0, 128, 1)">0</span>
<span style="color: rgba(0, 128, 128, 1)">23</span>
<span style="color: rgba(0, 128, 128, 1)">24</span> <span style="color: rgba(0, 0, 255, 1)">if</span> h.extra != nil && h.extra.overflow !=<span style="color: rgba(0, 0, 0, 1)"> nil {
</span><span style="color: rgba(0, 128, 128, 1)">25</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 将当前的溢出bucket提升到老一代。</span>
<span style="color: rgba(0, 128, 128, 1)">26</span> <span style="color: rgba(0, 0, 255, 1)">if</span> h.extra.oldoverflow !=<span style="color: rgba(0, 0, 0, 1)"> nil {
</span><span style="color: rgba(0, 128, 128, 1)">27</span> <span style="color: rgba(0, 0, 255, 1)">throw</span>(<span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(128, 0, 0, 1)">oldoverflow is not nil</span><span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(0, 0, 0, 1)">)
</span><span style="color: rgba(0, 128, 128, 1)">28</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">29</span> h.extra.oldoverflow =<span style="color: rgba(0, 0, 0, 1)"> h.extra.overflow
</span><span style="color: rgba(0, 128, 128, 1)">30</span> h.extra.overflow =<span style="color: rgba(0, 0, 0, 1)"> nil
</span><span style="color: rgba(0, 128, 128, 1)">31</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">32</span> <span style="color: rgba(0, 0, 255, 1)">if</span> nextOverflow !=<span style="color: rgba(0, 0, 0, 1)"> nil {
</span><span style="color: rgba(0, 128, 128, 1)">33</span> <span style="color: rgba(0, 0, 255, 1)">if</span> h.extra ==<span style="color: rgba(0, 0, 0, 1)"> nil {
</span><span style="color: rgba(0, 128, 128, 1)">34</span> h.extra = <span style="color: rgba(0, 0, 255, 1)">new</span><span style="color: rgba(0, 0, 0, 1)">(mapextra)
</span><span style="color: rgba(0, 128, 128, 1)">35</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">36</span> h.extra.nextOverflow =<span style="color: rgba(0, 0, 0, 1)"> nextOverflow
</span><span style="color: rgba(0, 128, 128, 1)">37</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">38</span>
<span style="color: rgba(0, 128, 128, 1)">39</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">哈希表数据的实际复制是增量完成的,通过growWork()和evacuate()。</span>
<span style="color: rgba(0, 128, 128, 1)">40</span> }</pre>
</div>
<p> 如果之前为2^n ,那么下一次扩容是2^(n+1),每次扩容都是之前的两倍。扩容后需要重新计算每一项在hash中的位置,新表为老的两倍,此时前文的oldbacket用上了,用来存同时存在的两个新旧map,等数据迁移完毕就可以释放oldbacket了。扩容的函数hashGrow其实仅仅是进行一些空间分配,字段的初始化,实际的搬迁操作是在growWork函数中:</p>
<div class="cnblogs_code">
<pre><span style="color: rgba(0, 128, 128, 1)">1</span> func growWork(t *maptype, h *<span style="color: rgba(0, 0, 0, 1)">hmap, bucket uintptr) {
</span><span style="color: rgba(0, 128, 128, 1)">2</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">确保我们迁移了了对应的oldbucket,到我们将要使用的存储桶。</span>
<span style="color: rgba(0, 128, 128, 1)">3</span> evacuate(t, h, bucket&<span style="color: rgba(0, 0, 0, 1)">h.oldbucketmask())
</span><span style="color: rgba(0, 128, 128, 1)">4</span>
<span style="color: rgba(0, 128, 128, 1)">5</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 疏散一个旧桶以在生长上取得进展</span>
<span style="color: rgba(0, 128, 128, 1)">6</span> <span style="color: rgba(0, 0, 255, 1)">if</span><span style="color: rgba(0, 0, 0, 1)"> h.growing() {
</span><span style="color: rgba(0, 128, 128, 1)">7</span> <span style="color: rgba(0, 0, 0, 1)"> evacuate(t, h, h.nevacuate)
</span><span style="color: rgba(0, 128, 128, 1)">8</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">9</span> }</pre>
</div>
<div>
<div> evacuate是进行具体搬迁某个bucket的函数,可以看出<strong>growWork会搬迁两个bucket,一个是入参bucket;另一个是h.nevacuate。这个nevacuate是一个顺序累加的值</strong>。可以想想如果每次仅仅搬迁进行写操作(赋值/删除)的bucket,那么有可能某些bucket就是一直没有机会访问到,那么扩容就一直没法完成,总是在扩容中的状态,因此会额外进行一次顺序迁移,理论上,有N个old bucket,最多N次写操作,那么必定会搬迁完。在advanceEvacuationMark中进行nevacuate的累加,遇到已经迁移的bucket会继续累加,一次最多加1024。</div>
<div>
<p> 优点:均摊扩容时间,一定程度上缩短了扩容时间(和gc的引用计数法类似,都是均摊)overLoadFactor函数中有一个常量6.5(loadFactorNum/loadFactorDen)来进行影响扩容时机。这个值的来源是测试取中的结果。</p>
</div>
</div>
<h3>4. map的并发安全性</h3>
<p> map的并发操作不是安全的。并发起两个goroutine,分别对map进行数据的增加:</p>
<div class="cnblogs_code">
<pre><span style="color: rgba(0, 128, 128, 1)"> 1</span> <span style="color: rgba(0, 0, 0, 1)">func main() {
</span><span style="color: rgba(0, 128, 128, 1)"> 2</span> test := map[<span style="color: rgba(0, 0, 255, 1)">int</span>]<span style="color: rgba(0, 0, 255, 1)">int</span> {<span style="color: rgba(128, 0, 128, 1)">1</span>:<span style="color: rgba(128, 0, 128, 1)">1</span><span style="color: rgba(0, 0, 0, 1)">}
</span><span style="color: rgba(0, 128, 128, 1)"> 3</span> <span style="color: rgba(0, 0, 0, 1)"> go func() {
</span><span style="color: rgba(0, 128, 128, 1)"> 4</span> i := <span style="color: rgba(128, 0, 128, 1)">0</span>
<span style="color: rgba(0, 128, 128, 1)"> 5</span> <span style="color: rgba(0, 0, 255, 1)">for</span> i < <span style="color: rgba(128, 0, 128, 1)">10000</span><span style="color: rgba(0, 0, 0, 1)"> {
</span><span style="color: rgba(0, 128, 128, 1)"> 6</span> test[<span style="color: rgba(128, 0, 128, 1)">1</span>]=<span style="color: rgba(128, 0, 128, 1)">1</span>
<span style="color: rgba(0, 128, 128, 1)"> 7</span> i++
<span style="color: rgba(0, 128, 128, 1)"> 8</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)"> 9</span> <span style="color: rgba(0, 0, 0, 1)"> }()
</span><span style="color: rgba(0, 128, 128, 1)">10</span>
<span style="color: rgba(0, 128, 128, 1)">11</span> <span style="color: rgba(0, 0, 0, 1)"> go func() {
</span><span style="color: rgba(0, 128, 128, 1)">12</span> i := <span style="color: rgba(128, 0, 128, 1)">0</span>
<span style="color: rgba(0, 128, 128, 1)">13</span> <span style="color: rgba(0, 0, 255, 1)">for</span> i < <span style="color: rgba(128, 0, 128, 1)">10000</span><span style="color: rgba(0, 0, 0, 1)"> {
</span><span style="color: rgba(0, 128, 128, 1)">14</span> test[<span style="color: rgba(128, 0, 128, 1)">1</span>]=<span style="color: rgba(128, 0, 128, 1)">1</span>
<span style="color: rgba(0, 128, 128, 1)">15</span> i++
<span style="color: rgba(0, 128, 128, 1)">16</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">17</span> <span style="color: rgba(0, 0, 0, 1)"> }()
</span><span style="color: rgba(0, 128, 128, 1)">18</span>
<span style="color: rgba(0, 128, 128, 1)">19</span> time.Sleep(<span style="color: rgba(128, 0, 128, 1)">2</span>*<span style="color: rgba(0, 0, 0, 1)">time.Second)
</span><span style="color: rgba(0, 128, 128, 1)">20</span> <span style="color: rgba(0, 0, 0, 1)"> fmt.Println(test)
</span><span style="color: rgba(0, 128, 128, 1)">21</span> <span style="color: rgba(0, 0, 0, 1)">}
</span><span style="color: rgba(0, 128, 128, 1)">22</span>
<span style="color: rgba(0, 128, 128, 1)">23</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">fatal error: concurrent map read and map write</span></pre>
</div>
<p> 并发读写map结构的数据引起了错误。</p>
<p> 解决方案1:加锁</p>
<div class="cnblogs_code">
<pre><span style="color: rgba(0, 128, 128, 1)"> 1</span> <span style="color: rgba(0, 0, 0, 1)">func main() {
</span><span style="color: rgba(0, 128, 128, 1)"> 2</span> test := map[<span style="color: rgba(0, 0, 255, 1)">int</span>]<span style="color: rgba(0, 0, 255, 1)">int</span> {<span style="color: rgba(128, 0, 128, 1)">1</span>:<span style="color: rgba(128, 0, 128, 1)">1</span><span style="color: rgba(0, 0, 0, 1)">}
</span><span style="color: rgba(0, 128, 128, 1)"> 3</span> <span style="color: rgba(0, 0, 255, 1)">var</span><span style="color: rgba(0, 0, 0, 1)"> s sync.RWMutex
</span><span style="color: rgba(0, 128, 128, 1)"> 4</span> <span style="color: rgba(0, 0, 0, 1)"> go func() {
</span><span style="color: rgba(0, 128, 128, 1)"> 5</span> i := <span style="color: rgba(128, 0, 128, 1)">0</span>
<span style="color: rgba(0, 128, 128, 1)"> 6</span> <span style="color: rgba(0, 0, 255, 1)">for</span> i < <span style="color: rgba(128, 0, 128, 1)">10000</span><span style="color: rgba(0, 0, 0, 1)"> {
</span><span style="color: rgba(0, 128, 128, 1)"> 7</span> <span style="color: rgba(0, 0, 0, 1)"> s.Lock()
</span><span style="color: rgba(0, 128, 128, 1)"> 8</span> test[<span style="color: rgba(128, 0, 128, 1)">1</span>]=<span style="color: rgba(128, 0, 128, 1)">1</span>
<span style="color: rgba(0, 128, 128, 1)"> 9</span> <span style="color: rgba(0, 0, 0, 1)"> s.Unlock()
</span><span style="color: rgba(0, 128, 128, 1)">10</span> i++
<span style="color: rgba(0, 128, 128, 1)">11</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">12</span> <span style="color: rgba(0, 0, 0, 1)"> }()
</span><span style="color: rgba(0, 128, 128, 1)">13</span>
<span style="color: rgba(0, 128, 128, 1)">14</span> <span style="color: rgba(0, 0, 0, 1)"> go func() {
</span><span style="color: rgba(0, 128, 128, 1)">15</span> i := <span style="color: rgba(128, 0, 128, 1)">0</span>
<span style="color: rgba(0, 128, 128, 1)">16</span> <span style="color: rgba(0, 0, 255, 1)">for</span> i < <span style="color: rgba(128, 0, 128, 1)">10000</span><span style="color: rgba(0, 0, 0, 1)"> {
</span><span style="color: rgba(0, 128, 128, 1)">17</span> <span style="color: rgba(0, 0, 0, 1)"> s.Lock()
</span><span style="color: rgba(0, 128, 128, 1)">18</span> test[<span style="color: rgba(128, 0, 128, 1)">1</span>]=<span style="color: rgba(128, 0, 128, 1)">1</span>
<span style="color: rgba(0, 128, 128, 1)">19</span> <span style="color: rgba(0, 0, 0, 1)"> s.Unlock()
</span><span style="color: rgba(0, 128, 128, 1)">20</span> i++
<span style="color: rgba(0, 128, 128, 1)">21</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">22</span> <span style="color: rgba(0, 0, 0, 1)"> }()
</span><span style="color: rgba(0, 128, 128, 1)">23</span>
<span style="color: rgba(0, 128, 128, 1)">24</span> time.Sleep(<span style="color: rgba(128, 0, 128, 1)">2</span>*<span style="color: rgba(0, 0, 0, 1)">time.Second)
</span><span style="color: rgba(0, 128, 128, 1)">25</span> <span style="color: rgba(0, 0, 0, 1)"> fmt.Println(test)
</span><span style="color: rgba(0, 128, 128, 1)">26</span> }</pre>
</div>
<p> 特点:实现简单粗暴,好理解。但是锁的粒度为整个map,存在优化空间。适用场景:all。</p>
<p> 解决方案2:sync.Map</p>
<div class="cnblogs_code">
<pre><span style="color: rgba(0, 128, 128, 1)"> 1</span> <span style="color: rgba(0, 0, 0, 1)">func main() {
</span><span style="color: rgba(0, 128, 128, 1)"> 2</span> test :=<span style="color: rgba(0, 0, 0, 1)"> sync.Map{}
</span><span style="color: rgba(0, 128, 128, 1)"> 3</span> test.Store(<span style="color: rgba(128, 0, 128, 1)">1</span>, <span style="color: rgba(128, 0, 128, 1)">1</span><span style="color: rgba(0, 0, 0, 1)">)
</span><span style="color: rgba(0, 128, 128, 1)"> 4</span> <span style="color: rgba(0, 0, 0, 1)"> go func() {
</span><span style="color: rgba(0, 128, 128, 1)"> 5</span> i := <span style="color: rgba(128, 0, 128, 1)">0</span>
<span style="color: rgba(0, 128, 128, 1)"> 6</span> <span style="color: rgba(0, 0, 255, 1)">for</span> i < <span style="color: rgba(128, 0, 128, 1)">10000</span><span style="color: rgba(0, 0, 0, 1)"> {
</span><span style="color: rgba(0, 128, 128, 1)"> 7</span> test.Store(<span style="color: rgba(128, 0, 128, 1)">1</span>, <span style="color: rgba(128, 0, 128, 1)">1</span><span style="color: rgba(0, 0, 0, 1)">)
</span><span style="color: rgba(0, 128, 128, 1)"> 8</span> i++
<span style="color: rgba(0, 128, 128, 1)"> 9</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">10</span> <span style="color: rgba(0, 0, 0, 1)"> }()
</span><span style="color: rgba(0, 128, 128, 1)">11</span>
<span style="color: rgba(0, 128, 128, 1)">12</span> <span style="color: rgba(0, 0, 0, 1)"> go func() {
</span><span style="color: rgba(0, 128, 128, 1)">13</span> i := <span style="color: rgba(128, 0, 128, 1)">0</span>
<span style="color: rgba(0, 128, 128, 1)">14</span> <span style="color: rgba(0, 0, 255, 1)">for</span> i < <span style="color: rgba(128, 0, 128, 1)">10000</span><span style="color: rgba(0, 0, 0, 1)"> {
</span><span style="color: rgba(0, 128, 128, 1)">15</span> test.Store(<span style="color: rgba(128, 0, 128, 1)">1</span>, <span style="color: rgba(128, 0, 128, 1)">1</span><span style="color: rgba(0, 0, 0, 1)">)
</span><span style="color: rgba(0, 128, 128, 1)">16</span> i++
<span style="color: rgba(0, 128, 128, 1)">17</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">18</span> <span style="color: rgba(0, 0, 0, 1)"> }()
</span><span style="color: rgba(0, 128, 128, 1)">19</span>
<span style="color: rgba(0, 128, 128, 1)">20</span> <span style="color: rgba(0, 0, 0, 1)"> time.Sleep(time.Second)
</span><span style="color: rgba(0, 128, 128, 1)">21</span> fmt.Println(test.Load(<span style="color: rgba(128, 0, 128, 1)">1</span><span style="color: rgba(0, 0, 0, 1)">))
</span><span style="color: rgba(0, 128, 128, 1)">22</span> }</pre>
</div>
<p> sync.Map的原理:sync.Map里头有两个map一个是专门用于读的read map,另一个是才是提供读写的dirty map;优先读read map,若不存在则加锁穿透读dirty map,同时记录一个未从read map读到的计数,当计数到达一定值,就将read map用dirty map进行覆盖。<br>特点:官方出品,通过空间换时间的方式,读写分离;不适用于大量写的场景,会导致read map读不到数据而进一步加锁读取,同时dirty map也会一直晋升为read map,整体性能较差。适用场景:大量读,少量写。</p>
<p> 解决方案3:分段锁</p>
<p> 这也是数据库常用的方法,分段锁每一个读写锁保护一段区间。sync.Map其实也是相当于表级锁,只不过多读写分了两个map,本质还是一样的。</p>
<p> 优化方向:将锁的粒度尽可能降低来提高运行速度。思路:对一个大map进行hash,其内部是n个小map,根据key来来hash确定在具体的那个小map中,这样加锁的粒度就变成1/n了。例如</p>
<h3>5. map的GC内存回收</h3>
<p> golang里的map是只增不减的一种数组结构,他只会在删除的时候进行打标记说明该内存空间已经empty了,不会回收。</p>
<div class="cnblogs_code">
<pre><span style="color: rgba(0, 128, 128, 1)"> 1</span> <span style="color: rgba(0, 0, 255, 1)">var</span> intMap map[<span style="color: rgba(0, 0, 255, 1)">int</span>]<span style="color: rgba(0, 0, 255, 1)">int</span>
<span style="color: rgba(0, 128, 128, 1)"> 2</span>
<span style="color: rgba(0, 128, 128, 1)"> 3</span> <span style="color: rgba(0, 0, 0, 1)">func main() {
</span><span style="color: rgba(0, 128, 128, 1)"> 4</span> printMemStats(<span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(128, 0, 0, 1)">初始化</span><span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(0, 0, 0, 1)">)
</span><span style="color: rgba(0, 128, 128, 1)"> 5</span>
<span style="color: rgba(0, 128, 128, 1)"> 6</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 添加1w个map值</span>
<span style="color: rgba(0, 128, 128, 1)"> 7</span> intMap = make(map[<span style="color: rgba(0, 0, 255, 1)">int</span>]<span style="color: rgba(0, 0, 255, 1)">int</span>, <span style="color: rgba(128, 0, 128, 1)">10000</span><span style="color: rgba(0, 0, 0, 1)">)
</span><span style="color: rgba(0, 128, 128, 1)"> 8</span> <span style="color: rgba(0, 0, 255, 1)">for</span> i := <span style="color: rgba(128, 0, 128, 1)">0</span>; i < <span style="color: rgba(128, 0, 128, 1)">10000</span>; i++<span style="color: rgba(0, 0, 0, 1)"> {
</span><span style="color: rgba(0, 128, 128, 1)"> 9</span> intMap =<span style="color: rgba(0, 0, 0, 1)"> i
</span><span style="color: rgba(0, 128, 128, 1)">10</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">11</span>
<span style="color: rgba(0, 128, 128, 1)">12</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 手动进行gc操作</span>
<span style="color: rgba(0, 128, 128, 1)">13</span> <span style="color: rgba(0, 0, 0, 1)"> runtime.GC()
</span><span style="color: rgba(0, 128, 128, 1)">14</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 再次查看数据</span>
<span style="color: rgba(0, 128, 128, 1)">15</span> printMemStats(<span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(128, 0, 0, 1)">增加map数据后</span><span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(0, 0, 0, 1)">)
</span><span style="color: rgba(0, 128, 128, 1)">16</span>
<span style="color: rgba(0, 128, 128, 1)">17</span> log.Println(<span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(128, 0, 0, 1)">删除前数组长度:</span><span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(0, 0, 0, 1)">, len(intMap))
</span><span style="color: rgba(0, 128, 128, 1)">18</span> <span style="color: rgba(0, 0, 255, 1)">for</span> i := <span style="color: rgba(128, 0, 128, 1)">0</span>; i < <span style="color: rgba(128, 0, 128, 1)">10000</span>; i++<span style="color: rgba(0, 0, 0, 1)"> {
</span><span style="color: rgba(0, 128, 128, 1)">19</span> <span style="color: rgba(0, 0, 0, 1)"> delete(intMap, i)
</span><span style="color: rgba(0, 128, 128, 1)">20</span> <span style="color: rgba(0, 0, 0, 1)"> }
</span><span style="color: rgba(0, 128, 128, 1)">21</span> log.Println(<span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(128, 0, 0, 1)">删除后数组长度:</span><span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(0, 0, 0, 1)">, len(intMap))
</span><span style="color: rgba(0, 128, 128, 1)">22</span>
<span style="color: rgba(0, 128, 128, 1)">23</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 再次进行手动GC回收</span>
<span style="color: rgba(0, 128, 128, 1)">24</span> <span style="color: rgba(0, 0, 0, 1)"> runtime.GC()
</span><span style="color: rgba(0, 128, 128, 1)">25</span> printMemStats(<span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(128, 0, 0, 1)">删除map数据后</span><span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(0, 0, 0, 1)">)
</span><span style="color: rgba(0, 128, 128, 1)">26</span>
<span style="color: rgba(0, 128, 128, 1)">27</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 设置为nil进行回收</span>
<span style="color: rgba(0, 128, 128, 1)">28</span> intMap =<span style="color: rgba(0, 0, 0, 1)"> nil
</span><span style="color: rgba(0, 128, 128, 1)">29</span> <span style="color: rgba(0, 0, 0, 1)"> runtime.GC()
</span><span style="color: rgba(0, 128, 128, 1)">30</span> printMemStats(<span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(128, 0, 0, 1)">设置为nil后</span><span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(0, 0, 0, 1)">)
</span><span style="color: rgba(0, 128, 128, 1)">31</span> <span style="color: rgba(0, 0, 0, 1)">}
</span><span style="color: rgba(0, 128, 128, 1)">32</span>
<span style="color: rgba(0, 128, 128, 1)">33</span> func printMemStats(mag <span style="color: rgba(0, 0, 255, 1)">string</span><span style="color: rgba(0, 0, 0, 1)">) {
</span><span style="color: rgba(0, 128, 128, 1)">34</span> <span style="color: rgba(0, 0, 255, 1)">var</span><span style="color: rgba(0, 0, 0, 1)"> m runtime.MemStats
</span><span style="color: rgba(0, 128, 128, 1)">35</span> runtime.ReadMemStats(&<span style="color: rgba(0, 0, 0, 1)">m)
</span><span style="color: rgba(0, 128, 128, 1)">36</span> log.Printf(<span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(128, 0, 0, 1)">%v:分配的内存 = %vKB, GC的次数 = %v\n</span><span style="color: rgba(128, 0, 0, 1)">"</span>, mag, m.Alloc/<span style="color: rgba(128, 0, 128, 1)">1024</span><span style="color: rgba(0, 0, 0, 1)">, m.NumGC)
</span><span style="color: rgba(0, 128, 128, 1)">37</span> <span style="color: rgba(0, 0, 0, 1)">}
</span><span style="color: rgba(0, 128, 128, 1)">38</span>
<span style="color: rgba(0, 128, 128, 1)">39</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">初始化:分配的内存 = 65KB, GC的次数 = 0
</span><span style="color: rgba(0, 128, 128, 1)">40</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">增加map数据后:分配的内存 = 381KB, GC的次数 = 1
</span><span style="color: rgba(0, 128, 128, 1)">41</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">删除前数组长度: 10000
</span><span style="color: rgba(0, 128, 128, 1)">42</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">删除后数组长度: 0
</span><span style="color: rgba(0, 128, 128, 1)">43</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">删除map数据后:分配的内存 = 381KB, GC的次数 = 2
</span><span style="color: rgba(0, 128, 128, 1)">44</span> <span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">设置为nil后:分配的内存 = 68KB, GC的次数 = 3</span></pre>
</div>
<p> 可以看到delete是不会真正的把map释放的,所以要回收map还是需要设为nil</p>
<p>sync.Map的原理详解:https://www.jianshu.com/p/ec51dac3c65b 由浅入深sync.Map</p><br><br>
来源:https://www.cnblogs.com/33debug/p/11851585.html
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