/// <summary>
/// 数据状态枚举
/// </summary>
public static class StatesFlagsExtends
{
/// <summary>
/// 设置可用
/// </summary>
/// <param name="states">状态</param>
public static StatesFlags SetEnable(this StatesFlags states)
{
if (states.HasFlag(StatesFlags.Disabled)) states = states ^ StatesFlags.Disabled;
if (!states.HasFlag(StatesFlags.Enabled)) states = states | StatesFlags.Enabled;
return states;
}
/// <summary>
/// 设置停用
/// </summary>
/// <param name="states">状态</param>
public static StatesFlags SetDisable(this StatesFlags states)
{
if (states.HasFlag(StatesFlags.Enabled)) states = states ^ StatesFlags.Enabled;
if (!states.HasFlag(StatesFlags.Disabled)) states = states | StatesFlags.Disabled;
return states;
}
/// <summary>
/// 移除状态
/// </summary>
/// <param name="states">状态</param>
/// <param name="state">要移除的状态</param>
public static StatesFlags RemoveState(this StatesFlags states, StatesFlags state)
{
//也可以通过如下计算去除一个状态states = states & ~StatesFlags.Disabled;
return states ^ state;
}
/// <summary>
/// 附加状态
/// </summary>
/// <param name="states">状态</param>
/// <param name="state">要附加的状态</param>
public static StatesFlags AttachState(this StatesFlags states, StatesFlags state)
{
return states | state;
}
}